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fix: make LinearElementEditor independent of scene (#7670)
* fix: make LinearElementEditor independent of scene * more fixes * pass elements and elementsMap to maybeBindBindableElement,getHoveredElementForBinding,bindingBorderTest,getElligibleElementsForBindableElementAndWhere,isLinearElementEligibleForNewBindingByBindable * replace `ElementsMap` with `NonDeletedSceneElementsMap` & remove unused params * fix lint --------- Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
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@@ -35,10 +35,14 @@ import {
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export const actionDuplicateSelection = register({
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name: "duplicateSelection",
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trackEvent: { category: "element" },
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perform: (elements, appState) => {
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perform: (elements, appState, formData, app) => {
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const elementsMap = app.scene.getNonDeletedElementsMap();
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// duplicate selected point(s) if editing a line
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if (appState.editingLinearElement) {
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const ret = LinearElementEditor.duplicateSelectedPoints(appState);
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const ret = LinearElementEditor.duplicateSelectedPoints(
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appState,
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elementsMap,
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);
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if (!ret) {
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return false;
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