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fix: make LinearElementEditor independent of scene (#7670)
* fix: make LinearElementEditor independent of scene * more fixes * pass elements and elementsMap to maybeBindBindableElement,getHoveredElementForBinding,bindingBorderTest,getElligibleElementsForBindableElementAndWhere,isLinearElementEligibleForNewBindingByBindable * replace `ElementsMap` with `NonDeletedSceneElementsMap` & remove unused params * fix lint --------- Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
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@@ -43,7 +43,7 @@ export const actionSelectAll = register({
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// single linear element selected
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Object.keys(selectedElementIds).length === 1 &&
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isLinearElement(elements[0])
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? new LinearElementEditor(elements[0], app.scene)
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? new LinearElementEditor(elements[0])
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: null,
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},
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commitToHistory: true,
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