fix: make LinearElementEditor independent of scene (#7670)

* fix: make LinearElementEditor independent of scene

* more fixes

* pass elements and elementsMap to maybeBindBindableElement,getHoveredElementForBinding,bindingBorderTest,getElligibleElementsForBindableElementAndWhere,isLinearElementEligibleForNewBindingByBindable

* replace `ElementsMap` with `NonDeletedSceneElementsMap` & remove unused params

* fix lint

---------

Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
This commit is contained in:
Aakansha Doshi
2024-02-19 11:49:01 +05:30
committed by GitHub
parent 47f87f4ecb
commit 9013c84524
13 changed files with 172 additions and 123 deletions

View File

@@ -43,7 +43,7 @@ export const actionSelectAll = register({
// single linear element selected
Object.keys(selectedElementIds).length === 1 &&
isLinearElement(elements[0])
? new LinearElementEditor(elements[0], app.scene)
? new LinearElementEditor(elements[0])
: null,
},
commitToHistory: true,