chore: Refactor doBoundsIntersect (#9657)

This commit is contained in:
Márk Tolmács
2025-06-16 12:30:42 +02:00
committed by GitHub
parent 058918f8e5
commit 958597dfaa
8 changed files with 172 additions and 105 deletions

View File

@@ -11,7 +11,6 @@ import {
vectorFromPoint,
vectorNormalize,
vectorScale,
doBoundsIntersect,
} from "@excalidraw/math";
import {
@@ -19,15 +18,22 @@ import {
ellipseSegmentInterceptPoints,
} from "@excalidraw/math/ellipse";
import type { GlobalPoint, LineSegment, Radians } from "@excalidraw/math";
import type {
Curve,
GlobalPoint,
LineSegment,
Radians,
} from "@excalidraw/math";
import type { FrameNameBounds } from "@excalidraw/excalidraw/types";
import { isPathALoop } from "./utils";
import {
type Bounds,
doBoundsIntersect,
elementCenterPoint,
getCenterForBounds,
getCubicBezierCurveBound,
getElementBounds,
} from "./bounds";
import {
@@ -255,13 +261,75 @@ export const intersectElementWithLineSegment = (
}
};
const curveIntersections = (
curves: Curve<GlobalPoint>[],
segment: LineSegment<GlobalPoint>,
intersections: GlobalPoint[],
center: GlobalPoint,
angle: Radians,
onlyFirst = false,
) => {
for (const c of curves) {
// Optimize by doing a cheap bounding box check first
const b1 = getCubicBezierCurveBound(c[0], c[1], c[2], c[3]);
const b2 = [
Math.min(segment[0][0], segment[1][0]),
Math.min(segment[0][1], segment[1][1]),
Math.max(segment[0][0], segment[1][0]),
Math.max(segment[0][1], segment[1][1]),
] as Bounds;
if (!doBoundsIntersect(b1, b2)) {
continue;
}
const hits = curveIntersectLineSegment(c, segment);
if (hits.length > 0) {
for (const j of hits) {
intersections.push(pointRotateRads(j, center, angle));
}
if (onlyFirst) {
return intersections;
}
}
}
return intersections;
};
const lineIntersections = (
lines: LineSegment<GlobalPoint>[],
segment: LineSegment<GlobalPoint>,
intersections: GlobalPoint[],
center: GlobalPoint,
angle: Radians,
onlyFirst = false,
) => {
for (const l of lines) {
const intersection = lineSegmentIntersectionPoints(l, segment);
if (intersection) {
intersections.push(pointRotateRads(intersection, center, angle));
if (onlyFirst) {
return intersections;
}
}
}
return intersections;
};
const intersectLinearOrFreeDrawWithLineSegment = (
element: ExcalidrawLinearElement | ExcalidrawFreeDrawElement,
segment: LineSegment<GlobalPoint>,
onlyFirst = false,
): GlobalPoint[] => {
// NOTE: This is the only one which return the decomposed elements
// rotated! This is due to taking advantage of roughjs definitions.
const [lines, curves] = deconstructLinearOrFreeDrawElement(element);
const intersections = [];
const intersections: GlobalPoint[] = [];
for (const l of lines) {
const intersection = lineSegmentIntersectionPoints(l, segment);
@@ -275,6 +343,19 @@ const intersectLinearOrFreeDrawWithLineSegment = (
}
for (const c of curves) {
// Optimize by doing a cheap bounding box check first
const b1 = getCubicBezierCurveBound(c[0], c[1], c[2], c[3]);
const b2 = [
Math.min(segment[0][0], segment[1][0]),
Math.min(segment[0][1], segment[1][1]),
Math.max(segment[0][0], segment[1][0]),
Math.max(segment[0][1], segment[1][1]),
] as Bounds;
if (!doBoundsIntersect(b1, b2)) {
continue;
}
const hits = curveIntersectLineSegment(c, segment);
if (hits.length > 0) {
@@ -292,7 +373,7 @@ const intersectLinearOrFreeDrawWithLineSegment = (
const intersectRectanguloidWithLineSegment = (
element: ExcalidrawRectanguloidElement,
elementsMap: ElementsMap,
l: LineSegment<GlobalPoint>,
segment: LineSegment<GlobalPoint>,
offset: number = 0,
onlyFirst = false,
): GlobalPoint[] => {
@@ -300,48 +381,43 @@ const intersectRectanguloidWithLineSegment = (
// To emulate a rotated rectangle we rotate the point in the inverse angle
// instead. It's all the same distance-wise.
const rotatedA = pointRotateRads<GlobalPoint>(
l[0],
segment[0],
center,
-element.angle as Radians,
);
const rotatedB = pointRotateRads<GlobalPoint>(
l[1],
segment[1],
center,
-element.angle as Radians,
);
const rotatedIntersector = lineSegment(rotatedA, rotatedB);
// Get the element's building components we can test against
const [sides, corners] = deconstructRectanguloidElement(element, offset);
const intersections: GlobalPoint[] = [];
for (const s of sides) {
const intersection = lineSegmentIntersectionPoints(
lineSegment(rotatedA, rotatedB),
s,
);
if (intersection) {
intersections.push(pointRotateRads(intersection, center, element.angle));
lineIntersections(
sides,
rotatedIntersector,
intersections,
center,
element.angle,
onlyFirst,
);
if (onlyFirst) {
return intersections;
}
}
if (onlyFirst && intersections.length > 0) {
return intersections;
}
for (const t of corners) {
const hits = curveIntersectLineSegment(t, lineSegment(rotatedA, rotatedB));
if (hits.length > 0) {
for (const j of hits) {
intersections.push(pointRotateRads(j, center, element.angle));
}
if (onlyFirst) {
return intersections;
}
}
}
curveIntersections(
corners,
rotatedIntersector,
intersections,
center,
element.angle,
onlyFirst,
);
return intersections;
};
@@ -366,38 +442,32 @@ const intersectDiamondWithLineSegment = (
// points. It's all the same distance-wise.
const rotatedA = pointRotateRads(l[0], center, -element.angle as Radians);
const rotatedB = pointRotateRads(l[1], center, -element.angle as Radians);
const rotatedIntersector = lineSegment(rotatedA, rotatedB);
const [sides, corners] = deconstructDiamondElement(element, offset);
const intersections: GlobalPoint[] = [];
for (const s of sides) {
const intersection = lineSegmentIntersectionPoints(
lineSegment(rotatedA, rotatedB),
s,
);
if (intersection) {
intersections.push(pointRotateRads(intersection, center, element.angle));
lineIntersections(
sides,
rotatedIntersector,
intersections,
center,
element.angle,
onlyFirst,
);
if (onlyFirst) {
return intersections;
}
}
if (onlyFirst && intersections.length > 0) {
return intersections;
}
for (const t of corners) {
const hits = curveIntersectLineSegment(t, lineSegment(rotatedA, rotatedB));
if (hits.length > 0) {
for (const j of hits) {
intersections.push(pointRotateRads(j, center, element.angle));
}
if (onlyFirst) {
return intersections;
}
}
}
curveIntersections(
corners,
rotatedIntersector,
intersections,
center,
element.angle,
onlyFirst,
);
return intersections;
};