feat: Precise hit testing (#9488)

This commit is contained in:
Márk Tolmács
2025-06-07 12:56:32 +02:00
committed by GitHub
parent 56c05b3099
commit ca1a4f25e7
52 changed files with 2223 additions and 2718 deletions

View File

@@ -0,0 +1,38 @@
import { type GlobalPoint, type LocalPoint, pointFrom } from "@excalidraw/math";
import { Excalidraw } from "@excalidraw/excalidraw";
import { UI } from "@excalidraw/excalidraw/tests/helpers/ui";
import "@excalidraw/utils/test-utils";
import { render } from "@excalidraw/excalidraw/tests/test-utils";
import { hitElementItself } from "../src/collision";
describe("check rotated elements can be hit:", () => {
beforeEach(async () => {
localStorage.clear();
await render(<Excalidraw handleKeyboardGlobally={true} />);
});
it("arrow", () => {
UI.createElement("arrow", {
x: 0,
y: 0,
width: 124,
height: 302,
angle: 1.8700426423973724,
points: [
[0, 0],
[120, -198],
[-4, -302],
] as LocalPoint[],
});
//const p = [120, -211];
//const p = [0, 13];
const hit = hitElementItself({
point: pointFrom<GlobalPoint>(87, -68),
element: window.h.elements[0],
threshold: 10,
elementsMap: window.h.scene.getNonDeletedElementsMap(),
});
expect(hit).toBe(true);
});
});