chore: Use isDevEnv() and isTestEnv() (#9264)

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>
Co-authored-by: Mark Tolmacs <mark@lazycat.hu>
This commit is contained in:
Mursaleen Nisar
2025-03-25 00:14:00 +05:30
committed by GitHub
parent 77aca48c84
commit e1bb59fb8f
16 changed files with 48 additions and 45 deletions

View File

@@ -1,4 +1,3 @@
import { ENV } from "./constants";
import {
BoundElement,
BindableElement,
@@ -25,7 +24,9 @@ import {
arrayToMap,
arrayToObject,
assertNever,
isDevEnv,
isShallowEqual,
isTestEnv,
toBrandedType,
} from "./utils";
@@ -514,7 +515,7 @@ export class AppStateChange implements Change<AppState> {
// shouldn't really happen, but just in case
console.error(`Couldn't apply appstate change`, e);
if (import.meta.env.DEV || import.meta.env.MODE === ENV.TEST) {
if (isTestEnv() || isDevEnv()) {
throw e;
}
@@ -552,7 +553,7 @@ export class AppStateChange implements Change<AppState> {
// if postprocessing fails it does not make sense to bubble up, but let's make sure we know about it
console.error(`Couldn't postprocess appstate change deltas.`);
if (import.meta.env.DEV || import.meta.env.MODE === ENV.TEST) {
if (isTestEnv() || isDevEnv()) {
throw e;
}
} finally {
@@ -842,7 +843,7 @@ export class ElementsChange implements Change<SceneElementsMap> {
change = new ElementsChange(added, removed, updated);
}
if (import.meta.env.DEV || import.meta.env.MODE === ENV.TEST) {
if (isTestEnv() || isDevEnv()) {
ElementsChange.validate(change, "added", this.satisfiesAddition);
ElementsChange.validate(change, "removed", this.satisfiesRemoval);
ElementsChange.validate(change, "updated", this.satisfiesUpdate);
@@ -1106,7 +1107,7 @@ export class ElementsChange implements Change<SceneElementsMap> {
} catch (e) {
console.error(`Couldn't apply elements change`, e);
if (import.meta.env.DEV || import.meta.env.MODE === ENV.TEST) {
if (isTestEnv() || isDevEnv()) {
throw e;
}
@@ -1137,7 +1138,7 @@ export class ElementsChange implements Change<SceneElementsMap> {
e,
);
if (import.meta.env.DEV || import.meta.env.MODE === ENV.TEST) {
if (isTestEnv() || isDevEnv()) {
throw e;
}
} finally {
@@ -1551,7 +1552,7 @@ export class ElementsChange implements Change<SceneElementsMap> {
// if postprocessing fails, it does not make sense to bubble up, but let's make sure we know about it
console.error(`Couldn't postprocess elements change deltas.`);
if (import.meta.env.DEV || import.meta.env.MODE === ENV.TEST) {
if (isTestEnv() || isDevEnv()) {
throw e;
}
} finally {