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chore: Use isDevEnv() and isTestEnv() (#9264)
Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Co-authored-by: Mark Tolmacs <mark@lazycat.hu>
This commit is contained in:
@@ -1,4 +1,3 @@
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import { ENV } from "./constants";
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import {
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BoundElement,
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BindableElement,
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@@ -25,7 +24,9 @@ import {
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arrayToMap,
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arrayToObject,
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assertNever,
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isDevEnv,
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isShallowEqual,
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isTestEnv,
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toBrandedType,
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} from "./utils";
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@@ -514,7 +515,7 @@ export class AppStateChange implements Change<AppState> {
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// shouldn't really happen, but just in case
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console.error(`Couldn't apply appstate change`, e);
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if (import.meta.env.DEV || import.meta.env.MODE === ENV.TEST) {
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if (isTestEnv() || isDevEnv()) {
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throw e;
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}
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@@ -552,7 +553,7 @@ export class AppStateChange implements Change<AppState> {
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// if postprocessing fails it does not make sense to bubble up, but let's make sure we know about it
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console.error(`Couldn't postprocess appstate change deltas.`);
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if (import.meta.env.DEV || import.meta.env.MODE === ENV.TEST) {
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if (isTestEnv() || isDevEnv()) {
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throw e;
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}
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} finally {
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@@ -842,7 +843,7 @@ export class ElementsChange implements Change<SceneElementsMap> {
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change = new ElementsChange(added, removed, updated);
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}
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if (import.meta.env.DEV || import.meta.env.MODE === ENV.TEST) {
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if (isTestEnv() || isDevEnv()) {
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ElementsChange.validate(change, "added", this.satisfiesAddition);
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ElementsChange.validate(change, "removed", this.satisfiesRemoval);
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ElementsChange.validate(change, "updated", this.satisfiesUpdate);
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@@ -1106,7 +1107,7 @@ export class ElementsChange implements Change<SceneElementsMap> {
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} catch (e) {
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console.error(`Couldn't apply elements change`, e);
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if (import.meta.env.DEV || import.meta.env.MODE === ENV.TEST) {
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if (isTestEnv() || isDevEnv()) {
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throw e;
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}
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@@ -1137,7 +1138,7 @@ export class ElementsChange implements Change<SceneElementsMap> {
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e,
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);
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if (import.meta.env.DEV || import.meta.env.MODE === ENV.TEST) {
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if (isTestEnv() || isDevEnv()) {
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throw e;
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}
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} finally {
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@@ -1551,7 +1552,7 @@ export class ElementsChange implements Change<SceneElementsMap> {
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// if postprocessing fails, it does not make sense to bubble up, but let's make sure we know about it
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console.error(`Couldn't postprocess elements change deltas.`);
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if (import.meta.env.DEV || import.meta.env.MODE === ENV.TEST) {
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if (isTestEnv() || isDevEnv()) {
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throw e;
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}
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} finally {
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