mirror of
https://github.com/excalidraw/excalidraw.git
synced 2025-11-14 09:45:27 +01:00
fix: improve line creation ux on touch screens (#9740)
* fix: awkward point adding and removing on touch device * feat: move finalize to next to last point * feat: on touch screen, click would create a default line/arrow * fix: make default adaptive to zoom * fix: increase padding to avoid cutoffs * refactor: simplify * fix: only use bigger padding when needed * center arrow horizontally on pointer * increase min drag distance before we start 2-point-arrow-drag-creating * do not render 0-width arrow while creating * dead code * fix tests * fix: remove redundant code * do not enter line editor on creation --------- Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
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@@ -100,6 +100,7 @@ import {
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randomInteger,
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CLASSES,
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Emitter,
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MINIMUM_ARROW_SIZE,
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} from "@excalidraw/common";
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import {
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@@ -8162,7 +8163,9 @@ class App extends React.Component<AppProps, AppState> {
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pointDistance(
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pointFrom(pointerCoords.x, pointerCoords.y),
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pointFrom(pointerDownState.origin.x, pointerDownState.origin.y),
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) < DRAGGING_THRESHOLD
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) *
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this.state.zoom.value <
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MINIMUM_ARROW_SIZE
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) {
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return;
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}
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@@ -9113,25 +9116,54 @@ class App extends React.Component<AppProps, AppState> {
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this.state,
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);
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if (!pointerDownState.drag.hasOccurred && newElement && !multiElement) {
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this.scene.mutateElement(
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newElement,
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{
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points: [
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...newElement.points,
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pointFrom<LocalPoint>(
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pointerCoords.x - newElement.x,
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pointerCoords.y - newElement.y,
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),
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],
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},
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{ informMutation: false, isDragging: false },
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);
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const dragDistance =
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pointDistance(
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pointFrom(pointerCoords.x, pointerCoords.y),
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pointFrom(pointerDownState.origin.x, pointerDownState.origin.y),
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) * this.state.zoom.value;
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this.setState({
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multiElement: newElement,
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newElement,
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});
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if (
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(!pointerDownState.drag.hasOccurred ||
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dragDistance < MINIMUM_ARROW_SIZE) &&
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newElement &&
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!multiElement
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) {
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if (this.device.isTouchScreen) {
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const FIXED_DELTA_X = Math.min(
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(this.state.width * 0.7) / this.state.zoom.value,
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100,
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);
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this.scene.mutateElement(
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newElement,
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{
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x: newElement.x - FIXED_DELTA_X / 2,
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points: [
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pointFrom<LocalPoint>(0, 0),
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pointFrom<LocalPoint>(FIXED_DELTA_X, 0),
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],
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},
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{ informMutation: false, isDragging: false },
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);
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this.actionManager.executeAction(actionFinalize);
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} else {
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const dx = pointerCoords.x - newElement.x;
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const dy = pointerCoords.y - newElement.y;
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this.scene.mutateElement(
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newElement,
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{
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points: [...newElement.points, pointFrom<LocalPoint>(dx, dy)],
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},
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{ informMutation: false, isDragging: false },
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);
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this.setState({
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multiElement: newElement,
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newElement,
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});
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}
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} else if (pointerDownState.drag.hasOccurred && !multiElement) {
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if (
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isBindingEnabled(this.state) &&
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