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fix: Random projection
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@@ -1,4 +1,5 @@
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import {
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debugDrawLine,
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DEFAULT_ADAPTIVE_RADIUS,
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DEFAULT_PROPORTIONAL_RADIUS,
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invariant,
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@@ -31,9 +32,9 @@ import { elementCenterPoint, getDiamondPoints } from "./bounds";
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import { generateLinearCollisionShape } from "./shape";
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import { isPointInElement } from "./collision";
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import { LinearElementEditor } from "./linearElementEditor";
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import { isRectangularElement } from "./typeChecks";
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import { isPointInElement } from "./collision";
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import type {
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ElementsMap,
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@@ -560,7 +561,7 @@ export const projectFixedPointOntoDiagonal = (
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elementsMap: ElementsMap,
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): GlobalPoint | null => {
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invariant(arrow.points.length >= 2, "Arrow must have at least two points");
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if (arrow.width < 1 && arrow.height < 1) {
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if (arrow.width < 3 && arrow.height < 3) {
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return null;
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}
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@@ -598,5 +599,9 @@ export const projectFixedPointOntoDiagonal = (
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p = p1 || p2 || null;
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}
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debugDrawLine(diagonalOne, { color: "purple", permanent: true });
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debugDrawLine(diagonalTwo, { color: "purple", permanent: true });
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debugDrawLine(intersector, { color: "orange", permanent: true });
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return p && isPointInElement(p, element, elementsMap) ? p : null;
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};
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