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perf: Improve elbow arrow indirect binding logic (#9624)
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@@ -1518,11 +1518,7 @@ export const resizeMultipleElements = (
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} of elementsAndUpdates) {
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const { width, height, angle } = update;
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scene.mutateElement(element, update, {
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informMutation: true,
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// needed for the fixed binding point udpate to take effect
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isDragging: true,
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});
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scene.mutateElement(element, update);
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updateBoundElements(element, scene, {
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simultaneouslyUpdated: elementsToUpdate,
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