perf: Improve elbow arrow indirect binding logic (#9624)

This commit is contained in:
Márk Tolmács
2025-06-11 19:15:48 +02:00
committed by GitHub
parent 18808481fd
commit f42e1ab64e
2 changed files with 5 additions and 16 deletions

View File

@@ -1518,11 +1518,7 @@ export const resizeMultipleElements = (
} of elementsAndUpdates) {
const { width, height, angle } = update;
scene.mutateElement(element, update, {
informMutation: true,
// needed for the fixed binding point udpate to take effect
isDragging: true,
});
scene.mutateElement(element, update);
updateBoundElements(element, scene, {
simultaneouslyUpdated: elementsToUpdate,