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chore: Unify math types, utils and functions (#8389)
Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
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@@ -2,7 +2,6 @@ import type { ExcalidrawElement } from "./types";
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import Scene from "../scene/Scene";
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import { getSizeFromPoints } from "../points";
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import { randomInteger } from "../random";
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import type { Point } from "../types";
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import { getUpdatedTimestamp } from "../utils";
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import type { Mutable } from "../utility-types";
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import { ShapeCache } from "../scene/ShapeCache";
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@@ -59,8 +58,8 @@ export const mutateElement = <TElement extends Mutable<ExcalidrawElement>>(
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let didChangePoints = false;
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let index = prevPoints.length;
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while (--index) {
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const prevPoint: Point = prevPoints[index];
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const nextPoint: Point = nextPoints[index];
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const prevPoint = prevPoints[index];
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const nextPoint = nextPoints[index];
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if (
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prevPoint[0] !== nextPoint[0] ||
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prevPoint[1] !== nextPoint[1]
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