Commit Graph

21 Commits

Author SHA1 Message Date
Marcel Mraz
260706c42f First step towards delta based history
Introducing independent change detection for appState and elements

Generalizing object change, cleanup, refactoring, comments, solving typing issues

Shaping increment, change, delta hierarchy

Structural clone of elements

Introducing store and incremental API

Disabling buttons for canvas actions, smaller store and changes improvements

Update history entry based on latest changes, iterate through the stack for visible changes to limit empty commands

Solving concurrency issues, solving (partly) linear element issues,  introducing commitToStore breaking change

Fixing existing tests, updating snapshots

Trying to be smarter on the appstate change detection

Extending collab test, refactoring action / updateScene params, bugfixes

Resetting snapshots

Resetting snapshots

UI / API tests for history - WIP

Changing actions related to the observed appstate to at least update the store snapshot - WIP

Adding skipping of snapshot update flag for most no-breaking changes compatible solution

Ignoring uncomitted elements from local async actions, updating store directly in updateScene

Bound element issues - WIP
2023-12-11 11:59:24 +01:00
Ryan Di
bf53d90c68 indices with jitter 2023-12-06 23:25:11 +08:00
Ryan Di
7dfba985f9 fix fractional indices on adding new elements 2023-12-05 23:04:17 +08:00
Ryan Di
5bc23d6dee merge branch 'fractional-indexing' of github.com:excalidraw/excalidraw into fractional-indexing 2023-12-05 13:09:35 +08:00
Ryan Di
093e684d9e generate real fractional index after z-index actions 2023-12-05 13:07:07 +08:00
Ryan Di
84c1de7a03 generate real fractional index after z-index actions 2023-12-05 13:06:00 +08:00
Ryan Di
d1a9c593cc refactor code 2023-12-01 17:43:01 +08:00
Ryan Di
1e132e33ae normalize before replacing 2023-12-01 15:58:49 +08:00
David Luzar
c7ee46e7f8 feat: wireframe-to-code (#7334) 2023-11-23 23:07:53 +01:00
David Luzar
864c0b3ea8 feat: render frames on export (#7210) 2023-11-09 17:00:21 +01:00
Marcel Mraz
a376bd9495 feat: partition main canvas vertically (#6759)
Co-authored-by: Marcel Mraz <marcel.mraz@adacta-fintech.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
2023-08-12 22:56:59 +02:00
David Luzar
9f76f8677b feat: cache most of element selection (#6747) 2023-07-17 01:09:44 +02:00
Ryan Di
81ebf82979 feat: introduce frames (#6123)
Co-authored-by: dwelle <luzar.david@gmail.com>
2023-06-14 18:42:01 +02:00
Aakansha Doshi
d2181847be fix: Always bind to container selected by user (#5880)
* fix: Always bind to container selected by user

* Don't bind to container when using text tool

* adjust z-index for bound text

* fix

* Add spec

* Add test

* Allow double click on transparent container and add spec

* fix spec

* adjust z-index only when binding

* update index

* fix

* add index check

* Update src/scene/Scene.ts

Co-authored-by: dwelle <luzar.david@gmail.com>
2022-11-25 15:45:34 +05:30
David Luzar
bbe0c35f66 fix: stop font loadingdone loop when rendering element SVGs (#5883)
* fix: stop font `loadingdone` loop when rendering element SVGs

* update snaps

* stop updating scene elements array if no change was made

* always re-render if invalidating element shape
2022-11-15 21:02:57 +01:00
David Luzar
93cccd596a fix: Scene lookup failing when looking up by id (#5542) 2022-08-08 17:01:17 +02:00
David Luzar
a524eeb66e fix: eraser removed deleted elements (#5155)
* fix: eraser removed deleted elements

* rename `getElements` API

* fix one more case of not including deleted elements
2022-05-07 21:01:37 +02:00
zsviczian
e940aeb1a3 fix: updateWysiwygStyle updatedElement is undefined TypeError (#4980)
Co-authored-by: dwelle <luzar.david@gmail.com>
2022-03-28 00:14:04 +02:00
Lipis
5d295415db Keep errors, elements and comments consistent (#2340)
Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-11-05 18:06:18 +01:00
Michal Srb
26f67d27ec Allow binding linear elements to other elements (#1899)
* Refactor: simplify linear element type

* Refactor: dedupe scrollbar handling

* First step towards binding - establish relationship and basic test for dragged lines

* Refactor: use zoom from appstate

* Refactor: generalize getElementAtPosition

* Only consider bindable elements in hit test

* Refactor: pull out pieces of hit test for reuse later

* Refactor: pull out diamond from hit test for reuse later

* Refactor: pull out text from hit test for reuse later

* Suggest binding when hovering

* Give shapes in regression test real size

* Give shapes in undo/redo test real size

* Keep bound element highlighted

* Show binding suggestion for multi-point elements

* Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements

* Use Id instead of ID

* Improve boundary offset for non-squarish elements

* Fix localStorage for binding on linear elements

* Simplify dragging code and fix elements bound twice to the same shape

* Fix binding for rectangles

* Bind both ends at the end of the linear element creation, needed for focus points

* wip

* Refactor: Renames and reshapes for next commit

* Calculate and store focus points and gaps, but dont use them yet

* Focus points for rectangles

* Dont blow up when canceling linear element

* Stop suggesting binding when a non-compatible tool is selected

* Clean up collision code

* Using Geometric Algebra for hit tests

* Correct binding for all shapes

* Constant gap around polygon corners

* Fix rotation handling

* Generalize update and fix hit test for rotated elements

* Handle rotation realtime

* Handle scaling

* Remove vibration when moving bound and binding element together

* Handle simultenous scaling

* Allow binding and unbinding when editing linear elements

* Dont delete binding when the end point wasnt touched

* Bind on enter/escape when editing

* Support multiple suggested bindable elements in preparation for supporting linear elements dragging

* Update binding when moving linear elements

* Update binding when resizing linear elements

* Dont re-render UI on binding hints

* Update both ends when one is moved

* Use distance instead of focus point for binding

* Complicated approach for posterity, ignore this commit

* Revert the complicated approach

* Better focus point strategy, working for all shapes

* Update snapshots

* Dont break binding gap when mirroring shape

* Dont break binding gap when grid mode pushes it inside

* Dont bind draw elements

* Support alt duplication

* Fix alt duplication to

* Support cmd+D duplication

* All copy mechanisms are supported

* Allow binding shapes to arrows, having arrows created first

* Prevent arrows from disappearing for ellipses

* Better binding suggestion highlight for shapes

* Dont suggest second binding for simple elements when editing or moving them

* Dont steal already bound linear elements when moving shapes

* Fix highlighting diamonds and more precisely highlight other shapes

* Highlight linear element edges for binding

* Highlight text binding too

* Handle deletion

* Dont suggest second binding for simple linear elements when creating them

* Dont highlight bound element during creation

* Fix binding for rotated linear elements

* Fix collision check for ellipses

* Dont show suggested bindings for selected pairs

* Bind multi-point linear elements when the tool is switched - important for mobile

* Handle unbinding one of two bound edges correctly

* Rename boundElement in state to startBoundElement

* Dont double account for zoom when rendering binding highlight

* Fix rendering of edited linear element point handles

* Suggest binding when adding new point to a linear element

* Bind when adding a new point to a linear element and dont unbind when moving middle elements

* Handle deleting points

* Add cmd modifier key to disable binding

* Use state for enabling binding, fix not binding for linear elements during creation

* Drop support for binding lines, only arrows are bindable

* Reset binding mode on blur

* Fix not binding lines
2020-08-08 21:04:15 -07:00
Aakansha Doshi
20500b7822 remove shared global scene and attach it to every instance (#1706)
Co-authored-by: dwelle <luzar.david@gmail.com>
2020-07-30 11:20:59 +02:00