Files
excalidraw/excalidraw-app/components/DebugCanvas.tsx
Mark Tolmacs 9a525eeb37 Tests added
Fix binding

Remove unneeded params

Unfinished simple arrow avoidance

Fix newly created jumping arrow when gets outside

Do not apply the jumping logic to elbow arrows for new elements

Existing arrows now jump out

Type updates to support fixed binding for simple arrows

Fix crash for elbow arrws in mutateElement()

Refactored simple arrow creation

Updating tests

No confirm threshold when inside biding range

Fix multi-point arrow grid off

Make elbow arrows respect grids

Unbind arrow if bound and moved at shaft of arrow key

Fix binding test

Fix drag unbind when the bound element is in the selection

Do not move mid point for simple arrows bound on both ends

Add test for mobing mid points for simple arrows when bound on the same element on both ends

Fix linear editor bug when both midpoint and endpoint is moved

Fix all point multipoint arrow highlight and binding

Arrow dragging gets a little drag to avoid accidental unbinding

Fixed point binding for simple arrows when the arrow doesn't point to the element

Fix binding disabled use-case triggering arrow editor

Timed binding mode change for simple arrows

Apply fixes

Remove code to unbind on drag

Update simple arrow fixed point when arrow is dragged or moved by arrow keys

Binding highlight fixes

Change bind mode timeout logic

Fix tests

Add Alt bindMode switch

 No dragging of arrows when bound, similar to elbow

Fix timeout not taking effect immediately

Bumop z-index for arrows when dragged

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

Only transparent bindables allow binding fallthrough

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

Fix lint

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

Fix point click array creation interaction with fixed point binding

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

Restrict new behavior to arrows only

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

Allow binding inside images

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

Fix already existing fixed binding retention

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

Refactor and implement fixed point binding for unfilled elements

Restore drag

Removed point binding

Binding code refactor

Added centered focus point

Binding & focus point debug

Add invariants to check binding integrity in elements

Binding fixes

Small refactors

Completely rewritten binding

Include point updates after binding update

Fix point updates when endpoint dragged and opposite endpoint orbits

centered focus point only for new arrows

Make z-index arrow reorder on bind

Turn off inside binding mode after leaving a shape

Remove invariants from debug

feat: expose `applyTo` options, don't commit empty text element (#9744)

* Expose applyTo options, skip re-draw for empty text

* Don't commit empty text elements

test: added test file for distribute (#9754)

z-index update

Bind mode on precise binding

Fix binding to inside element

Fix initial arrow not following cursor (white dot)

Fix elbow arrow

Fix z-index so it works on hover

Fix fixed angle orbiting

Move point click arrow creation over to common strategy

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

Add binding strategy for drag arrow creation

Fix elbow arrow

Fix point handles

Snap to center

Fix transparent shape binding

Internal arrow creation fix

Fix point binding

Fix selection bug

Fix new arrow focus point

Images now always bind inside

Flashing arrow creation on binding band

Add watchState debug method to window.h

Fix debug canvas crash

Remove non-needed bind mode

Fix restore

No keyboard movement when bound

Add actionFinalize when arrow in edit mode

Add drag to the Stats panel when bound arrow is moved

Further simplify curve tracking

Add typing to action register()

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

Fix point at finalize

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

Fix type errors

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

New arrow binding rules

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

Fix cyclical dep

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

Fix jiggly arrows

Fix jiggly arrow x2

Long inside-other binding

Click-click binding

Fix arrows

Performance

[PERF] Replace in-place Jacobian derivation with analytical version

Different approach to inside binding

Signed-off-by: Mark Tolmacs <mark@lazycat.hu>

Fixes

Fix inconsistent arrow start jump out

Change how images are bound to on new arrow creation

Lower timeout

Small insurance fix
2025-08-15 16:12:02 +02:00

516 lines
12 KiB
TypeScript

import {
ArrowheadArrowIcon,
CloseIcon,
TrashIcon,
} from "@excalidraw/excalidraw/components/icons";
import {
bootstrapCanvas,
getNormalizedCanvasDimensions,
} from "@excalidraw/excalidraw/renderer/helpers";
import { type AppState } from "@excalidraw/excalidraw/types";
import { arrayToMap, invariant, throttleRAF } from "@excalidraw/common";
import { useCallback } from "react";
import {
getGlobalFixedPointForBindableElement,
isArrowElement,
isBindableElement,
} from "@excalidraw/element";
import {
isLineSegment,
type GlobalPoint,
type LineSegment,
} from "@excalidraw/math";
import { isCurve } from "@excalidraw/math/curve";
import React from "react";
import type { Curve } from "@excalidraw/math";
import type { DebugElement } from "@excalidraw/common";
import type {
ElementsMap,
ExcalidrawArrowElement,
ExcalidrawBindableElement,
FixedPointBinding,
OrderedExcalidrawElement,
} from "@excalidraw/element/types";
import { STORAGE_KEYS } from "../app_constants";
const renderLine = (
context: CanvasRenderingContext2D,
zoom: number,
segment: LineSegment<GlobalPoint>,
color: string,
) => {
context.save();
context.strokeStyle = color;
context.beginPath();
context.moveTo(segment[0][0] * zoom, segment[0][1] * zoom);
context.lineTo(segment[1][0] * zoom, segment[1][1] * zoom);
context.stroke();
context.restore();
};
const renderCubicBezier = (
context: CanvasRenderingContext2D,
zoom: number,
[start, control1, control2, end]: Curve<GlobalPoint>,
color: string,
) => {
context.save();
context.strokeStyle = color;
context.beginPath();
context.moveTo(start[0] * zoom, start[1] * zoom);
context.bezierCurveTo(
control1[0] * zoom,
control1[1] * zoom,
control2[0] * zoom,
control2[1] * zoom,
end[0] * zoom,
end[1] * zoom,
);
context.stroke();
context.restore();
};
const renderOrigin = (context: CanvasRenderingContext2D, zoom: number) => {
context.strokeStyle = "#888";
context.save();
context.beginPath();
context.moveTo(-10 * zoom, -10 * zoom);
context.lineTo(10 * zoom, 10 * zoom);
context.moveTo(10 * zoom, -10 * zoom);
context.lineTo(-10 * zoom, 10 * zoom);
context.stroke();
context.save();
};
const _renderBinding = (
context: CanvasRenderingContext2D,
binding: FixedPointBinding,
elementsMap: ElementsMap,
zoom: number,
width: number,
height: number,
color: string,
) => {
if (!binding.fixedPoint) {
console.warn("Binding must have a fixedPoint");
return;
}
const bindable = elementsMap.get(
binding.elementId,
) as ExcalidrawBindableElement;
const [x, y] = getGlobalFixedPointForBindableElement(
binding.fixedPoint,
bindable,
elementsMap,
);
context.save();
context.strokeStyle = color;
context.lineWidth = 1;
context.beginPath();
context.moveTo(x * zoom, y * zoom);
context.bezierCurveTo(
x * zoom - width,
y * zoom - height,
x * zoom - width,
y * zoom + height,
x * zoom,
y * zoom,
);
context.stroke();
context.restore();
};
const _renderBindableBinding = (
binding: FixedPointBinding,
context: CanvasRenderingContext2D,
elementsMap: ElementsMap,
zoom: number,
width: number,
height: number,
color: string,
) => {
const bindable = elementsMap.get(
binding.elementId,
) as ExcalidrawBindableElement;
if (!binding.fixedPoint) {
console.warn("Binding must have a fixedPoint");
return;
}
const [x, y] = getGlobalFixedPointForBindableElement(
binding.fixedPoint,
bindable,
elementsMap,
);
context.save();
context.strokeStyle = color;
context.lineWidth = 1;
context.beginPath();
context.moveTo(x * zoom, y * zoom);
context.bezierCurveTo(
x * zoom + width,
y * zoom + height,
x * zoom + width,
y * zoom - height,
x * zoom,
y * zoom,
);
context.stroke();
context.restore();
};
const renderBindings = (
context: CanvasRenderingContext2D,
elements: readonly OrderedExcalidrawElement[],
zoom: number,
) => {
const elementsMap = arrayToMap(elements);
const dim = 16;
elements.forEach((element) => {
if (element.isDeleted) {
return;
}
if (isArrowElement(element)) {
if (element.startBinding) {
invariant(
elementsMap
.get(element.startBinding.elementId)
?.boundElements?.find((e) => e.id === element.id),
"Missing record in boundElements for arrow",
);
_renderBinding(
context,
element.startBinding,
elementsMap,
zoom,
dim,
dim,
"red",
);
}
if (element.endBinding) {
_renderBinding(
context,
element.endBinding,
elementsMap,
zoom,
dim,
dim,
"red",
);
}
}
if (isBindableElement(element) && element.boundElements?.length) {
element.boundElements.forEach((boundElement) => {
if (boundElement.type !== "arrow") {
return;
}
const arrow = elementsMap.get(
boundElement.id,
) as ExcalidrawArrowElement;
if (arrow && arrow.startBinding?.elementId === element.id) {
_renderBindableBinding(
arrow.startBinding,
context,
elementsMap,
zoom,
dim,
dim,
"green",
);
}
if (arrow && arrow.endBinding?.elementId === element.id) {
_renderBindableBinding(
arrow.endBinding,
context,
elementsMap,
zoom,
dim,
dim,
"green",
);
}
});
}
});
};
const render = (
frame: DebugElement[],
context: CanvasRenderingContext2D,
appState: AppState,
) => {
frame.forEach((el: DebugElement) => {
switch (true) {
case isLineSegment(el.data):
renderLine(
context,
appState.zoom.value,
el.data as LineSegment<GlobalPoint>,
el.color,
);
break;
case isCurve(el.data):
renderCubicBezier(
context,
appState.zoom.value,
el.data as Curve<GlobalPoint>,
el.color,
);
break;
default:
throw new Error(`Unknown element type ${JSON.stringify(el)}`);
}
});
};
const _debugRenderer = (
canvas: HTMLCanvasElement,
appState: AppState,
elements: readonly OrderedExcalidrawElement[],
scale: number,
) => {
const [normalizedWidth, normalizedHeight] = getNormalizedCanvasDimensions(
canvas,
scale,
);
const context = bootstrapCanvas({
canvas,
scale,
normalizedWidth,
normalizedHeight,
viewBackgroundColor: "transparent",
});
// Apply zoom
context.save();
context.translate(
appState.scrollX * appState.zoom.value,
appState.scrollY * appState.zoom.value,
);
renderOrigin(context, appState.zoom.value);
renderBindings(context, elements, appState.zoom.value);
if (
window.visualDebug?.currentFrame &&
window.visualDebug?.data &&
window.visualDebug.data.length > 0
) {
// Render only one frame
const [idx] = debugFrameData();
render(window.visualDebug.data[idx], context, appState);
} else {
// Render all debug frames
window.visualDebug?.data.forEach((frame) => {
render(frame, context, appState);
});
}
if (window.visualDebug) {
window.visualDebug!.data =
window.visualDebug?.data.map((frame) =>
frame.filter((el) => el.permanent),
) ?? [];
}
};
const debugFrameData = (): [number, number] => {
const currentFrame = window.visualDebug?.currentFrame ?? 0;
const frameCount = window.visualDebug?.data.length ?? 0;
if (frameCount > 0) {
return [currentFrame % frameCount, window.visualDebug?.currentFrame ?? 0];
}
return [0, 0];
};
export const saveDebugState = (debug: { enabled: boolean }) => {
try {
localStorage.setItem(
STORAGE_KEYS.LOCAL_STORAGE_DEBUG,
JSON.stringify(debug),
);
} catch (error: any) {
console.error(error);
}
};
export const debugRenderer = throttleRAF(
(
canvas: HTMLCanvasElement,
appState: AppState,
elements: readonly OrderedExcalidrawElement[],
scale: number,
) => {
_debugRenderer(canvas, appState, elements, scale);
},
{ trailing: true },
);
export const loadSavedDebugState = () => {
let debug;
try {
const savedDebugState = localStorage.getItem(
STORAGE_KEYS.LOCAL_STORAGE_DEBUG,
);
if (savedDebugState) {
debug = JSON.parse(savedDebugState) as { enabled: boolean };
}
} catch (error: any) {
console.error(error);
}
return debug ?? { enabled: false };
};
export const isVisualDebuggerEnabled = () =>
Array.isArray(window.visualDebug?.data);
export const DebugFooter = ({ onChange }: { onChange: () => void }) => {
const moveForward = useCallback(() => {
if (
!window.visualDebug?.currentFrame ||
isNaN(window.visualDebug?.currentFrame ?? -1)
) {
window.visualDebug!.currentFrame = 0;
}
window.visualDebug!.currentFrame += 1;
onChange();
}, [onChange]);
const moveBackward = useCallback(() => {
if (
!window.visualDebug?.currentFrame ||
isNaN(window.visualDebug?.currentFrame ?? -1) ||
window.visualDebug?.currentFrame < 1
) {
window.visualDebug!.currentFrame = 1;
}
window.visualDebug!.currentFrame -= 1;
onChange();
}, [onChange]);
const reset = useCallback(() => {
window.visualDebug!.currentFrame = undefined;
onChange();
}, [onChange]);
const trashFrames = useCallback(() => {
if (window.visualDebug) {
window.visualDebug.currentFrame = undefined;
window.visualDebug.data = [];
}
onChange();
}, [onChange]);
return (
<>
<button
className="ToolIcon_type_button"
data-testid="debug-forward"
aria-label="Move forward"
type="button"
onClick={trashFrames}
>
<div
className="ToolIcon__icon"
aria-hidden="true"
aria-disabled="false"
>
{TrashIcon}
</div>
</button>
<button
className="ToolIcon_type_button"
data-testid="debug-forward"
aria-label="Move forward"
type="button"
onClick={moveBackward}
>
<div
className="ToolIcon__icon"
aria-hidden="true"
aria-disabled="false"
>
<ArrowheadArrowIcon flip />
</div>
</button>
<button
className="ToolIcon_type_button"
data-testid="debug-forward"
aria-label="Move forward"
type="button"
onClick={reset}
>
<div
className="ToolIcon__icon"
aria-hidden="true"
aria-disabled="false"
>
{CloseIcon}
</div>
</button>
<button
className="ToolIcon_type_button"
data-testid="debug-backward"
aria-label="Move backward"
type="button"
onClick={moveForward}
>
<div
className="ToolIcon__icon"
aria-hidden="true"
aria-disabled="false"
>
<ArrowheadArrowIcon />
</div>
</button>
</>
);
};
interface DebugCanvasProps {
appState: AppState;
scale: number;
}
const DebugCanvas = React.forwardRef<HTMLCanvasElement, DebugCanvasProps>(
({ appState, scale }, ref) => {
const { width, height } = appState;
return (
<canvas
style={{
width,
height,
position: "absolute",
zIndex: 2,
pointerEvents: "none",
}}
width={width * scale}
height={height * scale}
ref={ref}
>
Debug Canvas
</canvas>
);
},
);
export default DebugCanvas;