mirror of
https://github.com/excalidraw/excalidraw.git
synced 2025-10-26 16:34:22 +01:00
Tests added Fix binding Remove unneeded params Unfinished simple arrow avoidance Fix newly created jumping arrow when gets outside Do not apply the jumping logic to elbow arrows for new elements Existing arrows now jump out Type updates to support fixed binding for simple arrows Fix crash for elbow arrws in mutateElement() Refactored simple arrow creation Updating tests No confirm threshold when inside biding range Fix multi-point arrow grid off Make elbow arrows respect grids Unbind arrow if bound and moved at shaft of arrow key Fix binding test Fix drag unbind when the bound element is in the selection Do not move mid point for simple arrows bound on both ends Add test for mobing mid points for simple arrows when bound on the same element on both ends Fix linear editor bug when both midpoint and endpoint is moved Fix all point multipoint arrow highlight and binding Arrow dragging gets a little drag to avoid accidental unbinding Fixed point binding for simple arrows when the arrow doesn't point to the element Fix binding disabled use-case triggering arrow editor Timed binding mode change for simple arrows Apply fixes Remove code to unbind on drag Update simple arrow fixed point when arrow is dragged or moved by arrow keys Binding highlight fixes Change bind mode timeout logic Fix tests Add Alt bindMode switch No dragging of arrows when bound, similar to elbow Fix timeout not taking effect immediately Bumop z-index for arrows when dragged Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Only transparent bindables allow binding fallthrough Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Fix lint Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Fix point click array creation interaction with fixed point binding Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Restrict new behavior to arrows only Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Allow binding inside images Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Fix already existing fixed binding retention Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Refactor and implement fixed point binding for unfilled elements Restore drag Removed point binding Binding code refactor Added centered focus point Binding & focus point debug Add invariants to check binding integrity in elements Binding fixes Small refactors Completely rewritten binding Include point updates after binding update Fix point updates when endpoint dragged and opposite endpoint orbits centered focus point only for new arrows Make z-index arrow reorder on bind Turn off inside binding mode after leaving a shape Remove invariants from debug feat: expose `applyTo` options, don't commit empty text element (#9744) * Expose applyTo options, skip re-draw for empty text * Don't commit empty text elements test: added test file for distribute (#9754) z-index update Bind mode on precise binding Fix binding to inside element Fix initial arrow not following cursor (white dot) Fix elbow arrow Fix z-index so it works on hover Fix fixed angle orbiting Move point click arrow creation over to common strategy Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Add binding strategy for drag arrow creation Fix elbow arrow Fix point handles Snap to center Fix transparent shape binding Internal arrow creation fix Fix point binding Fix selection bug Fix new arrow focus point Images now always bind inside Flashing arrow creation on binding band Add watchState debug method to window.h Fix debug canvas crash Remove non-needed bind mode Fix restore No keyboard movement when bound Add actionFinalize when arrow in edit mode Add drag to the Stats panel when bound arrow is moved Further simplify curve tracking Add typing to action register() Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Fix point at finalize Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Fix type errors Signed-off-by: Mark Tolmacs <mark@lazycat.hu> New arrow binding rules Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Fix cyclical dep Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Fix jiggly arrows Fix jiggly arrow x2 Long inside-other binding Click-click binding Fix arrows Performance [PERF] Replace in-place Jacobian derivation with analytical version Different approach to inside binding Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Fixes Fix inconsistent arrow start jump out Change how images are bound to on new arrow creation Lower timeout Small insurance fix Fix curve test Signed-off-by: Mark Tolmacs <mark@lazycat.hu> No center focus point 90% inside center binding Fixing tests fix: Elbow arrow fixes fix: More arrow fixes Do not trigger arrow binding for linear elements fix: Linear elements fix: Refactor actionFinalize for linear Binding tests updated fix: Jump when cursor not moved fix: history tests Fix history snapshot Fix undo issue fix(eraser): Remove binding from the other element fix(tests): Update tests chore: Attempt filtering new set state Fix excessive history recording Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Fix all tests Signed-off-by: Mark Tolmacs <mark@lazycat.hu> fix(transform): Fix group resize and rotate fix(binding): Harmonize binding param usage fix: Center focus point Signed-off-by: Mark Tolmacs <mark@lazycat.hu> chore: Trigger build Remove binding gap Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Binding highlight refactor fix: Refactored timeout bind mode handling fix: Center when orbiting feat: Color change on highlight Fix orbit binding highlight fix: hiding arrow Fix arrow binding Fix arrow drag selection logic Binding highlight is now hot pink Change inside binding logic for start point Render focus point in debug mode Fix snap to center Fix actionFinalize for new arrow creation fix: snapToCenter() 80% by length fix: attempt at fixing the dancing arrows feat: No center snap when start is not bound Fix centering for existing arrows tweak binding highlight color change `appState.suggestedBindings` -> `suggestedBinding` & remove unused code Refactor delayed bind mode change Binding highlight rotation support + image support fix(highlight): Overdraw fixes feat: Do not allow drag bound arrow closer to the shape than dragging distance feat: Stroke width adaptive fixed binding distance chore: More point dragging centralization New element behavior Refactor dragging Fix incorrect highlight sizing Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Fix delayed bind mode for multiElement arrows Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Fix multi-point Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Fix elbow arrows Simplify state Small positional fixes Fix jiggly arrows Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Fixes for arrow dragging Signed-off-by: Mark Tolmacs <mark@lazycat.hu> Elbow arrow fixes Highlight fixes Fix elbow arrow binding Frame highlight Fix elbow mid-point binding Fix binding suggestion for disabled binding state Implement Alt Remove debug
1034 lines
28 KiB
TypeScript
1034 lines
28 KiB
TypeScript
import { simplify } from "points-on-curve";
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import {
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type GeometricShape,
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getClosedCurveShape,
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getCurveShape,
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getEllipseShape,
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getFreedrawShape,
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getPolygonShape,
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} from "@excalidraw/utils/shape";
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import {
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pointFrom,
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pointDistance,
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type LocalPoint,
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pointRotateRads,
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} from "@excalidraw/math";
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import {
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ROUGHNESS,
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isTransparent,
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assertNever,
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COLOR_PALETTE,
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LINE_POLYGON_POINT_MERGE_DISTANCE,
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THEME,
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} from "@excalidraw/common";
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import { RoughGenerator } from "roughjs/bin/generator";
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import type { GlobalPoint } from "@excalidraw/math";
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import type { Mutable } from "@excalidraw/common/utility-types";
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import type {
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AppState,
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EmbedsValidationStatus,
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InteractiveCanvasAppState,
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} from "@excalidraw/excalidraw/types";
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import type {
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ElementShape,
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ElementShapes,
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} from "@excalidraw/excalidraw/scene/types";
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import { elementWithCanvasCache } from "./renderElement";
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import {
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canBecomePolygon,
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isElbowArrow,
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isEmbeddableElement,
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isIframeElement,
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isIframeLikeElement,
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isLinearElement,
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} from "./typeChecks";
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import { getCornerRadius, isPathALoop } from "./utils";
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import { headingForPointIsHorizontal } from "./heading";
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import { canChangeRoundness } from "./comparisons";
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import { generateFreeDrawShape } from "./renderElement";
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import {
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getArrowheadPoints,
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getCenterForBounds,
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getDiamondPoints,
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getElementAbsoluteCoords,
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} from "./bounds";
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import { shouldTestInside } from "./collision";
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import type {
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ExcalidrawElement,
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NonDeletedExcalidrawElement,
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ExcalidrawSelectionElement,
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ExcalidrawLinearElement,
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Arrowhead,
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ExcalidrawFreeDrawElement,
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ElementsMap,
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ExcalidrawLineElement,
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ExcalidrawBindableElement,
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} from "./types";
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import type { Drawable, Options } from "roughjs/bin/core";
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import type { Point as RoughPoint } from "roughjs/bin/geometry";
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export class ShapeCache {
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private static rg = new RoughGenerator();
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private static cache = new WeakMap<ExcalidrawElement, ElementShape>();
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/**
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* Retrieves shape from cache if available. Use this only if shape
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* is optional and you have a fallback in case it's not cached.
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*/
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public static get = <T extends ExcalidrawElement>(element: T) => {
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return ShapeCache.cache.get(
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element,
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) as T["type"] extends keyof ElementShapes
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? ElementShapes[T["type"]] | undefined
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: ElementShape | undefined;
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};
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public static set = <T extends ExcalidrawElement>(
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element: T,
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shape: T["type"] extends keyof ElementShapes
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? ElementShapes[T["type"]]
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: Drawable,
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) => ShapeCache.cache.set(element, shape);
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public static delete = (element: ExcalidrawElement) =>
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ShapeCache.cache.delete(element);
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public static destroy = () => {
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ShapeCache.cache = new WeakMap();
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};
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public static generateBindableElementHighlight = <
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T extends ExcalidrawBindableElement,
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>(
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element: T,
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appState: Pick<InteractiveCanvasAppState, "theme">,
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) => {
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let shape =
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(ShapeCache.get(element) as Drawable | null) ||
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(ShapeCache.rg.rectangle(0, 0, element.width, element.height, {
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roughness: 0,
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strokeWidth: 2,
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}) as Drawable);
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// Clone the shape from the cache
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shape = {
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...shape,
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options: {
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...shape.options,
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stroke: appState.theme === THEME.DARK ? "#035da1" : "#6abdfc",
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},
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};
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return shape;
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};
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/**
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* Generates & caches shape for element if not already cached, otherwise
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* returns cached shape.
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*/
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public static generateElementShape = <
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T extends Exclude<ExcalidrawElement, ExcalidrawSelectionElement>,
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>(
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element: T,
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renderConfig: {
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isExporting: boolean;
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canvasBackgroundColor: AppState["viewBackgroundColor"];
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embedsValidationStatus: EmbedsValidationStatus;
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} | null,
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) => {
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// when exporting, always regenerated to guarantee the latest shape
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const cachedShape = renderConfig?.isExporting
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? undefined
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: ShapeCache.get(element);
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// `null` indicates no rc shape applicable for this element type,
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// but it's considered a valid cache value (= do not regenerate)
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if (cachedShape !== undefined) {
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return cachedShape;
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}
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elementWithCanvasCache.delete(element);
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const shape = generateElementShape(
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element,
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ShapeCache.rg,
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renderConfig || {
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isExporting: false,
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canvasBackgroundColor: COLOR_PALETTE.white,
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embedsValidationStatus: null,
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},
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) as T["type"] extends keyof ElementShapes
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? ElementShapes[T["type"]]
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: Drawable | null;
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ShapeCache.cache.set(element, shape);
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return shape;
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};
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}
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const getDashArrayDashed = (strokeWidth: number) => [8, 8 + strokeWidth];
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const getDashArrayDotted = (strokeWidth: number) => [1.5, 6 + strokeWidth];
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function adjustRoughness(element: ExcalidrawElement): number {
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const roughness = element.roughness;
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const maxSize = Math.max(element.width, element.height);
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const minSize = Math.min(element.width, element.height);
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// don't reduce roughness if
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if (
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// both sides relatively big
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(minSize >= 20 && maxSize >= 50) ||
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// is round & both sides above 15px
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(minSize >= 15 &&
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!!element.roundness &&
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canChangeRoundness(element.type)) ||
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// relatively long linear element
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(isLinearElement(element) && maxSize >= 50)
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) {
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return roughness;
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}
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return Math.min(roughness / (maxSize < 10 ? 3 : 2), 2.5);
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}
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export const generateRoughOptions = (
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element: ExcalidrawElement,
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continuousPath = false,
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): Options => {
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const options: Options = {
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seed: element.seed,
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strokeLineDash:
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element.strokeStyle === "dashed"
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? getDashArrayDashed(element.strokeWidth)
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: element.strokeStyle === "dotted"
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? getDashArrayDotted(element.strokeWidth)
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: undefined,
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// for non-solid strokes, disable multiStroke because it tends to make
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// dashes/dots overlay each other
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disableMultiStroke: element.strokeStyle !== "solid",
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// for non-solid strokes, increase the width a bit to make it visually
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// similar to solid strokes, because we're also disabling multiStroke
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strokeWidth:
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element.strokeStyle !== "solid"
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? element.strokeWidth + 0.5
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: element.strokeWidth,
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// when increasing strokeWidth, we must explicitly set fillWeight and
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// hachureGap because if not specified, roughjs uses strokeWidth to
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// calculate them (and we don't want the fills to be modified)
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fillWeight: element.strokeWidth / 2,
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hachureGap: element.strokeWidth * 4,
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roughness: adjustRoughness(element),
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stroke: element.strokeColor,
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preserveVertices:
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continuousPath || element.roughness < ROUGHNESS.cartoonist,
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};
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switch (element.type) {
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case "rectangle":
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case "iframe":
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case "embeddable":
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case "diamond":
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case "ellipse": {
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options.fillStyle = element.fillStyle;
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options.fill = isTransparent(element.backgroundColor)
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? undefined
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: element.backgroundColor;
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if (element.type === "ellipse") {
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options.curveFitting = 1;
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}
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return options;
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}
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case "line":
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case "freedraw": {
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if (isPathALoop(element.points)) {
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options.fillStyle = element.fillStyle;
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options.fill =
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element.backgroundColor === "transparent"
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? undefined
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: element.backgroundColor;
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}
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return options;
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}
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case "arrow":
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return options;
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default: {
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throw new Error(`Unimplemented type ${element.type}`);
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}
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}
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};
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const modifyIframeLikeForRoughOptions = (
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element: NonDeletedExcalidrawElement,
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isExporting: boolean,
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embedsValidationStatus: EmbedsValidationStatus | null,
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) => {
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if (
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isIframeLikeElement(element) &&
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(isExporting ||
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(isEmbeddableElement(element) &&
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embedsValidationStatus?.get(element.id) !== true)) &&
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isTransparent(element.backgroundColor) &&
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isTransparent(element.strokeColor)
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) {
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return {
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...element,
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roughness: 0,
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backgroundColor: "#d3d3d3",
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fillStyle: "solid",
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} as const;
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} else if (isIframeElement(element)) {
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return {
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...element,
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strokeColor: isTransparent(element.strokeColor)
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? "#000000"
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: element.strokeColor,
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backgroundColor: isTransparent(element.backgroundColor)
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? "#f4f4f6"
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: element.backgroundColor,
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};
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}
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return element;
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};
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const getArrowheadShapes = (
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element: ExcalidrawLinearElement,
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shape: Drawable[],
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position: "start" | "end",
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arrowhead: Arrowhead,
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generator: RoughGenerator,
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options: Options,
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canvasBackgroundColor: string,
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) => {
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const arrowheadPoints = getArrowheadPoints(
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element,
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shape,
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position,
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arrowhead,
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);
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if (arrowheadPoints === null) {
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return [];
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}
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const generateCrowfootOne = (
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arrowheadPoints: number[] | null,
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options: Options,
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) => {
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if (arrowheadPoints === null) {
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return [];
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}
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const [, , x3, y3, x4, y4] = arrowheadPoints;
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return [generator.line(x3, y3, x4, y4, options)];
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};
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switch (arrowhead) {
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case "dot":
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case "circle":
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case "circle_outline": {
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const [x, y, diameter] = arrowheadPoints;
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// always use solid stroke for arrowhead
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delete options.strokeLineDash;
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return [
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generator.circle(x, y, diameter, {
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...options,
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fill:
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arrowhead === "circle_outline"
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? canvasBackgroundColor
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: element.strokeColor,
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fillStyle: "solid",
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stroke: element.strokeColor,
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roughness: Math.min(0.5, options.roughness || 0),
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}),
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];
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}
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case "triangle":
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case "triangle_outline": {
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const [x, y, x2, y2, x3, y3] = arrowheadPoints;
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// always use solid stroke for arrowhead
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delete options.strokeLineDash;
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return [
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generator.polygon(
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[
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[x, y],
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[x2, y2],
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[x3, y3],
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[x, y],
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],
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{
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...options,
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fill:
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arrowhead === "triangle_outline"
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? canvasBackgroundColor
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: element.strokeColor,
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fillStyle: "solid",
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roughness: Math.min(1, options.roughness || 0),
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},
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),
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];
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}
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case "diamond":
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case "diamond_outline": {
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const [x, y, x2, y2, x3, y3, x4, y4] = arrowheadPoints;
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// always use solid stroke for arrowhead
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delete options.strokeLineDash;
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return [
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generator.polygon(
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[
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[x, y],
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[x2, y2],
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[x3, y3],
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[x4, y4],
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[x, y],
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],
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{
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...options,
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fill:
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arrowhead === "diamond_outline"
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? canvasBackgroundColor
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: element.strokeColor,
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fillStyle: "solid",
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roughness: Math.min(1, options.roughness || 0),
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},
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),
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];
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}
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case "crowfoot_one":
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return generateCrowfootOne(arrowheadPoints, options);
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case "bar":
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case "arrow":
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case "crowfoot_many":
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case "crowfoot_one_or_many":
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default: {
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const [x2, y2, x3, y3, x4, y4] = arrowheadPoints;
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if (element.strokeStyle === "dotted") {
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// for dotted arrows caps, reduce gap to make it more legible
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const dash = getDashArrayDotted(element.strokeWidth - 1);
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options.strokeLineDash = [dash[0], dash[1] - 1];
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} else {
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// for solid/dashed, keep solid arrow cap
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delete options.strokeLineDash;
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}
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options.roughness = Math.min(1, options.roughness || 0);
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return [
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generator.line(x3, y3, x2, y2, options),
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generator.line(x4, y4, x2, y2, options),
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...(arrowhead === "crowfoot_one_or_many"
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? generateCrowfootOne(
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getArrowheadPoints(element, shape, position, "crowfoot_one"),
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options,
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)
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: []),
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];
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}
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}
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};
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|
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export const generateLinearCollisionShape = (
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element: ExcalidrawLinearElement | ExcalidrawFreeDrawElement,
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) => {
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const generator = new RoughGenerator();
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const options: Options = {
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seed: element.seed,
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disableMultiStroke: true,
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disableMultiStrokeFill: true,
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roughness: 0,
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preserveVertices: true,
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};
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const center = getCenterForBounds(
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// Need a non-rotated center point
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element.points.reduce(
|
|
(acc, point) => {
|
|
return [
|
|
Math.min(element.x + point[0], acc[0]),
|
|
Math.min(element.y + point[1], acc[1]),
|
|
Math.max(element.x + point[0], acc[2]),
|
|
Math.max(element.y + point[1], acc[3]),
|
|
];
|
|
},
|
|
[Infinity, Infinity, -Infinity, -Infinity],
|
|
),
|
|
);
|
|
|
|
switch (element.type) {
|
|
case "line":
|
|
case "arrow": {
|
|
// points array can be empty in the beginning, so it is important to add
|
|
// initial position to it
|
|
const points = element.points.length
|
|
? element.points
|
|
: [pointFrom<LocalPoint>(0, 0)];
|
|
|
|
if (isElbowArrow(element)) {
|
|
return generator.path(generateElbowArrowShape(points, 16), options)
|
|
.sets[0].ops;
|
|
} else if (!element.roundness) {
|
|
return points.map((point, idx) => {
|
|
const p = pointRotateRads(
|
|
pointFrom<GlobalPoint>(element.x + point[0], element.y + point[1]),
|
|
center,
|
|
element.angle,
|
|
);
|
|
|
|
return {
|
|
op: idx === 0 ? "move" : "lineTo",
|
|
data: pointFrom<LocalPoint>(p[0] - element.x, p[1] - element.y),
|
|
};
|
|
});
|
|
}
|
|
|
|
return generator
|
|
.curve(points as unknown as RoughPoint[], options)
|
|
.sets[0].ops.slice(0, element.points.length)
|
|
.map((op, i) => {
|
|
if (i === 0) {
|
|
const p = pointRotateRads<GlobalPoint>(
|
|
pointFrom<GlobalPoint>(
|
|
element.x + op.data[0],
|
|
element.y + op.data[1],
|
|
),
|
|
center,
|
|
element.angle,
|
|
);
|
|
|
|
return {
|
|
op: "move",
|
|
data: pointFrom<LocalPoint>(p[0] - element.x, p[1] - element.y),
|
|
};
|
|
}
|
|
|
|
return {
|
|
op: "bcurveTo",
|
|
data: [
|
|
pointRotateRads(
|
|
pointFrom<GlobalPoint>(
|
|
element.x + op.data[0],
|
|
element.y + op.data[1],
|
|
),
|
|
center,
|
|
element.angle,
|
|
),
|
|
pointRotateRads(
|
|
pointFrom<GlobalPoint>(
|
|
element.x + op.data[2],
|
|
element.y + op.data[3],
|
|
),
|
|
center,
|
|
element.angle,
|
|
),
|
|
pointRotateRads(
|
|
pointFrom<GlobalPoint>(
|
|
element.x + op.data[4],
|
|
element.y + op.data[5],
|
|
),
|
|
center,
|
|
element.angle,
|
|
),
|
|
]
|
|
.map((p) =>
|
|
pointFrom<LocalPoint>(p[0] - element.x, p[1] - element.y),
|
|
)
|
|
.flat(),
|
|
};
|
|
});
|
|
}
|
|
case "freedraw": {
|
|
if (element.points.length < 2) {
|
|
return [];
|
|
}
|
|
|
|
const simplifiedPoints = simplify(
|
|
element.points as Mutable<LocalPoint[]>,
|
|
0.75,
|
|
);
|
|
|
|
return generator
|
|
.curve(simplifiedPoints as [number, number][], options)
|
|
.sets[0].ops.slice(0, element.points.length)
|
|
.map((op, i) => {
|
|
if (i === 0) {
|
|
const p = pointRotateRads<GlobalPoint>(
|
|
pointFrom<GlobalPoint>(
|
|
element.x + op.data[0],
|
|
element.y + op.data[1],
|
|
),
|
|
center,
|
|
element.angle,
|
|
);
|
|
|
|
return {
|
|
op: "move",
|
|
data: pointFrom<LocalPoint>(p[0] - element.x, p[1] - element.y),
|
|
};
|
|
}
|
|
|
|
return {
|
|
op: "bcurveTo",
|
|
data: [
|
|
pointRotateRads(
|
|
pointFrom<GlobalPoint>(
|
|
element.x + op.data[0],
|
|
element.y + op.data[1],
|
|
),
|
|
center,
|
|
element.angle,
|
|
),
|
|
pointRotateRads(
|
|
pointFrom<GlobalPoint>(
|
|
element.x + op.data[2],
|
|
element.y + op.data[3],
|
|
),
|
|
center,
|
|
element.angle,
|
|
),
|
|
pointRotateRads(
|
|
pointFrom<GlobalPoint>(
|
|
element.x + op.data[4],
|
|
element.y + op.data[5],
|
|
),
|
|
center,
|
|
element.angle,
|
|
),
|
|
]
|
|
.map((p) =>
|
|
pointFrom<LocalPoint>(p[0] - element.x, p[1] - element.y),
|
|
)
|
|
.flat(),
|
|
};
|
|
});
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Generates the roughjs shape for given element.
|
|
*
|
|
* Low-level. Use `ShapeCache.generateElementShape` instead.
|
|
*
|
|
* @private
|
|
*/
|
|
const generateElementShape = (
|
|
element: Exclude<NonDeletedExcalidrawElement, ExcalidrawSelectionElement>,
|
|
generator: RoughGenerator,
|
|
{
|
|
isExporting,
|
|
canvasBackgroundColor,
|
|
embedsValidationStatus,
|
|
}: {
|
|
isExporting: boolean;
|
|
canvasBackgroundColor: string;
|
|
embedsValidationStatus: EmbedsValidationStatus | null;
|
|
},
|
|
): Drawable | Drawable[] | null => {
|
|
switch (element.type) {
|
|
case "rectangle":
|
|
case "iframe":
|
|
case "embeddable": {
|
|
let shape: ElementShapes[typeof element.type];
|
|
// this is for rendering the stroke/bg of the embeddable, especially
|
|
// when the src url is not set
|
|
|
|
if (element.roundness) {
|
|
const w = element.width;
|
|
const h = element.height;
|
|
const r = getCornerRadius(Math.min(w, h), element);
|
|
shape = generator.path(
|
|
`M ${r} 0 L ${w - r} 0 Q ${w} 0, ${w} ${r} L ${w} ${
|
|
h - r
|
|
} Q ${w} ${h}, ${w - r} ${h} L ${r} ${h} Q 0 ${h}, 0 ${
|
|
h - r
|
|
} L 0 ${r} Q 0 0, ${r} 0`,
|
|
generateRoughOptions(
|
|
modifyIframeLikeForRoughOptions(
|
|
element,
|
|
isExporting,
|
|
embedsValidationStatus,
|
|
),
|
|
true,
|
|
),
|
|
);
|
|
} else {
|
|
shape = generator.rectangle(
|
|
0,
|
|
0,
|
|
element.width,
|
|
element.height,
|
|
generateRoughOptions(
|
|
modifyIframeLikeForRoughOptions(
|
|
element,
|
|
isExporting,
|
|
embedsValidationStatus,
|
|
),
|
|
false,
|
|
),
|
|
);
|
|
}
|
|
return shape;
|
|
}
|
|
case "diamond": {
|
|
let shape: ElementShapes[typeof element.type];
|
|
|
|
const [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY] =
|
|
getDiamondPoints(element);
|
|
if (element.roundness) {
|
|
const verticalRadius = getCornerRadius(Math.abs(topX - leftX), element);
|
|
|
|
const horizontalRadius = getCornerRadius(
|
|
Math.abs(rightY - topY),
|
|
element,
|
|
);
|
|
|
|
shape = generator.path(
|
|
`M ${topX + verticalRadius} ${topY + horizontalRadius} L ${
|
|
rightX - verticalRadius
|
|
} ${rightY - horizontalRadius}
|
|
C ${rightX} ${rightY}, ${rightX} ${rightY}, ${
|
|
rightX - verticalRadius
|
|
} ${rightY + horizontalRadius}
|
|
L ${bottomX + verticalRadius} ${bottomY - horizontalRadius}
|
|
C ${bottomX} ${bottomY}, ${bottomX} ${bottomY}, ${
|
|
bottomX - verticalRadius
|
|
} ${bottomY - horizontalRadius}
|
|
L ${leftX + verticalRadius} ${leftY + horizontalRadius}
|
|
C ${leftX} ${leftY}, ${leftX} ${leftY}, ${leftX + verticalRadius} ${
|
|
leftY - horizontalRadius
|
|
}
|
|
L ${topX - verticalRadius} ${topY + horizontalRadius}
|
|
C ${topX} ${topY}, ${topX} ${topY}, ${topX + verticalRadius} ${
|
|
topY + horizontalRadius
|
|
}`,
|
|
generateRoughOptions(element, true),
|
|
);
|
|
} else {
|
|
shape = generator.polygon(
|
|
[
|
|
[topX, topY],
|
|
[rightX, rightY],
|
|
[bottomX, bottomY],
|
|
[leftX, leftY],
|
|
],
|
|
generateRoughOptions(element),
|
|
);
|
|
}
|
|
return shape;
|
|
}
|
|
case "ellipse": {
|
|
const shape: ElementShapes[typeof element.type] = generator.ellipse(
|
|
element.width / 2,
|
|
element.height / 2,
|
|
element.width,
|
|
element.height,
|
|
generateRoughOptions(element),
|
|
);
|
|
return shape;
|
|
}
|
|
case "line":
|
|
case "arrow": {
|
|
let shape: ElementShapes[typeof element.type];
|
|
const options = generateRoughOptions(element);
|
|
|
|
// points array can be empty in the beginning, so it is important to add
|
|
// initial position to it
|
|
const points = element.points.length
|
|
? element.points
|
|
: [pointFrom<LocalPoint>(0, 0)];
|
|
|
|
if (isElbowArrow(element)) {
|
|
// NOTE (mtolmacs): Temporary fix for extremely big arrow shapes
|
|
if (
|
|
!points.every(
|
|
(point) => Math.abs(point[0]) <= 1e6 && Math.abs(point[1]) <= 1e6,
|
|
)
|
|
) {
|
|
console.error(
|
|
`Elbow arrow with extreme point positions detected. Arrow not rendered.`,
|
|
element.id,
|
|
JSON.stringify(points),
|
|
);
|
|
shape = [];
|
|
} else {
|
|
shape = [
|
|
generator.path(
|
|
generateElbowArrowShape(points, 16),
|
|
generateRoughOptions(element, true),
|
|
),
|
|
];
|
|
}
|
|
} else if (!element.roundness) {
|
|
// curve is always the first element
|
|
// this simplifies finding the curve for an element
|
|
if (options.fill) {
|
|
shape = [
|
|
generator.polygon(points as unknown as RoughPoint[], options),
|
|
];
|
|
} else {
|
|
shape = [
|
|
generator.linearPath(points as unknown as RoughPoint[], options),
|
|
];
|
|
}
|
|
} else {
|
|
shape = [generator.curve(points as unknown as RoughPoint[], options)];
|
|
}
|
|
|
|
// add lines only in arrow
|
|
if (element.type === "arrow") {
|
|
const { startArrowhead = null, endArrowhead = "arrow" } = element;
|
|
|
|
if (startArrowhead !== null) {
|
|
const shapes = getArrowheadShapes(
|
|
element,
|
|
shape,
|
|
"start",
|
|
startArrowhead,
|
|
generator,
|
|
options,
|
|
canvasBackgroundColor,
|
|
);
|
|
shape.push(...shapes);
|
|
}
|
|
|
|
if (endArrowhead !== null) {
|
|
if (endArrowhead === undefined) {
|
|
// Hey, we have an old arrow here!
|
|
}
|
|
|
|
const shapes = getArrowheadShapes(
|
|
element,
|
|
shape,
|
|
"end",
|
|
endArrowhead,
|
|
generator,
|
|
options,
|
|
canvasBackgroundColor,
|
|
);
|
|
shape.push(...shapes);
|
|
}
|
|
}
|
|
return shape;
|
|
}
|
|
case "freedraw": {
|
|
let shape: ElementShapes[typeof element.type];
|
|
generateFreeDrawShape(element);
|
|
|
|
if (isPathALoop(element.points)) {
|
|
// generate rough polygon to fill freedraw shape
|
|
const simplifiedPoints = simplify(
|
|
element.points as Mutable<LocalPoint[]>,
|
|
0.75,
|
|
);
|
|
shape = generator.curve(simplifiedPoints as [number, number][], {
|
|
...generateRoughOptions(element),
|
|
stroke: "none",
|
|
});
|
|
} else {
|
|
shape = null;
|
|
}
|
|
return shape;
|
|
}
|
|
case "frame":
|
|
case "magicframe":
|
|
case "text":
|
|
case "image": {
|
|
const shape: ElementShapes[typeof element.type] = null;
|
|
// we return (and cache) `null` to make sure we don't regenerate
|
|
// `element.canvas` on rerenders
|
|
return shape;
|
|
}
|
|
default: {
|
|
assertNever(
|
|
element,
|
|
`generateElementShape(): Unimplemented type ${(element as any)?.type}`,
|
|
);
|
|
return null;
|
|
}
|
|
}
|
|
};
|
|
|
|
const generateElbowArrowShape = (
|
|
points: readonly LocalPoint[],
|
|
radius: number,
|
|
) => {
|
|
const subpoints = [] as [number, number][];
|
|
for (let i = 1; i < points.length - 1; i += 1) {
|
|
const prev = points[i - 1];
|
|
const next = points[i + 1];
|
|
const point = points[i];
|
|
const prevIsHorizontal = headingForPointIsHorizontal(point, prev);
|
|
const nextIsHorizontal = headingForPointIsHorizontal(next, point);
|
|
const corner = Math.min(
|
|
radius,
|
|
pointDistance(points[i], next) / 2,
|
|
pointDistance(points[i], prev) / 2,
|
|
);
|
|
|
|
if (prevIsHorizontal) {
|
|
if (prev[0] < point[0]) {
|
|
// LEFT
|
|
subpoints.push([points[i][0] - corner, points[i][1]]);
|
|
} else {
|
|
// RIGHT
|
|
subpoints.push([points[i][0] + corner, points[i][1]]);
|
|
}
|
|
} else if (prev[1] < point[1]) {
|
|
// UP
|
|
subpoints.push([points[i][0], points[i][1] - corner]);
|
|
} else {
|
|
subpoints.push([points[i][0], points[i][1] + corner]);
|
|
}
|
|
|
|
subpoints.push(points[i] as [number, number]);
|
|
|
|
if (nextIsHorizontal) {
|
|
if (next[0] < point[0]) {
|
|
// LEFT
|
|
subpoints.push([points[i][0] - corner, points[i][1]]);
|
|
} else {
|
|
// RIGHT
|
|
subpoints.push([points[i][0] + corner, points[i][1]]);
|
|
}
|
|
} else if (next[1] < point[1]) {
|
|
// UP
|
|
subpoints.push([points[i][0], points[i][1] - corner]);
|
|
} else {
|
|
// DOWN
|
|
subpoints.push([points[i][0], points[i][1] + corner]);
|
|
}
|
|
}
|
|
|
|
const d = [`M ${points[0][0]} ${points[0][1]}`];
|
|
for (let i = 0; i < subpoints.length; i += 3) {
|
|
d.push(`L ${subpoints[i][0]} ${subpoints[i][1]}`);
|
|
d.push(
|
|
`Q ${subpoints[i + 1][0]} ${subpoints[i + 1][1]}, ${
|
|
subpoints[i + 2][0]
|
|
} ${subpoints[i + 2][1]}`,
|
|
);
|
|
}
|
|
d.push(`L ${points[points.length - 1][0]} ${points[points.length - 1][1]}`);
|
|
|
|
return d.join(" ");
|
|
};
|
|
|
|
/**
|
|
* get the pure geometric shape of an excalidraw elementw
|
|
* which is then used for hit detection
|
|
*/
|
|
export const getElementShape = <Point extends GlobalPoint | LocalPoint>(
|
|
element: ExcalidrawElement,
|
|
elementsMap: ElementsMap,
|
|
): GeometricShape<Point> => {
|
|
switch (element.type) {
|
|
case "rectangle":
|
|
case "diamond":
|
|
case "frame":
|
|
case "magicframe":
|
|
case "embeddable":
|
|
case "image":
|
|
case "iframe":
|
|
case "text":
|
|
case "selection":
|
|
return getPolygonShape(element);
|
|
case "arrow":
|
|
case "line": {
|
|
const roughShape =
|
|
ShapeCache.get(element)?.[0] ??
|
|
ShapeCache.generateElementShape(element, null)[0];
|
|
const [, , , , cx, cy] = getElementAbsoluteCoords(element, elementsMap);
|
|
|
|
return shouldTestInside(element)
|
|
? getClosedCurveShape<Point>(
|
|
element,
|
|
roughShape,
|
|
pointFrom<Point>(element.x, element.y),
|
|
element.angle,
|
|
pointFrom(cx, cy),
|
|
)
|
|
: getCurveShape<Point>(
|
|
roughShape,
|
|
pointFrom<Point>(element.x, element.y),
|
|
element.angle,
|
|
pointFrom(cx, cy),
|
|
);
|
|
}
|
|
|
|
case "ellipse":
|
|
return getEllipseShape(element);
|
|
|
|
case "freedraw": {
|
|
const [, , , , cx, cy] = getElementAbsoluteCoords(element, elementsMap);
|
|
return getFreedrawShape(
|
|
element,
|
|
pointFrom(cx, cy),
|
|
shouldTestInside(element),
|
|
);
|
|
}
|
|
}
|
|
};
|
|
|
|
export const toggleLinePolygonState = (
|
|
element: ExcalidrawLineElement,
|
|
nextPolygonState: boolean,
|
|
): {
|
|
polygon: ExcalidrawLineElement["polygon"];
|
|
points: ExcalidrawLineElement["points"];
|
|
} | null => {
|
|
const updatedPoints = [...element.points];
|
|
|
|
if (nextPolygonState) {
|
|
if (!canBecomePolygon(element.points)) {
|
|
return null;
|
|
}
|
|
|
|
const firstPoint = updatedPoints[0];
|
|
const lastPoint = updatedPoints[updatedPoints.length - 1];
|
|
|
|
const distance = Math.hypot(
|
|
firstPoint[0] - lastPoint[0],
|
|
firstPoint[1] - lastPoint[1],
|
|
);
|
|
|
|
if (
|
|
distance > LINE_POLYGON_POINT_MERGE_DISTANCE ||
|
|
updatedPoints.length < 4
|
|
) {
|
|
updatedPoints.push(pointFrom(firstPoint[0], firstPoint[1]));
|
|
} else {
|
|
updatedPoints[updatedPoints.length - 1] = pointFrom(
|
|
firstPoint[0],
|
|
firstPoint[1],
|
|
);
|
|
}
|
|
}
|
|
|
|
// TODO: satisfies ElementUpdate<ExcalidrawLineElement>
|
|
const ret = {
|
|
polygon: nextPolygonState,
|
|
points: updatedPoints,
|
|
};
|
|
|
|
return ret;
|
|
};
|