mirror of
https://github.com/excalidraw/excalidraw.git
synced 2025-08-24 02:37:54 +02:00

* rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
363 lines
10 KiB
TypeScript
363 lines
10 KiB
TypeScript
import { RoughCanvas } from "roughjs/bin/canvas";
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import { RoughSVG } from "roughjs/bin/svg";
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import { FlooredNumber, AppState } from "../types";
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import { ExcalidrawElement } from "../element/types";
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import { getElementAbsoluteCoords, handlerRectangles } from "../element";
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import { roundRect } from "./roundRect";
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import { SceneState } from "../scene/types";
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import {
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getScrollBars,
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SCROLLBAR_COLOR,
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SCROLLBAR_WIDTH,
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} from "../scene/scrollbars";
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import { getSelectedElements } from "../scene/selection";
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import { renderElement, renderElementToSvg } from "./renderElement";
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import colors from "../colors";
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type HandlerRectanglesRet = keyof ReturnType<typeof handlerRectangles>;
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function colorsForClientId(clientId: string) {
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// Naive way of getting an integer out of the clientId
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const sum = clientId.split("").reduce((a, str) => a + str.charCodeAt(0), 0);
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return {
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background: colors.elementBackground[sum % colors.elementBackground.length],
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stroke: colors.elementStroke[sum % colors.elementBackground.length],
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};
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}
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function strokeRectWithRotation(
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context: CanvasRenderingContext2D,
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x: number,
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y: number,
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width: number,
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height: number,
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cx: number,
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cy: number,
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angle: number,
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fill?: boolean,
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) {
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context.translate(cx, cy);
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context.rotate(angle);
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if (fill) {
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context.fillRect(x - cx, y - cy, width, height);
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}
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context.strokeRect(x - cx, y - cy, width, height);
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context.rotate(-angle);
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context.translate(-cx, -cy);
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}
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function strokeCircle(
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context: CanvasRenderingContext2D,
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x: number,
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y: number,
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width: number,
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height: number,
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) {
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context.beginPath();
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context.arc(x + width / 2, y + height / 2, width / 2, 0, Math.PI * 2);
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context.fill();
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context.stroke();
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}
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export function renderScene(
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allElements: readonly ExcalidrawElement[],
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appState: AppState,
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selectionElement: ExcalidrawElement | null,
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scale: number,
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rc: RoughCanvas,
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canvas: HTMLCanvasElement,
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sceneState: SceneState,
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// extra options, currently passed by export helper
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{
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renderScrollbars = true,
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renderSelection = true,
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// Whether to employ render optimizations to improve performance.
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// Should not be turned on for export operations and similar, because it
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// doesn't guarantee pixel-perfect output.
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renderOptimizations = false,
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}: {
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renderScrollbars?: boolean;
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renderSelection?: boolean;
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renderOptimizations?: boolean;
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} = {},
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) {
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if (!canvas) {
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return { atLeastOneVisibleElement: false };
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}
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const elements = allElements.filter((element) => !element.isDeleted);
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const context = canvas.getContext("2d")!;
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context.scale(scale, scale);
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// When doing calculations based on canvas width we should used normalized one
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const normalizedCanvasWidth = canvas.width / scale;
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const normalizedCanvasHeight = canvas.height / scale;
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// Paint background
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if (typeof sceneState.viewBackgroundColor === "string") {
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const hasTransparence =
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sceneState.viewBackgroundColor === "transparent" ||
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sceneState.viewBackgroundColor.length === 5 ||
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sceneState.viewBackgroundColor.length === 9;
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if (hasTransparence) {
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context.clearRect(0, 0, normalizedCanvasWidth, normalizedCanvasHeight);
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}
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const fillStyle = context.fillStyle;
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context.fillStyle = sceneState.viewBackgroundColor;
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context.fillRect(0, 0, normalizedCanvasWidth, normalizedCanvasHeight);
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context.fillStyle = fillStyle;
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} else {
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context.clearRect(0, 0, normalizedCanvasWidth, normalizedCanvasHeight);
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}
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// Apply zoom
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const zoomTranslationX = (-normalizedCanvasWidth * (sceneState.zoom - 1)) / 2;
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const zoomTranslationY =
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(-normalizedCanvasHeight * (sceneState.zoom - 1)) / 2;
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context.translate(zoomTranslationX, zoomTranslationY);
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context.scale(sceneState.zoom, sceneState.zoom);
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// Paint visible elements
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const visibleElements = elements.filter((element) =>
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isVisibleElement(
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element,
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normalizedCanvasWidth,
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normalizedCanvasHeight,
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sceneState,
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),
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);
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visibleElements.forEach((element) => {
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renderElement(element, rc, context, renderOptimizations, sceneState);
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});
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// Pain selection element
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if (selectionElement) {
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renderElement(
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selectionElement,
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rc,
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context,
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renderOptimizations,
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sceneState,
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);
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}
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// Pain selected elements
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if (renderSelection) {
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const selectedElements = getSelectedElements(elements, appState);
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const dashedLinePadding = 4 / sceneState.zoom;
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context.translate(sceneState.scrollX, sceneState.scrollY);
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selectedElements.forEach((element) => {
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const [
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elementX1,
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elementY1,
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elementX2,
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elementY2,
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] = getElementAbsoluteCoords(element);
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const elementWidth = elementX2 - elementX1;
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const elementHeight = elementY2 - elementY1;
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const initialLineDash = context.getLineDash();
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context.setLineDash([8 / sceneState.zoom, 4 / sceneState.zoom]);
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const lineWidth = context.lineWidth;
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context.lineWidth = 1 / sceneState.zoom;
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strokeRectWithRotation(
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context,
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elementX1 - dashedLinePadding,
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elementY1 - dashedLinePadding,
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elementWidth + dashedLinePadding * 2,
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elementHeight + dashedLinePadding * 2,
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elementX1 + elementWidth / 2,
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elementY1 + elementHeight / 2,
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element.angle,
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);
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context.lineWidth = lineWidth;
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context.setLineDash(initialLineDash);
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});
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context.translate(-sceneState.scrollX, -sceneState.scrollY);
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// Paint resize handlers
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if (selectedElements.length === 1) {
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context.translate(sceneState.scrollX, sceneState.scrollY);
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context.fillStyle = "#fff";
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const handlers = handlerRectangles(selectedElements[0], sceneState.zoom);
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Object.keys(handlers).forEach((key) => {
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const handler = handlers[key as HandlerRectanglesRet];
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if (handler !== undefined) {
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const lineWidth = context.lineWidth;
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context.lineWidth = 1 / sceneState.zoom;
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if (key === "rotation") {
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strokeCircle(
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context,
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handler[0],
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handler[1],
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handler[2],
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handler[3],
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);
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} else if (selectedElements[0].type !== "text") {
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strokeRectWithRotation(
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context,
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handler[0],
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handler[1],
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handler[2],
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handler[3],
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handler[0] + handler[2] / 2,
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handler[1] + handler[3] / 2,
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selectedElements[0].angle,
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true, // fill before stroke
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);
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}
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context.lineWidth = lineWidth;
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}
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});
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context.translate(-sceneState.scrollX, -sceneState.scrollY);
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}
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}
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// Reset zoom
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context.scale(1 / sceneState.zoom, 1 / sceneState.zoom);
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context.translate(-zoomTranslationX, -zoomTranslationY);
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// Paint remote pointers
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for (const clientId in sceneState.remotePointerViewportCoords) {
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let { x, y } = sceneState.remotePointerViewportCoords[clientId];
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const width = 9;
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const height = 14;
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const isOutOfBounds =
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x < 0 ||
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x > normalizedCanvasWidth - width ||
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y < 0 ||
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y > normalizedCanvasHeight - height;
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x = Math.max(x, 0);
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x = Math.min(x, normalizedCanvasWidth - width);
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y = Math.max(y, 0);
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y = Math.min(y, normalizedCanvasHeight - height);
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const { background, stroke } = colorsForClientId(clientId);
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const strokeStyle = context.strokeStyle;
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const fillStyle = context.fillStyle;
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const globalAlpha = context.globalAlpha;
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context.strokeStyle = stroke;
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context.fillStyle = background;
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if (isOutOfBounds) {
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context.globalAlpha = 0.2;
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}
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context.beginPath();
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context.moveTo(x, y);
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context.lineTo(x + 1, y + 14);
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context.lineTo(x + 4, y + 9);
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context.lineTo(x + 9, y + 10);
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context.lineTo(x, y);
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context.fill();
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context.stroke();
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context.strokeStyle = strokeStyle;
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context.fillStyle = fillStyle;
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context.globalAlpha = globalAlpha;
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}
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// Paint scrollbars
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let scrollBars;
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if (renderScrollbars) {
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scrollBars = getScrollBars(
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elements,
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normalizedCanvasWidth,
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normalizedCanvasHeight,
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sceneState,
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);
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const fillStyle = context.fillStyle;
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const strokeStyle = context.strokeStyle;
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context.fillStyle = SCROLLBAR_COLOR;
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context.strokeStyle = "rgba(255,255,255,0.8)";
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[scrollBars.horizontal, scrollBars.vertical].forEach((scrollBar) => {
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if (scrollBar) {
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roundRect(
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context,
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scrollBar.x,
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scrollBar.y,
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scrollBar.width,
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scrollBar.height,
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SCROLLBAR_WIDTH / 2,
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);
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}
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});
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context.fillStyle = fillStyle;
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context.strokeStyle = strokeStyle;
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}
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context.scale(1 / scale, 1 / scale);
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return { atLeastOneVisibleElement: visibleElements.length > 0, scrollBars };
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}
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function isVisibleElement(
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element: ExcalidrawElement,
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viewportWidth: number,
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viewportHeight: number,
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{
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scrollX,
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scrollY,
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zoom,
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}: {
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scrollX: FlooredNumber;
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scrollY: FlooredNumber;
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zoom: number;
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},
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) {
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const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
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// Apply zoom
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const viewportWidthWithZoom = viewportWidth / zoom;
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const viewportHeightWithZoom = viewportHeight / zoom;
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const viewportWidthDiff = viewportWidth - viewportWidthWithZoom;
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const viewportHeightDiff = viewportHeight - viewportHeightWithZoom;
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return (
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x2 + scrollX - viewportWidthDiff / 2 >= 0 &&
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x1 + scrollX - viewportWidthDiff / 2 <= viewportWidthWithZoom &&
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y2 + scrollY - viewportHeightDiff / 2 >= 0 &&
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y1 + scrollY - viewportHeightDiff / 2 <= viewportHeightWithZoom
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);
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}
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// This should be only called for exporting purposes
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export function renderSceneToSvg(
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elements: readonly ExcalidrawElement[],
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rsvg: RoughSVG,
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svgRoot: SVGElement,
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{
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offsetX = 0,
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offsetY = 0,
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}: {
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offsetX?: number;
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offsetY?: number;
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} = {},
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) {
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if (!svgRoot) {
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return;
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}
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// render elements
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elements.forEach((element) => {
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if (!element.isDeleted) {
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renderElementToSvg(
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element,
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rsvg,
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svgRoot,
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element.x + offsetX,
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element.y + offsetY,
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);
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}
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});
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}
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