Files
excalidraw/src/renderer/renderScene.ts
Daishi Kato 65be7973be Rotation support (#1099)
* rotate rectanble with fixed angle

* rotate dashed rectangle with fixed angle

* fix rotate handler rect

* fix canvas size with rotation

* angle in element base

* fix bug in calculating canvas size

* trial only for rectangle

* hitTest for rectangle rotation

* properly resize rotated rectangle

* fix canvas size calculation

* giving up... workaround for now

* **experimental** handler to rotate rectangle

* remove rotation on copy for debugging

* update snapshots

* better rotation handler with atan2

* rotate when drawImage

* add rotation handler

* hitTest for any shapes

* fix hitTest for curved lines

* rotate text element

* rotation locking

* hint messaage for rotating

* show proper handlers on mobile (a workaround, there should be a better way)

* refactor hitTest

* support exporting png

* support exporting svg

* fix rotating curved line

* refactor drawElementFromCanvas with getElementAbsoluteCoords

* fix export png and svg

* adjust resize positions for lines (N, E, S, W)

* do not make handlers big on mobile

* Update src/locales/en.json

Alright!

Co-Authored-By: Lipis <lipiridis@gmail.com>

* do not show rotation/resizing hints on mobile

* proper calculation for N and W positions

* simplify calculation

* use "rotation" as property name for clarification (may increase bundle size)

* update snapshots excluding rotation handle

* refactor with adjustPositionWithRotation

* refactor with adjustXYWithRotation

* forgot to rename rotation

* rename internal function

* initialize element angle on restore

* rotate wysiwyg editor

* fix shift-rotate around 270deg

* improve rotation locking

* refactor adjustXYWithRotation

* avoid rotation degree becomes >=360

* refactor with generateHandler

Co-authored-by: Lipis <lipiridis@gmail.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
2020-04-02 10:40:26 +02:00

363 lines
10 KiB
TypeScript

import { RoughCanvas } from "roughjs/bin/canvas";
import { RoughSVG } from "roughjs/bin/svg";
import { FlooredNumber, AppState } from "../types";
import { ExcalidrawElement } from "../element/types";
import { getElementAbsoluteCoords, handlerRectangles } from "../element";
import { roundRect } from "./roundRect";
import { SceneState } from "../scene/types";
import {
getScrollBars,
SCROLLBAR_COLOR,
SCROLLBAR_WIDTH,
} from "../scene/scrollbars";
import { getSelectedElements } from "../scene/selection";
import { renderElement, renderElementToSvg } from "./renderElement";
import colors from "../colors";
type HandlerRectanglesRet = keyof ReturnType<typeof handlerRectangles>;
function colorsForClientId(clientId: string) {
// Naive way of getting an integer out of the clientId
const sum = clientId.split("").reduce((a, str) => a + str.charCodeAt(0), 0);
return {
background: colors.elementBackground[sum % colors.elementBackground.length],
stroke: colors.elementStroke[sum % colors.elementBackground.length],
};
}
function strokeRectWithRotation(
context: CanvasRenderingContext2D,
x: number,
y: number,
width: number,
height: number,
cx: number,
cy: number,
angle: number,
fill?: boolean,
) {
context.translate(cx, cy);
context.rotate(angle);
if (fill) {
context.fillRect(x - cx, y - cy, width, height);
}
context.strokeRect(x - cx, y - cy, width, height);
context.rotate(-angle);
context.translate(-cx, -cy);
}
function strokeCircle(
context: CanvasRenderingContext2D,
x: number,
y: number,
width: number,
height: number,
) {
context.beginPath();
context.arc(x + width / 2, y + height / 2, width / 2, 0, Math.PI * 2);
context.fill();
context.stroke();
}
export function renderScene(
allElements: readonly ExcalidrawElement[],
appState: AppState,
selectionElement: ExcalidrawElement | null,
scale: number,
rc: RoughCanvas,
canvas: HTMLCanvasElement,
sceneState: SceneState,
// extra options, currently passed by export helper
{
renderScrollbars = true,
renderSelection = true,
// Whether to employ render optimizations to improve performance.
// Should not be turned on for export operations and similar, because it
// doesn't guarantee pixel-perfect output.
renderOptimizations = false,
}: {
renderScrollbars?: boolean;
renderSelection?: boolean;
renderOptimizations?: boolean;
} = {},
) {
if (!canvas) {
return { atLeastOneVisibleElement: false };
}
const elements = allElements.filter((element) => !element.isDeleted);
const context = canvas.getContext("2d")!;
context.scale(scale, scale);
// When doing calculations based on canvas width we should used normalized one
const normalizedCanvasWidth = canvas.width / scale;
const normalizedCanvasHeight = canvas.height / scale;
// Paint background
if (typeof sceneState.viewBackgroundColor === "string") {
const hasTransparence =
sceneState.viewBackgroundColor === "transparent" ||
sceneState.viewBackgroundColor.length === 5 ||
sceneState.viewBackgroundColor.length === 9;
if (hasTransparence) {
context.clearRect(0, 0, normalizedCanvasWidth, normalizedCanvasHeight);
}
const fillStyle = context.fillStyle;
context.fillStyle = sceneState.viewBackgroundColor;
context.fillRect(0, 0, normalizedCanvasWidth, normalizedCanvasHeight);
context.fillStyle = fillStyle;
} else {
context.clearRect(0, 0, normalizedCanvasWidth, normalizedCanvasHeight);
}
// Apply zoom
const zoomTranslationX = (-normalizedCanvasWidth * (sceneState.zoom - 1)) / 2;
const zoomTranslationY =
(-normalizedCanvasHeight * (sceneState.zoom - 1)) / 2;
context.translate(zoomTranslationX, zoomTranslationY);
context.scale(sceneState.zoom, sceneState.zoom);
// Paint visible elements
const visibleElements = elements.filter((element) =>
isVisibleElement(
element,
normalizedCanvasWidth,
normalizedCanvasHeight,
sceneState,
),
);
visibleElements.forEach((element) => {
renderElement(element, rc, context, renderOptimizations, sceneState);
});
// Pain selection element
if (selectionElement) {
renderElement(
selectionElement,
rc,
context,
renderOptimizations,
sceneState,
);
}
// Pain selected elements
if (renderSelection) {
const selectedElements = getSelectedElements(elements, appState);
const dashedLinePadding = 4 / sceneState.zoom;
context.translate(sceneState.scrollX, sceneState.scrollY);
selectedElements.forEach((element) => {
const [
elementX1,
elementY1,
elementX2,
elementY2,
] = getElementAbsoluteCoords(element);
const elementWidth = elementX2 - elementX1;
const elementHeight = elementY2 - elementY1;
const initialLineDash = context.getLineDash();
context.setLineDash([8 / sceneState.zoom, 4 / sceneState.zoom]);
const lineWidth = context.lineWidth;
context.lineWidth = 1 / sceneState.zoom;
strokeRectWithRotation(
context,
elementX1 - dashedLinePadding,
elementY1 - dashedLinePadding,
elementWidth + dashedLinePadding * 2,
elementHeight + dashedLinePadding * 2,
elementX1 + elementWidth / 2,
elementY1 + elementHeight / 2,
element.angle,
);
context.lineWidth = lineWidth;
context.setLineDash(initialLineDash);
});
context.translate(-sceneState.scrollX, -sceneState.scrollY);
// Paint resize handlers
if (selectedElements.length === 1) {
context.translate(sceneState.scrollX, sceneState.scrollY);
context.fillStyle = "#fff";
const handlers = handlerRectangles(selectedElements[0], sceneState.zoom);
Object.keys(handlers).forEach((key) => {
const handler = handlers[key as HandlerRectanglesRet];
if (handler !== undefined) {
const lineWidth = context.lineWidth;
context.lineWidth = 1 / sceneState.zoom;
if (key === "rotation") {
strokeCircle(
context,
handler[0],
handler[1],
handler[2],
handler[3],
);
} else if (selectedElements[0].type !== "text") {
strokeRectWithRotation(
context,
handler[0],
handler[1],
handler[2],
handler[3],
handler[0] + handler[2] / 2,
handler[1] + handler[3] / 2,
selectedElements[0].angle,
true, // fill before stroke
);
}
context.lineWidth = lineWidth;
}
});
context.translate(-sceneState.scrollX, -sceneState.scrollY);
}
}
// Reset zoom
context.scale(1 / sceneState.zoom, 1 / sceneState.zoom);
context.translate(-zoomTranslationX, -zoomTranslationY);
// Paint remote pointers
for (const clientId in sceneState.remotePointerViewportCoords) {
let { x, y } = sceneState.remotePointerViewportCoords[clientId];
const width = 9;
const height = 14;
const isOutOfBounds =
x < 0 ||
x > normalizedCanvasWidth - width ||
y < 0 ||
y > normalizedCanvasHeight - height;
x = Math.max(x, 0);
x = Math.min(x, normalizedCanvasWidth - width);
y = Math.max(y, 0);
y = Math.min(y, normalizedCanvasHeight - height);
const { background, stroke } = colorsForClientId(clientId);
const strokeStyle = context.strokeStyle;
const fillStyle = context.fillStyle;
const globalAlpha = context.globalAlpha;
context.strokeStyle = stroke;
context.fillStyle = background;
if (isOutOfBounds) {
context.globalAlpha = 0.2;
}
context.beginPath();
context.moveTo(x, y);
context.lineTo(x + 1, y + 14);
context.lineTo(x + 4, y + 9);
context.lineTo(x + 9, y + 10);
context.lineTo(x, y);
context.fill();
context.stroke();
context.strokeStyle = strokeStyle;
context.fillStyle = fillStyle;
context.globalAlpha = globalAlpha;
}
// Paint scrollbars
let scrollBars;
if (renderScrollbars) {
scrollBars = getScrollBars(
elements,
normalizedCanvasWidth,
normalizedCanvasHeight,
sceneState,
);
const fillStyle = context.fillStyle;
const strokeStyle = context.strokeStyle;
context.fillStyle = SCROLLBAR_COLOR;
context.strokeStyle = "rgba(255,255,255,0.8)";
[scrollBars.horizontal, scrollBars.vertical].forEach((scrollBar) => {
if (scrollBar) {
roundRect(
context,
scrollBar.x,
scrollBar.y,
scrollBar.width,
scrollBar.height,
SCROLLBAR_WIDTH / 2,
);
}
});
context.fillStyle = fillStyle;
context.strokeStyle = strokeStyle;
}
context.scale(1 / scale, 1 / scale);
return { atLeastOneVisibleElement: visibleElements.length > 0, scrollBars };
}
function isVisibleElement(
element: ExcalidrawElement,
viewportWidth: number,
viewportHeight: number,
{
scrollX,
scrollY,
zoom,
}: {
scrollX: FlooredNumber;
scrollY: FlooredNumber;
zoom: number;
},
) {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
// Apply zoom
const viewportWidthWithZoom = viewportWidth / zoom;
const viewportHeightWithZoom = viewportHeight / zoom;
const viewportWidthDiff = viewportWidth - viewportWidthWithZoom;
const viewportHeightDiff = viewportHeight - viewportHeightWithZoom;
return (
x2 + scrollX - viewportWidthDiff / 2 >= 0 &&
x1 + scrollX - viewportWidthDiff / 2 <= viewportWidthWithZoom &&
y2 + scrollY - viewportHeightDiff / 2 >= 0 &&
y1 + scrollY - viewportHeightDiff / 2 <= viewportHeightWithZoom
);
}
// This should be only called for exporting purposes
export function renderSceneToSvg(
elements: readonly ExcalidrawElement[],
rsvg: RoughSVG,
svgRoot: SVGElement,
{
offsetX = 0,
offsetY = 0,
}: {
offsetX?: number;
offsetY?: number;
} = {},
) {
if (!svgRoot) {
return;
}
// render elements
elements.forEach((element) => {
if (!element.isDeleted) {
renderElementToSvg(
element,
rsvg,
svgRoot,
element.x + offsetX,
element.y + offsetY,
);
}
});
}