Files
excalidraw/packages/element/src/collision.ts
2025-06-16 12:30:42 +02:00

557 lines
14 KiB
TypeScript

import { isTransparent } from "@excalidraw/common";
import {
curveIntersectLineSegment,
isPointWithinBounds,
lineSegment,
lineSegmentIntersectionPoints,
pointFrom,
pointFromVector,
pointRotateRads,
pointsEqual,
vectorFromPoint,
vectorNormalize,
vectorScale,
} from "@excalidraw/math";
import {
ellipse,
ellipseSegmentInterceptPoints,
} from "@excalidraw/math/ellipse";
import type {
Curve,
GlobalPoint,
LineSegment,
Radians,
} from "@excalidraw/math";
import type { FrameNameBounds } from "@excalidraw/excalidraw/types";
import { isPathALoop } from "./utils";
import {
type Bounds,
doBoundsIntersect,
elementCenterPoint,
getCenterForBounds,
getCubicBezierCurveBound,
getElementBounds,
} from "./bounds";
import {
hasBoundTextElement,
isFreeDrawElement,
isIframeLikeElement,
isImageElement,
isLinearElement,
isTextElement,
} from "./typeChecks";
import {
deconstructDiamondElement,
deconstructLinearOrFreeDrawElement,
deconstructRectanguloidElement,
} from "./utils";
import { getBoundTextElement } from "./textElement";
import { LinearElementEditor } from "./linearElementEditor";
import { distanceToElement } from "./distance";
import type {
ElementsMap,
ExcalidrawDiamondElement,
ExcalidrawElement,
ExcalidrawEllipseElement,
ExcalidrawFreeDrawElement,
ExcalidrawLinearElement,
ExcalidrawRectanguloidElement,
} from "./types";
export const shouldTestInside = (element: ExcalidrawElement) => {
if (element.type === "arrow") {
return false;
}
const isDraggableFromInside =
!isTransparent(element.backgroundColor) ||
hasBoundTextElement(element) ||
isIframeLikeElement(element) ||
isTextElement(element);
if (element.type === "line") {
return isDraggableFromInside && isPathALoop(element.points);
}
if (element.type === "freedraw") {
return isDraggableFromInside && isPathALoop(element.points);
}
return isDraggableFromInside || isImageElement(element);
};
export type HitTestArgs = {
point: GlobalPoint;
element: ExcalidrawElement;
threshold: number;
elementsMap: ElementsMap;
frameNameBound?: FrameNameBounds | null;
};
export const hitElementItself = ({
point,
element,
threshold,
elementsMap,
frameNameBound = null,
}: HitTestArgs) => {
// Hit test against a frame's name
const hitFrameName = frameNameBound
? isPointWithinBounds(
pointFrom(frameNameBound.x - threshold, frameNameBound.y - threshold),
point,
pointFrom(
frameNameBound.x + frameNameBound.width + threshold,
frameNameBound.y + frameNameBound.height + threshold,
),
)
: false;
// Hit test against the extended, rotated bounding box of the element first
const bounds = getElementBounds(element, elementsMap, true);
const hitBounds = isPointWithinBounds(
pointFrom(bounds[0] - threshold, bounds[1] - threshold),
pointRotateRads(
point,
getCenterForBounds(bounds),
-element.angle as Radians,
),
pointFrom(bounds[2] + threshold, bounds[3] + threshold),
);
// PERF: Bail out early if the point is not even in the
// rotated bounding box or not hitting the frame name (saves 99%)
if (!hitBounds && !hitFrameName) {
return false;
}
// Do the precise (and relatively costly) hit test
const hitElement = shouldTestInside(element)
? // Since `inShape` tests STRICTLY againt the insides of a shape
// we would need `onShape` as well to include the "borders"
isPointInElement(point, element, elementsMap) ||
isPointOnElementOutline(point, element, elementsMap, threshold)
: isPointOnElementOutline(point, element, elementsMap, threshold);
return hitElement || hitFrameName;
};
export const hitElementBoundingBox = (
point: GlobalPoint,
element: ExcalidrawElement,
elementsMap: ElementsMap,
tolerance = 0,
) => {
let [x1, y1, x2, y2] = getElementBounds(element, elementsMap);
x1 -= tolerance;
y1 -= tolerance;
x2 += tolerance;
y2 += tolerance;
return isPointWithinBounds(pointFrom(x1, y1), point, pointFrom(x2, y2));
};
export const hitElementBoundingBoxOnly = (
hitArgs: HitTestArgs,
elementsMap: ElementsMap,
) =>
!hitElementItself(hitArgs) &&
// bound text is considered part of the element (even if it's outside the bounding box)
!hitElementBoundText(hitArgs.point, hitArgs.element, elementsMap) &&
hitElementBoundingBox(hitArgs.point, hitArgs.element, elementsMap);
export const hitElementBoundText = (
point: GlobalPoint,
element: ExcalidrawElement,
elementsMap: ElementsMap,
): boolean => {
const boundTextElementCandidate = getBoundTextElement(element, elementsMap);
if (!boundTextElementCandidate) {
return false;
}
const boundTextElement = isLinearElement(element)
? {
...boundTextElementCandidate,
// arrow's bound text accurate position is not stored in the element's property
// but rather calculated and returned from the following static method
...LinearElementEditor.getBoundTextElementPosition(
element,
boundTextElementCandidate,
elementsMap,
),
}
: boundTextElementCandidate;
return isPointInElement(point, boundTextElement, elementsMap);
};
/**
* Intersect a line with an element for binding test
*
* @param element
* @param line
* @param offset
* @returns
*/
export const intersectElementWithLineSegment = (
element: ExcalidrawElement,
elementsMap: ElementsMap,
line: LineSegment<GlobalPoint>,
offset: number = 0,
onlyFirst = false,
): GlobalPoint[] => {
// First check if the line intersects the element's axis-aligned bounding box
// as it is much faster than checking intersection against the element's shape
const intersectorBounds = [
Math.min(line[0][0] - offset, line[1][0] - offset),
Math.min(line[0][1] - offset, line[1][1] - offset),
Math.max(line[0][0] + offset, line[1][0] + offset),
Math.max(line[0][1] + offset, line[1][1] + offset),
] as Bounds;
const elementBounds = getElementBounds(element, elementsMap);
if (!doBoundsIntersect(intersectorBounds, elementBounds)) {
return [];
}
// Do the actual intersection test against the element's shape
switch (element.type) {
case "rectangle":
case "image":
case "text":
case "iframe":
case "embeddable":
case "frame":
case "selection":
case "magicframe":
return intersectRectanguloidWithLineSegment(
element,
elementsMap,
line,
offset,
onlyFirst,
);
case "diamond":
return intersectDiamondWithLineSegment(
element,
elementsMap,
line,
offset,
onlyFirst,
);
case "ellipse":
return intersectEllipseWithLineSegment(
element,
elementsMap,
line,
offset,
);
case "line":
case "freedraw":
case "arrow":
return intersectLinearOrFreeDrawWithLineSegment(element, line, onlyFirst);
}
};
const curveIntersections = (
curves: Curve<GlobalPoint>[],
segment: LineSegment<GlobalPoint>,
intersections: GlobalPoint[],
center: GlobalPoint,
angle: Radians,
onlyFirst = false,
) => {
for (const c of curves) {
// Optimize by doing a cheap bounding box check first
const b1 = getCubicBezierCurveBound(c[0], c[1], c[2], c[3]);
const b2 = [
Math.min(segment[0][0], segment[1][0]),
Math.min(segment[0][1], segment[1][1]),
Math.max(segment[0][0], segment[1][0]),
Math.max(segment[0][1], segment[1][1]),
] as Bounds;
if (!doBoundsIntersect(b1, b2)) {
continue;
}
const hits = curveIntersectLineSegment(c, segment);
if (hits.length > 0) {
for (const j of hits) {
intersections.push(pointRotateRads(j, center, angle));
}
if (onlyFirst) {
return intersections;
}
}
}
return intersections;
};
const lineIntersections = (
lines: LineSegment<GlobalPoint>[],
segment: LineSegment<GlobalPoint>,
intersections: GlobalPoint[],
center: GlobalPoint,
angle: Radians,
onlyFirst = false,
) => {
for (const l of lines) {
const intersection = lineSegmentIntersectionPoints(l, segment);
if (intersection) {
intersections.push(pointRotateRads(intersection, center, angle));
if (onlyFirst) {
return intersections;
}
}
}
return intersections;
};
const intersectLinearOrFreeDrawWithLineSegment = (
element: ExcalidrawLinearElement | ExcalidrawFreeDrawElement,
segment: LineSegment<GlobalPoint>,
onlyFirst = false,
): GlobalPoint[] => {
// NOTE: This is the only one which return the decomposed elements
// rotated! This is due to taking advantage of roughjs definitions.
const [lines, curves] = deconstructLinearOrFreeDrawElement(element);
const intersections: GlobalPoint[] = [];
for (const l of lines) {
const intersection = lineSegmentIntersectionPoints(l, segment);
if (intersection) {
intersections.push(intersection);
if (onlyFirst) {
return intersections;
}
}
}
for (const c of curves) {
// Optimize by doing a cheap bounding box check first
const b1 = getCubicBezierCurveBound(c[0], c[1], c[2], c[3]);
const b2 = [
Math.min(segment[0][0], segment[1][0]),
Math.min(segment[0][1], segment[1][1]),
Math.max(segment[0][0], segment[1][0]),
Math.max(segment[0][1], segment[1][1]),
] as Bounds;
if (!doBoundsIntersect(b1, b2)) {
continue;
}
const hits = curveIntersectLineSegment(c, segment);
if (hits.length > 0) {
intersections.push(...hits);
if (onlyFirst) {
return intersections;
}
}
}
return intersections;
};
const intersectRectanguloidWithLineSegment = (
element: ExcalidrawRectanguloidElement,
elementsMap: ElementsMap,
segment: LineSegment<GlobalPoint>,
offset: number = 0,
onlyFirst = false,
): GlobalPoint[] => {
const center = elementCenterPoint(element, elementsMap);
// To emulate a rotated rectangle we rotate the point in the inverse angle
// instead. It's all the same distance-wise.
const rotatedA = pointRotateRads<GlobalPoint>(
segment[0],
center,
-element.angle as Radians,
);
const rotatedB = pointRotateRads<GlobalPoint>(
segment[1],
center,
-element.angle as Radians,
);
const rotatedIntersector = lineSegment(rotatedA, rotatedB);
// Get the element's building components we can test against
const [sides, corners] = deconstructRectanguloidElement(element, offset);
const intersections: GlobalPoint[] = [];
lineIntersections(
sides,
rotatedIntersector,
intersections,
center,
element.angle,
onlyFirst,
);
if (onlyFirst && intersections.length > 0) {
return intersections;
}
curveIntersections(
corners,
rotatedIntersector,
intersections,
center,
element.angle,
onlyFirst,
);
return intersections;
};
/**
*
* @param element
* @param a
* @param b
* @returns
*/
const intersectDiamondWithLineSegment = (
element: ExcalidrawDiamondElement,
elementsMap: ElementsMap,
l: LineSegment<GlobalPoint>,
offset: number = 0,
onlyFirst = false,
): GlobalPoint[] => {
const center = elementCenterPoint(element, elementsMap);
// Rotate the point to the inverse direction to simulate the rotated diamond
// points. It's all the same distance-wise.
const rotatedA = pointRotateRads(l[0], center, -element.angle as Radians);
const rotatedB = pointRotateRads(l[1], center, -element.angle as Radians);
const rotatedIntersector = lineSegment(rotatedA, rotatedB);
const [sides, corners] = deconstructDiamondElement(element, offset);
const intersections: GlobalPoint[] = [];
lineIntersections(
sides,
rotatedIntersector,
intersections,
center,
element.angle,
onlyFirst,
);
if (onlyFirst && intersections.length > 0) {
return intersections;
}
curveIntersections(
corners,
rotatedIntersector,
intersections,
center,
element.angle,
onlyFirst,
);
return intersections;
};
/**
*
* @param element
* @param a
* @param b
* @returns
*/
const intersectEllipseWithLineSegment = (
element: ExcalidrawEllipseElement,
elementsMap: ElementsMap,
l: LineSegment<GlobalPoint>,
offset: number = 0,
): GlobalPoint[] => {
const center = elementCenterPoint(element, elementsMap);
const rotatedA = pointRotateRads(l[0], center, -element.angle as Radians);
const rotatedB = pointRotateRads(l[1], center, -element.angle as Radians);
return ellipseSegmentInterceptPoints(
ellipse(center, element.width / 2 + offset, element.height / 2 + offset),
lineSegment(rotatedA, rotatedB),
).map((p) => pointRotateRads(p, center, element.angle));
};
/**
* Check if the given point is considered on the given shape's border
*
* @param point
* @param element
* @param tolerance
* @returns
*/
const isPointOnElementOutline = (
point: GlobalPoint,
element: ExcalidrawElement,
elementsMap: ElementsMap,
tolerance = 1,
) => distanceToElement(element, elementsMap, point) <= tolerance;
/**
* Check if the given point is considered inside the element's border
*
* @param point
* @param element
* @returns
*/
export const isPointInElement = (
point: GlobalPoint,
element: ExcalidrawElement,
elementsMap: ElementsMap,
) => {
if (
(isLinearElement(element) || isFreeDrawElement(element)) &&
!isPathALoop(element.points)
) {
// There isn't any "inside" for a non-looping path
return false;
}
const [x1, y1, x2, y2] = getElementBounds(element, elementsMap);
if (!isPointWithinBounds(pointFrom(x1, y1), point, pointFrom(x2, y2))) {
return false;
}
const center = pointFrom<GlobalPoint>((x1 + x2) / 2, (y1 + y2) / 2);
const otherPoint = pointFromVector(
vectorScale(
vectorNormalize(vectorFromPoint(point, center, 0.1)),
Math.max(element.width, element.height) * 2,
),
center,
);
const intersector = lineSegment(point, otherPoint);
const intersections = intersectElementWithLineSegment(
element,
elementsMap,
intersector,
).filter((p, pos, arr) => arr.findIndex((q) => pointsEqual(q, p)) === pos);
return intersections.length % 2 === 1;
};