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	* fix: set cursor to auto when not hovering a point on linear element #9628 * Simplify hover test for cursor * Add back comment * Fix test for hit testing --------- Co-authored-by: Mark Tolmacs <mark@lazycat.hu>
		
			
				
	
	
		
			39 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
import { type GlobalPoint, type LocalPoint, pointFrom } from "@excalidraw/math";
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import { Excalidraw } from "@excalidraw/excalidraw";
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import { UI } from "@excalidraw/excalidraw/tests/helpers/ui";
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import "@excalidraw/utils/test-utils";
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import { render } from "@excalidraw/excalidraw/tests/test-utils";
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import { hitElementItself } from "../src/collision";
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describe("check rotated elements can be hit:", () => {
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  beforeEach(async () => {
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    localStorage.clear();
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    await render(<Excalidraw handleKeyboardGlobally={true} />);
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  });
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  it("arrow", () => {
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    UI.createElement("arrow", {
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      x: 0,
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      y: 0,
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      width: 124,
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      height: 302,
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      angle: 1.8700426423973724,
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      points: [
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        [0, 0],
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        [120, -198],
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        [-4, -302],
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      ] as LocalPoint[],
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    });
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    //const p = [120, -211];
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    //const p = [0, 13];
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    const hit = hitElementItself({
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      point: pointFrom<GlobalPoint>(88, -68),
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      element: window.h.elements[0],
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      threshold: 10,
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      elementsMap: window.h.scene.getNonDeletedElementsMap(),
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    });
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    expect(hit).toBe(true);
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  });
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});
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