Files
excalidraw/dev-docs/docs/@excalidraw/excalidraw/api/utils/utils-intro.md
Ryan Di 47cbb5b6fb refactor: single source of truths with editor interface (#10178)
* refactor device to editor interface and derive styles panel

* allow host app to control form factor and ui mode

* add editor interface event listener

* put new props inside UIOptions

* refactor: move related apis into one file

* expose getFormFactor

* privatize the setting of desktop mode and fix snapshots

* refactor and fix test

* remove unimplemented code

* export getFormFactor()

* replace `getFormFactor` with `getEditorInterface`

* remove dead & useless

* comment

* fix ts

---------

Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
2025-11-03 23:34:17 +01:00

488 lines
16 KiB
Markdown

---
slug: /@excalidraw/excalidraw/api/utils
---
# Utils
These are pure Javascript functions exported from the @excalidraw/excalidraw [`@excalidraw/excalidraw`](https://npmjs.com/@excalidraw/excalidraw). If you want to export your drawings in different formats eg `png`, `svg` and more you can check out [Export Utilities](/docs/@excalidraw/excalidraw/API/utils/export). If you want to restore your drawings you can check out [Restore Utilities](/docs/@excalidraw/excalidraw/API/utils/restore).
### serializeAsJSON
Takes the scene elements and state and returns a JSON string. `Deleted` elements as well as most properties from `AppState` are removed from the resulting JSON. (see [`serializeAsJSON()`](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/data/json.ts#L42) source for details).
If you want to overwrite the `source` field in the `JSON` string, you can set `window.EXCALIDRAW_EXPORT_SOURCE` to the desired value.
**_Signature_**
<pre>
serializeAsJSON(&#123;<br/>&nbsp;
elements: <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/element/types.ts#L114">ExcalidrawElement[]</a>,<br/>&nbsp;
appState: <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L95">AppState</a>,<br/>
}): string
</pre>
**How to use**
```js
import { serializeAsJSON } from "@excalidraw/excalidraw";
```
### serializeLibraryAsJSON
Takes the `library` items and returns a `JSON` string.
If you want to overwrite the source field in the JSON string, you can set `window.EXCALIDRAW_EXPORT_SOURCE` to the desired value.
**_Signature_**
<pre>
serializeLibraryAsJSON(
libraryItems: <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L200">LibraryItems[]</a>)
</pre>
**How to use**
```js
import { serializeLibraryAsJSON } from "@excalidraw/excalidraw";
```
#### isInvisiblySmallElement
Returns `true` if element is invisibly small (e.g. width & height are zero).
**_Signature_**
<pre>
isInvisiblySmallElement(element: <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/element/types.ts#L114">ExcalidrawElement</a>): boolean
</pre>
**How to use**
```js
import { isInvisiblySmallElement } from "@excalidraw/excalidraw";
```
### loadFromBlob
This function loads the scene data from the blob (or file). If you pass `localAppState`, `localAppState` value will be preferred over the `appState` derived from `blob`. Throws if blob doesn't contain valid scene data.
**How to use**
```js
import { loadFromBlob } from "@excalidraw/excalidraw";
const scene = await loadFromBlob(file, null, null);
excalidrawAPI.updateScene(scene);
```
**Signature**
<pre>
loadFromBlob(<br/>&nbsp;
blob: <a href="https://developer.mozilla.org/en-US/docs/Web/API/Blob">Blob</a>,<br/>&nbsp;
localAppState: <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L95">AppState</a> | null,<br/>&nbsp;
localElements: <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/element/types.ts#L114">ExcalidrawElement[]</a> | null,<br/>&nbsp;
fileHandle?: FileSystemHandle | null <br/>
) => Promise&lt;<a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/data/restore.ts#L61">RestoredDataState</a>>
</pre>
### loadLibraryFromBlob
This function loads the library from the blob. Additonally takes `defaultStatus` param which sets the default status for library item if not present, defaults to `unpublished`.
**How to use **
```js
import { loadLibraryFromBlob } from "@excalidraw/excalidraw";
```
**_Signature_**
<pre>
loadLibraryFromBlob(blob: <a href="https://developer.mozilla.org/en-US/docs/Web/API/Blob">Blob</a>, defaultStatus: "published" | "unpublished")
</pre>
### loadSceneOrLibraryFromBlob
This function loads either scene or library data from the supplied blob. If the blob contains scene data, and you pass `localAppState`, `localAppState` value will be preferred over the `appState` derived from `blob`.
:::caution
Throws if blob doesn't contain valid `scene` data or `library` data.
:::
**How to use**
```js showLineNumbers
import { loadSceneOrLibraryFromBlob, MIME_TYPES } from "@excalidraw/excalidraw";
const contents = await loadSceneOrLibraryFromBlob(file, null, null);
if (contents.type === MIME_TYPES.excalidraw) {
excalidrawAPI.updateScene(contents.data);
} else if (contents.type === MIME_TYPES.excalidrawlib) {
excalidrawAPI.updateLibrary(contents.data);
}
```
**_Signature_**
<pre>
loadSceneOrLibraryFromBlob(<br/>&nbsp;
blob: <a href="https://developer.mozilla.org/en-US/docs/Web/API/Blob">Blob</a>,<br/>&nbsp;
localAppState: <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L95">AppState</a> | null,<br/>&nbsp;
localElements: <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/element/types.ts#L114">ExcalidrawElement[]</a> | null,<br/>&nbsp;
fileHandle?: FileSystemHandle | null<br/>
) => Promise&lt;&#123; type: string, data: <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/data/restore.ts#L53">RestoredDataState</a> | <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/data/types.ts#L33">ImportedLibraryState</a>}>
</pre>
### getFreeDrawSvgPath
This function returns the `free draw` svg path for the element.
**How to use**
```js
import { getFreeDrawSvgPath } from "@excalidraw/excalidraw";
```
**Signature**
<pre>
getFreeDrawSvgPath(element: <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/element/types.ts#L182">ExcalidrawFreeDrawElement</a>)
</pre>
### isLinearElement
This function returns true if the element is `linear` type (`arrow` |`line`) else returns `false`.
**How to use**
```js
import { isLinearElement } from "@excalidraw/excalidraw";
```
**Signature**
<pre>
isLinearElement(elementType?: <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/element/types.ts#L80">ExcalidrawElement</a>): boolean
</pre>
### getNonDeletedElements
This function returns an array of `deleted` elements.
**How to use**
```js
import { getNonDeletedElements } from "@excalidraw/excalidraw";
```
**Signature**
<pre>
getNonDeletedElements(elements:<a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/element/types.ts#L114"> readonly ExcalidrawElement[]</a>): as readonly <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/element/types.ts#L125">NonDeletedExcalidrawElement[]</a>
</pre>
### mergeLibraryItems
This function merges two `LibraryItems` arrays, where unique items from `otherItems` are sorted first in the returned array.
```js
import { mergeLibraryItems } from "@excalidraw/excalidraw";
```
**_Signature_**
<pre>
mergeLibraryItems(<br/>&nbsp;
localItems: <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L250">LibraryItems</a>,<br/>&nbsp;
otherItems: <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L200">LibraryItems</a><br/>
): <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L250">LibraryItems</a>
</pre>
### parseLibraryTokensFromUrl
Parses library parameters from URL if present (expects the `#addLibrary` hash key), and returns an object with the `libraryUrl` and `idToken`. Returns `null` if `#addLibrary` hash key not found.
**How to use**
```js
import { parseLibraryTokensFromUrl } from "@excalidraw/excalidraw";
```
**Signature**
```tsx
parseLibraryTokensFromUrl(): {
libraryUrl: string;
idToken: string | null;
} | null
```
### useHandleLibrary
A hook that automatically imports library from url if `#addLibrary` hash key exists on initial load, or when it changes during the editing session (e.g. when a user installs a new library), and handles initial library load if `getInitialLibraryItems` getter is supplied.
**How to use**
```js
import { useHandleLibrary } from "@excalidraw/excalidraw";
export const App = () => {
// ...
useHandleLibrary({ excalidrawAPI });
};
```
**Signature**
<pre>
useHandleLibrary(opts: &#123;<br/>&nbsp;
excalidrawAPI: <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L494">ExcalidrawAPI</a>,<br/>&nbsp;
getInitialLibraryItems?: () => <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L253">LibraryItemsSource</a><br/>
});
</pre>
In the future, we will be adding support for handling `library` persistence to `browser storage` (or elsewhere).
### getSceneVersion
This function returns the current `scene` version.
**_Signature_**
<pre>
getSceneVersion(elements: <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/element/types.ts#L114">ExcalidrawElement[]</a>)
</pre>
**How to use**
```js
import { getSceneVersion } from "@excalidraw/excalidraw";
```
### sceneCoordsToViewportCoords
This function returns equivalent `viewport` coords for the provided `scene` coords in params.
```js
import { sceneCoordsToViewportCoords } from "@excalidraw/excalidraw";
```
**_Signature_**
<pre>
sceneCoordsToViewportCoords(&#123; sceneX: number, sceneY: number },<br/>&nbsp;
appState: <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L95">AppState</a><br/>): &#123; x: number, y: number }
</pre>
### viewportCoordsToSceneCoords
This function returns equivalent `scene` coords for the provided `viewport` coords in params.
```js
import { viewportCoordsToSceneCoords } from "@excalidraw/excalidraw";
```
**_Signature_**
<pre>
viewportCoordsToSceneCoords(&#123; clientX: number, clientY: number },<br/>&nbsp;
appState: <a href="https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/types.ts#L95">AppState</a><br/>): &#123;x: number, y: number}
</pre>
### useEditorInterface
This hook can be used to check the type of device which is being used. It can only be used inside the `children` of `Excalidraw` component.
Open the `main menu` in the below example to view the footer.
```jsx live noInline
const MobileFooter = ({}) => {
const editorInterface = useEditorInterface();
if (editorInterface.formFactor === "phone") {
return (
<Footer>
<button
className="custom-footer"
style={{ marginLeft: "20px", height: "2rem" }}
onClick={() => alert("This is custom footer in mobile menu")}
>
custom footer
</button>
</Footer>
);
}
return null;
};
const App = () => (
<div style={{ height: "400px" }}>
<Excalidraw>
<MainMenu>
<MainMenu.Item> Item1 </MainMenu.Item>
<MainMenu.Item> Item 2 </MainMenu.Item>
<MobileFooter />
</MainMenu>
</Excalidraw>
</div>
);
// Need to render when code is span across multiple components
// in Live Code blocks editor
render(<App />);
```
The `device` has the following `attributes`, some grouped into `viewport` and `editor` objects, per context.
| Name | Type | Description |
| ---- | ---- | ----------- |
The `EditorInterface` object has the following properties:
| Name | Type | Description |
| --- | --- | --- | --- | --- | --- |
| `formFactor` | `'phone' | 'tablet' | 'desktop'` | Indicates the device type based on screen size |
| `desktopUIMode` | `'compact' | 'full'` | UI mode for desktop form factor |
| `userAgent.raw` | `string` | Raw user agent string |
| `userAgent.isMobileDevice` | `boolean` | True if device is mobile |
| `userAgent.platform` | `'ios' | 'android' | 'other' | 'unknown'` | Device platform |
| `isTouchScreen` | `boolean` | True if touch events are detected |
| `canFitSidebar` | `boolean` | True if sidebar can fit in the viewport |
| `isLandscape` | `boolean` | True if viewport is in landscape mode |
### i18n
To help with localization, we export the following.
| name | type |
| --- | --- |
| `defaultLang` | `string` |
| `languages` | [`Language[]`](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/i18n.ts#L15) |
| `useI18n` | [`() => { langCode, t }`](https://github.com/excalidraw/excalidraw/blob/master/packages/excalidraw/i18n.ts#L15) |
```js
import { defaultLang, languages, useI18n } from "@excalidraw/excalidraw";
```
#### defaultLang
Default language code, `en`.
#### languages
List of supported language codes. You can pass any of these to `Excalidraw`'s [`langCode` prop](/docs/@excalidraw/excalidraw/api/props/#langcode).
#### useI18n
A hook that returns the current language code and translation helper function. You can use this to translate strings in the components you render as children of `<Excalidraw>`.
```jsx live
function App() {
const { t } = useI18n();
return (
<div style={{ height: "500px" }}>
<Excalidraw>
<button
style={{ position: "absolute", zIndex: 10, height: "2rem" }}
onClick={() => window.alert(t("labels.madeWithExcalidraw"))}
>
{t("buttons.confirm")}
</button>
</Excalidraw>
</div>
);
}
```
### getCommonBounds
This util can be used to get the common bounds of the passed elements.
**_Signature_**
```ts
getCommonBounds(
elements: readonly ExcalidrawElement[]
): readonly [
minX: number,
minY: number,
maxX: number,
maxY: number,
]
```
**_How to use_**
```js
import { getCommonBounds } from "@excalidraw/excalidraw";
```
### elementsOverlappingBBox
To filter `elements` that are inside, overlap, or contain the `bounds` rectangle.
The bounds check is approximate and does not precisely follow the element's shape. You can also supply `errorMargin` which effectively makes the `bounds` larger by that amount.
This API has 3 `type`s of operation: `overlap`, `contain`, and `inside`:
- `overlap` - filters elements that are overlapping or inside bounds.
- `contain` - filters elements that are inside bounds or bounds inside elements.
- `inside` - filters elements that are inside bounds.
**_Signature_**
<pre>
elementsOverlappingBBox(<br/>&nbsp;
elements: readonly NonDeletedExcalidrawElement[];<br/>&nbsp;
bounds: <a href="https://github.com/excalidraw/excalidraw/blob/9c425224c789d083bf16e0597ce4a429b9ee008e/src/element/bounds.ts#L37-L42">Bounds</a> | ExcalidrawElement;<br/>&nbsp;
errorMargin?: number;<br/>&nbsp;
type: "overlap" | "contain" | "inside";<br/>
): NonDeletedExcalidrawElement[];
</pre>
**_How to use_**
```js
import { elementsOverlappingBBox } from "@excalidraw/excalidraw";
```
### isElementInsideBBox
Lower-level API than `elementsOverlappingBBox` to check if a single `element` is inside `bounds`. If `eitherDirection=true`, returns `true` if `element` is fully inside `bounds` rectangle, or vice versa. When `false`, it returns `true` only for the former case.
**_Signature_**
<pre>
isElementInsideBBox(<br/>&nbsp;
element: NonDeletedExcalidrawElement,<br/>&nbsp;
bounds: <a href="https://github.com/excalidraw/excalidraw/blob/9c425224c789d083bf16e0597ce4a429b9ee008e/src/element/bounds.ts#L37-L42">Bounds</a>,<br/>&nbsp;
eitherDirection = false,<br/>
): boolean
</pre>
**_How to use_**
```js
import { isElementInsideBBox } from "@excalidraw/excalidraw";
```
### elementPartiallyOverlapsWithOrContainsBBox
Checks if `element` is overlapping the `bounds` rectangle, or is fully inside.
**_Signature_**
<pre>
elementPartiallyOverlapsWithOrContainsBBox(<br/>&nbsp;
element: NonDeletedExcalidrawElement,<br/>&nbsp;
bounds: <a href="https://github.com/excalidraw/excalidraw/blob/9c425224c789d083bf16e0597ce4a429b9ee008e/src/element/bounds.ts#L37-L42">Bounds</a>,<br/>
): boolean
</pre>
**_How to use_**
```js
import { elementPartiallyOverlapsWithOrContainsBBox } from "@excalidraw/excalidraw";
```