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https://github.com/FeralInteractive/gamemode.git
synced 2025-06-06 07:37:21 +02:00
Remove the vendor config value in prep for it to be auto-detected
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d582b580b2
commit
0847d3b452
@ -87,7 +87,6 @@ struct GameModeConfig {
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long reaper_frequency;
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char apply_gpu_optimisations[CONFIG_VALUE_MAX];
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long gpu_vendor;
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long gpu_device;
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long nv_core_clock_mhz_offset;
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long nv_mem_clock_mhz_offset;
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@ -231,8 +230,6 @@ static int inih_handler(void *user, const char *section, const char *name, const
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/* GPU subsection */
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if (strcmp(name, "apply_gpu_optimisations") == 0) {
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valid = get_string_value(value, self->values.apply_gpu_optimisations);
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} else if (strcmp(name, "gpu_vendor") == 0) {
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valid = get_long_value_hex(name, value, &self->values.gpu_vendor);
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} else if (strcmp(name, "gpu_device") == 0) {
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valid = get_long_value(name, value, &self->values.gpu_device);
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} else if (strcmp(name, "nv_core_clock_mhz_offset") == 0) {
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@ -556,7 +553,6 @@ void config_get_apply_gpu_optimisations(GameModeConfig *self, char value[CONFIG_
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}
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/* Define the getters for GPU values */
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DEFINE_CONFIG_GET(gpu_vendor)
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DEFINE_CONFIG_GET(gpu_device)
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DEFINE_CONFIG_GET(nv_core_clock_mhz_offset)
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DEFINE_CONFIG_GET(nv_mem_clock_mhz_offset)
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@ -134,7 +134,6 @@ long config_get_ioprio_value(GameModeConfig *self);
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* Get various config info for gpu optimisations
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*/
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void config_get_apply_gpu_optimisations(GameModeConfig *self, char value[CONFIG_VALUE_MAX]);
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long config_get_gpu_vendor(GameModeConfig *self);
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long config_get_gpu_device(GameModeConfig *self);
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long config_get_nv_core_clock_mhz_offset(GameModeConfig *self);
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long config_get_nv_mem_clock_mhz_offset(GameModeConfig *self);
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@ -71,9 +71,11 @@ int game_mode_initialise_gpu(GameModeConfig *config, GameModeGPUInfo **info)
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memset(new_info, 0, sizeof(GameModeGPUInfo));
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/* Get the config parameters */
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new_info->vendor = config_get_gpu_vendor(config);
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new_info->device = config_get_gpu_device(config);
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/* TODO fill in GPU vendor */
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new_info->vendor = 0;
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/* verify device ID */
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if (new_info->device == -1) {
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LOG_ERROR(
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@ -86,10 +88,9 @@ int game_mode_initialise_gpu(GameModeConfig *config, GameModeGPUInfo **info)
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/* verify GPU vendor */
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if (!GPUVendorValid(new_info->vendor)) {
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LOG_ERROR(
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"Invalid gpu_vendor value (0x%04x) set in configuration, will not apply "
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"optimisations!\n",
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"Unknown vendor value (0x%04x) found, cannot apply optimisations!\n",
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(unsigned int)new_info->vendor);
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LOG_ERROR("Possible values are: 0x%04x (NVIDIA) 0x%04x (AMD) 0x%04x (Intel)\n",
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LOG_ERROR("Known values are: 0x%04x (NVIDIA) 0x%04x (AMD) 0x%04x (Intel)\n",
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Vendor_NVIDIA,
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Vendor_AMD,
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Vendor_Intel);
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@ -421,16 +421,15 @@ int run_gpu_optimisation_tests(struct GameModeConfig *config)
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/* Get current GPU values */
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GameModeGPUInfo gpuinfo;
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gpuinfo.device = config_get_gpu_device(config);
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gpuinfo.vendor = config_get_gpu_vendor(config);
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if (gpuinfo.vendor == Vendor_NVIDIA)
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gpuinfo.nv_perf_level = config_get_nv_perf_level(config);
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if (game_mode_get_gpu(&gpuinfo) != 0) {
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LOG_ERROR("Could not get current GPU info, see above!\n");
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return -1;
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}
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if (gpuinfo.vendor == Vendor_NVIDIA)
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gpuinfo.nv_perf_level = config_get_nv_perf_level(config);
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/* Store the original values */
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long original_core = gpuinfo.core;
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long original_mem = gpuinfo.mem;
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@ -43,9 +43,7 @@ inhibit_screensaver=1
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; Setting this to the keyphrase "accept-responsibility" will allow gamemode to apply GPU optimisations such as overclocks
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;apply_gpu_optimisations=0
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; You must set these to tell gamemode the Vendor of your graphics card, as well it's device number on the system (usually 0)
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; Vendor must be one of 0x10de (NVIDIA), 0x1002 (AMD) or 0x8086 (Intel)
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;gpu_vendor=0x0000
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; The device number on the system (usually 0)
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;gpu_device=0
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; Nvidia specific settings (these are Mhz offsets from the baseline, ie. 0 applies no change)
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