mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-06-26 17:31:45 +02:00
Set up for resetting niceness value
Add tests to check this feature Apply config validation in config for simplicity Note: if anything messes with the niceness (ie. it starts non-zero, or it's not the expected value during setup, we'll bail out)
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@ -548,6 +548,11 @@ long config_get_renice_value(GameModeConfig *self)
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{
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long value = 0;
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memcpy_locked_config(self, &value, &self->values.renice, sizeof(long));
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/* Validate the renice value */
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if ((value < 1 || value > 20) && value != 0) {
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LOG_ONCE(ERROR, "Configured renice value '%ld' is invalid, will not renice.\n", value);
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value = 0;
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}
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return value;
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}
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@ -54,13 +54,28 @@ POSSIBILITY OF SUCH DAMAGE.
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* This tries to change the scheduler of the client to soft realtime mode
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* available in some kernels as SCHED_ISO. It also tries to adjust the nice
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* level. If some of each fail, ignore this and log a warning.
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*
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* We don't need to store the current values because when the client exits,
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* everything will be good: Scheduling is only applied to the client and
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* its children.
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*/
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void game_mode_apply_renice(const GameModeContext *self, const pid_t client)
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#define RENICE_INVALID -128 /* Special value to store invalid value */
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int game_mode_get_renice(const pid_t client)
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{
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/* Clear errno as -1 is a regitimate return */
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errno = 0;
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int priority = getpriority(PRIO_PROCESS, (id_t)client);
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if (priority == -1 && errno) {
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LOG_ERROR("getprority(PRIO_PROCESS, %d) failed : %s\n", client, strerror(errno));
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return RENICE_INVALID;
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}
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return -priority;
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}
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/* If expected is 0 then we try to apply our renice, otherwise, we try to remove it */
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void game_mode_apply_renice(const GameModeContext *self, const pid_t client, int expected)
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{
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if (expected == RENICE_INVALID)
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/* Silently bail if fed an invalid value */
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return;
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GameModeConfig *config = game_mode_config_from_context(self);
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/*
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@ -69,18 +84,35 @@ void game_mode_apply_renice(const GameModeContext *self, const pid_t client)
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long int renice = config_get_renice_value(config);
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if (renice == 0) {
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return;
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} else if ((renice < 1) || (renice > 20)) {
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LOG_ONCE(ERROR, "Configured renice value '%ld' is invalid, will not renice.\n", renice);
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return;
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} else {
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renice = -renice;
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}
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/*
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* don't adjust priority if it was already adjusted
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*/
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if (getpriority(PRIO_PROCESS, (id_t)client) != 0) {
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LOG_ERROR("Refused to renice client [%d]: already reniced\n", client);
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/* Invert the renice value */
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renice = -renice;
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/* When expected is non-zero, we should try and remove the renice only if it doesn't match the
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* expected value */
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if (expected != 0) {
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expected = (int)renice;
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renice = 0;
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}
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/* Clear errno as -1 is a regitimate return */
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errno = 0;
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int prio = getpriority(PRIO_PROCESS, (id_t)client);
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if (prio == -1 && errno) {
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/* process has likely ended, only log an error if we were actually trying to set a non-zero
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* value */
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if (errno == ESRCH && renice != 0)
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LOG_ERROR("getpriority returned ESRCH for process %d\n", client);
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} else if (prio != expected) {
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/*
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* Don't adjust priority if it does not match the expected value
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* ie. Another process has changed it, or it began non-standard
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*/
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LOG_ERROR("Refused to renice client [%d]: prio was (%d) but we expected (%d)\n",
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client,
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prio,
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expected);
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} else if (setpriority(PRIO_PROCESS, (id_t)client, (int)renice)) {
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LOG_HINTED(ERROR,
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"Failed to renice client [%d], ignoring error condition: %s\n",
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@ -536,6 +536,49 @@ int run_gpu_optimisation_tests(struct GameModeConfig *config)
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return gpustatus;
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}
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int run_renice_tests(struct GameModeConfig *config)
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{
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/* read configuration "renice" (1..20) */
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long int renice = config_get_renice_value(config);
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if (renice == 0) {
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return 1; /* not configured */
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}
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/* Verify renice starts at 0 */
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int val = game_mode_get_renice(getpid());
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if (val != 0) {
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LOG_ERROR("Initial renice value is non-zero: %d\n", val);
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return -1;
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}
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int ret = 0;
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/* Ask for gamemode for ourselves */
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gamemode_request_start();
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/* Check renice is now requested value */
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val = game_mode_get_renice(getpid());
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if (val != renice) {
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LOG_ERROR(
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"renice value not set correctly after gamemode_request_start\nExpected: %ld, Was: %d\n",
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renice,
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val);
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ret = -1;
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}
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/* End gamemode for ourselves */
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gamemode_request_end();
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/* Check renice is returned to correct value */
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val = game_mode_get_renice(getpid());
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if (val != 0) {
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LOG_ERROR("renice value non-zero after gamemode_request_end\nExpected: 0, Was: %d\n", val);
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ret = -1;
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}
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return ret;
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}
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/**
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* game_mode_run_feature_tests runs a set of tests for each current feature (based on the current
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* config) returns 0 for success, -1 for failure
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@ -598,6 +641,21 @@ static int game_mode_run_feature_tests(struct GameModeConfig *config)
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/* TODO: Unknown if this is testable, org.freedesktop.ScreenSaver has no query method */
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/* Was the process reniced? */
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{
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LOG_MSG("::: Verifying renice\n");
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int renicestatus = run_renice_tests(config);
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if (renicestatus == 1)
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LOG_MSG("::: Passed (no renice configured)\n");
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else if (renicestatus == 0)
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LOG_MSG("::: Passed\n");
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else {
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LOG_MSG("::: Failed!\n");
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// Renice should be expected to work, if set
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status = 1;
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}
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}
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/* Was the scheduling applied? */
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/* Were io priorities changed? */
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/* Note: These don't get cleared up on un-register, so will have already been applied */
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@ -71,6 +71,8 @@ struct GameModeContext {
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struct GameModeGPUInfo *stored_gpu; /**<Stored GPU info for the current GPU */
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struct GameModeGPUInfo *target_gpu; /**<Target GPU info for the current GPU */
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int initial_renice; /**<Initial renice value */
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/* Reaper control */
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struct {
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pthread_t thread;
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@ -412,8 +414,11 @@ int game_mode_context_register(GameModeContext *self, pid_t client, pid_t reques
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game_mode_context_enter(self);
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}
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/* Store current renice and apply */
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self->initial_renice = game_mode_get_renice(client);
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game_mode_apply_renice(self, client, 0 /* expect zero value to start with */);
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/* Apply scheduler policies */
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game_mode_apply_renice(self, client);
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game_mode_apply_scheduling(self, client);
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/* Apply io priorities */
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@ -135,7 +135,8 @@ int game_mode_close_proc(const procfd_t procfd);
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* Provides internal API functions specific to adjusting process
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* scheduling.
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*/
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void game_mode_apply_renice(const GameModeContext *self, const pid_t client);
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int game_mode_get_renice(const pid_t client);
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void game_mode_apply_renice(const GameModeContext *self, const pid_t client, int expected);
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void game_mode_apply_scheduling(const GameModeContext *self, const pid_t client);
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/** gamemode-wine.c
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