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https://github.com/FeralInteractive/gamemode.git
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Talk to the portal when running inside a flatpak
When we detect that we are running inside a flatpak, talk to the flatpak portal D-Bus service instead of the session daemon. This is necessary because flatpak uses pid namespace isolation (see man pid_namespaces(7)) and thus the pid needs to be translated from the flatpak pid namespace to the host namespace. This translation is happening inside the GameMode xdg-desktop-portal.
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@ -36,6 +36,8 @@ POSSIBILITY OF SUCH DAMAGE.
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <systemd/sd-bus.h>
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#include <unistd.h>
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@ -44,9 +46,24 @@ POSSIBILITY OF SUCH DAMAGE.
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#define DAEMON_DBUS_PATH "/com/feralinteractive/GameMode"
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#define DAEMON_DBUS_IFACE "com.feralinteractive.GameMode"
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#define PORTAL_DBUS_NAME "org.freedesktop.portal.Desktop"
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#define PORTAL_DBUS_PATH "/org/freedesktop/portal/desktop"
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#define PORTAL_DBUS_IFACE "org.freedesktop.portal.GameMode"
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// Storage for error strings
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static char error_string[512] = { 0 };
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// Helper to check if we are running inside a flatpak
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static int in_flatpak(void)
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{
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struct stat sb;
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int r;
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r = lstat("/.flatpak-info", &sb);
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return r == 0 && sb.st_size > 0;
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}
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// Simple requestor function for a gamemode
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static int gamemode_request(const char *function, int arg)
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{
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@ -65,11 +82,18 @@ static int gamemode_request(const char *function, int arg)
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"Could not connect to bus: %s",
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strerror(-ret));
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} else {
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int native = !in_flatpak();
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// If we are inside a flatpak we need to talk to the portal instead
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const char *dest = native ? DAEMON_DBUS_NAME : PORTAL_DBUS_NAME;
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const char *path = native ? DAEMON_DBUS_PATH : PORTAL_DBUS_PATH;
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const char *iface = native ? DAEMON_DBUS_IFACE : PORTAL_DBUS_IFACE;
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// Attempt to send the requested function
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ret = sd_bus_call_method(bus,
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DAEMON_DBUS_NAME,
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DAEMON_DBUS_PATH,
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DAEMON_DBUS_IFACE,
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dest,
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path,
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iface,
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function,
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&err,
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&msg,
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@ -79,11 +103,12 @@ static int gamemode_request(const char *function, int arg)
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if (ret < 0) {
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snprintf(error_string,
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sizeof(error_string),
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"Could not call method %s on com.feralinteractive.GameMode\n"
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"Could not call method %s on %s\n"
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"\t%s\n"
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"\t%s\n"
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"\t%s\n",
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function,
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dest,
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err.name,
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err.message,
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strerror(-ret));
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