mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-06-26 17:31:45 +02:00
Refactor the process test function
Make it simply take a functor to the per tid get method
This commit is contained in:
@ -568,21 +568,14 @@ static void *fake_thread_wait(void *arg)
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return NULL;
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}
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/**
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* Function to test a thread for specific attributes
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* Arguments are:
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* expected value
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* the thread id
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*/
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typedef int (*testfunc)(int, pid_t);
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/* Runs a process tree in a child and tests each thread */
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static pid_t run_process_tree(int innactive, int active, testfunc func)
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static pid_t run_tests_on_process_tree(int innactive, int active, int (*func)(pid_t))
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{
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/* Create a fake game-like multithreaded fork */
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pid_t child = fork();
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if (child == 0) {
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/* Some stetup */
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bool fail = false;
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const unsigned int numthreads = 3;
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pthread_barrier_t barrier;
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pthread_barrier_init(&barrier, NULL, numthreads + 1);
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@ -606,14 +599,13 @@ static pid_t run_process_tree(int innactive, int active, testfunc func)
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pthread_barrier_wait(&barrier);
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/* Test each spawned thread */
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int ret = 0;
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for (unsigned int i = 0; i < numthreads; i++)
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ret ^= func(active, info[i].this);
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fail |= (active != func(info[i].this));
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if (ret != 0) {
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if (fail) {
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LOG_ERROR("Initial values for new threads were incorrect!\n");
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gamemode_request_end();
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exit(ret);
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exit(-1);
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}
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/* Request gamemode end */
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@ -621,10 +613,10 @@ static pid_t run_process_tree(int innactive, int active, testfunc func)
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/* Test each spawned thread */
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for (unsigned int i = 0; i < numthreads; i++)
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ret ^= func(innactive, info[i].this);
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if (ret != 0) {
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fail |= (innactive != func(info[i].this));
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if (fail) {
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LOG_ERROR("values for threads were not reset after gamemode_request_end!\n");
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exit(ret);
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exit(-1);
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}
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/* Request gamemode again - this time after threads were created */
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@ -632,10 +624,10 @@ static pid_t run_process_tree(int innactive, int active, testfunc func)
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/* Test each spawned thread */
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for (unsigned int i = 0; i < numthreads; i++)
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ret ^= func(active, info[i].this);
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if (ret != 0) {
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fail |= (active != func(info[i].this));
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if (fail) {
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LOG_ERROR("values for threads were not set correctly!\n");
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exit(ret);
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exit(-1);
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}
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/* Request gamemode end */
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@ -643,10 +635,10 @@ static pid_t run_process_tree(int innactive, int active, testfunc func)
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/* Test each spawned thread */
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for (unsigned int i = 0; i < numthreads; i++)
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ret ^= func(innactive, info[i].this);
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if (ret != 0) {
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fail |= (innactive != func(info[i].this));
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if (fail) {
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LOG_ERROR("values for threads were not reset after gamemode_request_end!\n");
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exit(ret);
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exit(-1);
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}
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/* Tell the threads to continue */
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@ -654,6 +646,7 @@ static pid_t run_process_tree(int innactive, int active, testfunc func)
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/* Wait for threads to join */
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/* TODO: Error check */
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int ret = 0;
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for (unsigned int i = 0; i < numthreads; i++)
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ret &= pthread_join(threads[i], NULL);
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@ -677,19 +670,6 @@ static pid_t run_process_tree(int innactive, int active, testfunc func)
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return status;
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}
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int test_renice(int expected, pid_t this)
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{
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int val = game_mode_get_renice(this);
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if (val != expected) {
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LOG_ERROR("nice value was incorrect for thread %d!\nExpected: %d, Was: %d\n",
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this,
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expected,
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val);
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return -1;
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}
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return 0;
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}
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int run_renice_tests(struct GameModeConfig *config)
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{
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/* read configuration "renice" (1..20) */
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@ -731,7 +711,7 @@ int run_renice_tests(struct GameModeConfig *config)
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}
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/* Check multiprocess nice works as well */
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val = run_process_tree(0, (int)renice, test_renice);
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val = run_tests_on_process_tree(0, (int)renice, game_mode_get_renice);
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if (val != 0) {
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LOG_ERROR("Multithreaded renice tests failed!\n");
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ret = -1;
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@ -740,19 +720,6 @@ int run_renice_tests(struct GameModeConfig *config)
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return ret;
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}
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int test_ioprio(int expected, pid_t this)
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{
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int val = game_mode_get_ioprio(this);
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if (val != expected) {
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LOG_ERROR("ioprio value was incorrect for thread %d!\nExpected: %d, Was: %d\n",
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this,
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expected,
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val);
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return -1;
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}
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return 0;
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}
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int run_ioprio_tests(struct GameModeConfig *config)
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{
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/* read configuration "ioprio" */
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@ -798,7 +765,7 @@ int run_ioprio_tests(struct GameModeConfig *config)
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}
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/* Check multiprocess nice works as well */
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val = run_process_tree(IOPRIO_DEFAULT, (int)ioprio, test_ioprio);
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val = run_tests_on_process_tree(IOPRIO_DEFAULT, (int)ioprio, game_mode_get_ioprio);
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if (val != 0) {
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LOG_ERROR("Multithreaded ioprio tests failed!\n");
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ret = -1;
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