mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-08-06 13:18:31 +02:00
Implement supervisor features using new config variables
This allows direct control over who can make requests on behalf of other processes require_supervisor can also be used to allow a supervisor to take direct control of gamemode on the system (perhaps a GUI, or game launcher)
This commit is contained in:
@@ -94,6 +94,10 @@ struct GameModeConfig {
|
||||
long nv_perf_level;
|
||||
long amd_core_clock_percentage;
|
||||
long amd_mem_clock_percentage;
|
||||
|
||||
long require_supervisor;
|
||||
char supervisor_whitelist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
|
||||
char supervisor_blacklist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
|
||||
} values;
|
||||
};
|
||||
|
||||
@@ -261,6 +265,15 @@ static int inih_handler(void *user, const char *section, const char *name, const
|
||||
} else if (strcmp(name, "amd_mem_clock_percentage") == 0) {
|
||||
valid = get_long_value(name, value, &self->values.amd_mem_clock_percentage);
|
||||
}
|
||||
} else if (strcmp(section, "supervisor") == 0) {
|
||||
/* Supervisor subsection */
|
||||
if (strcmp(name, "supervisor_whitelist") == 0) {
|
||||
valid = append_value_to_list(name, value, self->values.supervisor_whitelist);
|
||||
} else if (strcmp(name, "supervisor_blacklist") == 0) {
|
||||
valid = append_value_to_list(name, value, self->values.supervisor_blacklist);
|
||||
} else if (strcmp(name, "require_supervisor") == 0) {
|
||||
valid = get_long_value(name, value, &self->values.require_supervisor);
|
||||
}
|
||||
} else if (strcmp(section, "custom") == 0) {
|
||||
/* Custom subsection */
|
||||
if (strcmp(name, "start") == 0) {
|
||||
@@ -568,3 +581,51 @@ DEFINE_CONFIG_GET(nv_mem_clock_mhz_offset)
|
||||
DEFINE_CONFIG_GET(nv_perf_level)
|
||||
DEFINE_CONFIG_GET(amd_core_clock_percentage)
|
||||
DEFINE_CONFIG_GET(amd_mem_clock_percentage)
|
||||
|
||||
/*
|
||||
char supervisor_whitelist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
|
||||
char supervisor_blacklist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
|
||||
*/
|
||||
DEFINE_CONFIG_GET(require_supervisor)
|
||||
|
||||
/*
|
||||
* Checks if the supervisor is whitelisted
|
||||
*/
|
||||
bool config_get_supervisor_whitelisted(GameModeConfig *self, const char *supervisor)
|
||||
{
|
||||
/* Take the read lock for the internal data */
|
||||
pthread_rwlock_rdlock(&self->rwlock);
|
||||
|
||||
/* If the whitelist is empty then everything passes */
|
||||
bool found = true;
|
||||
if (self->values.supervisor_whitelist[0][0]) {
|
||||
/*
|
||||
* Check if the value is found in our whitelist
|
||||
* Currently is a simple strstr check, but could be modified for wildcards etc.
|
||||
*/
|
||||
found = config_string_list_contains(supervisor, self->values.supervisor_whitelist);
|
||||
}
|
||||
|
||||
/* release the lock */
|
||||
pthread_rwlock_unlock(&self->rwlock);
|
||||
return found;
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks if the supervisor is blacklisted
|
||||
*/
|
||||
bool config_get_supervisor_blacklisted(GameModeConfig *self, const char *supervisor)
|
||||
{
|
||||
/* Take the read lock for the internal data */
|
||||
pthread_rwlock_rdlock(&self->rwlock);
|
||||
|
||||
/*
|
||||
* Check if the value is found in our whitelist
|
||||
* Currently is a simple strstr check, but could be modified for wildcards etc.
|
||||
*/
|
||||
bool found = config_string_list_contains(supervisor, self->values.supervisor_blacklist);
|
||||
|
||||
/* release the lock */
|
||||
pthread_rwlock_unlock(&self->rwlock);
|
||||
return found;
|
||||
}
|
||||
|
Reference in New Issue
Block a user