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https://github.com/FeralInteractive/gamemode.git
synced 2025-06-26 17:31:45 +02:00
Refactor to use single internal functions for register, unregister and query
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@ -67,17 +67,23 @@ void game_mode_context_destroy(GameModeContext *self);
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* Register a new game client with the context
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*
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* @param pid Process ID for the remote client
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* @returns True if the new client could be registered
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* @param requester Process ID for the remote requestor
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* @returns 0 if the request was accepted and the client could be registered
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* -1 if the request was accepted but the client could not be registered
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* -2 if the request was rejected
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*/
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bool game_mode_context_register(GameModeContext *self, pid_t pid);
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int game_mode_context_register(GameModeContext *self, pid_t pid, pid_t requester);
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/**
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* Unregister an existing remote game client from the context
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*
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* @param pid Process ID for the remote client
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* @returns True if the client was removed, and existed.
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* @param requester Process ID for the remote requestor
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* @returns 0 if the request was accepted and the client existed
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* -1 if the request was accepted but the client did not exist
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* -2 if the request was rejected
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*/
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bool game_mode_context_unregister(GameModeContext *self, pid_t pid);
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int game_mode_context_unregister(GameModeContext *self, pid_t pid, pid_t requester);
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/**
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* Query the current status of gamemode
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@ -86,41 +92,9 @@ bool game_mode_context_unregister(GameModeContext *self, pid_t pid);
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* @returns Positive if gamemode is active
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* 1 if gamemode is active but the client is not registered
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* 2 if gamemode is active and the client is registered
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* -2 if this requester was rejected
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*/
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int game_mode_context_query_status(GameModeContext *self, pid_t pid);
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/**
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* Register a new game client with the context on behalf of another process
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*
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* @param callerpid Process ID for the remote client making the request
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* @param gamepid Process ID for the process to be registered
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* @returns 0 if the request was accepted and the client could be registered
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* -1 if the request was accepted but the client could not be registered
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* -2 if the request was rejected
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*/
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int game_mode_context_register_by_pid(GameModeContext *self, pid_t callerpid, pid_t gamepid);
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/**
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* Unregister an existing remote game client from the context on behalf of another process
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*
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* @param callerpid Process ID for the remote client making the request
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* @param gamepid Process ID for the process to be registered
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* @returns 0 if the request was accepted and the client existed
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* -1 if the request was accepted but the client did not exist
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* -2 if the request was rejected
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*/
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int game_mode_context_unregister_by_pid(GameModeContext *self, pid_t callerpid, pid_t gamepid);
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/**
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* Query the current status of gamemode for another process
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*
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* @param pid Process ID for the remote client
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* @returns Positive if gamemode is active
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* 1 if gamemode is active but the client is not registered
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* 2 if gamemode is active and the client is registered
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* -2 if this supervisor was rejected
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*/
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int game_mode_context_query_status_by_pid(GameModeContext *self, pid_t callerpid, pid_t gamepid);
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int game_mode_context_query_status(GameModeContext *self, pid_t pid, pid_t requester);
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/**
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* Query the config of a gamemode context
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