From 2027e981e6fbbec79203c1f6b8134f4fb03929c0 Mon Sep 17 00:00:00 2001 From: Christian Kellner Date: Mon, 1 Jul 2019 17:45:22 +0200 Subject: [PATCH] daemon: expose GameModeClient as opaque struct First step to making GameModeClient useful outside of gamemode- context.c. --- daemon/gamemode-context.c | 4 ++-- daemon/gamemode.h | 1 + 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/daemon/gamemode-context.c b/daemon/gamemode-context.c index 3671b6c..c401632 100644 --- a/daemon/gamemode-context.c +++ b/daemon/gamemode-context.c @@ -51,11 +51,11 @@ POSSIBILITY OF SUCH DAMAGE. * The GameModeClient encapsulates the remote connection, providing a list * form to contain the pid and credentials. */ -typedef struct GameModeClient { +struct GameModeClient { pid_t pid; /**< Process ID */ struct GameModeClient *next; /**