mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-06-06 23:57:22 +02:00
Update logging to reflect thread, client relationship
This commit is contained in:
parent
bf2b057915
commit
38e48a2d8e
@ -142,7 +142,8 @@ void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client, int
|
||||
snprintf(tasks, sizeof(tasks), "/proc/%d/task", client);
|
||||
DIR *client_task_dir = opendir(tasks);
|
||||
if (client_task_dir == NULL) {
|
||||
LOG_ERROR("Could not inspect tasks for client %d! Skipping ioprio optimisation.\n", client);
|
||||
LOG_ERROR("Could not inspect tasks for client [%d]! Skipping ioprio optimisation.\n",
|
||||
client);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -164,7 +165,8 @@ void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client, int
|
||||
*/
|
||||
} else if (current != expected) {
|
||||
/* Don't try and adjust the ioprio value if the value we got doesn't match default */
|
||||
LOG_ERROR("Refused to set ioprio on client [%d]: prio was (%d) but we expected (%d)\n",
|
||||
LOG_ERROR("Skipping ioprio on client [%d,%d]: ioprio was (%d) but we expected (%d)\n",
|
||||
client,
|
||||
tid,
|
||||
current,
|
||||
expected);
|
||||
@ -176,8 +178,10 @@ void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client, int
|
||||
int p = ioprio;
|
||||
ioprio = IOPRIO_PRIO_VALUE(IOPRIO_CLASS_BE, ioprio);
|
||||
if (ioprio_set(IOPRIO_WHO_PROCESS, tid, ioprio) != 0) {
|
||||
/* This could simply mean the thread is gone now, as above */
|
||||
LOG_ERROR(
|
||||
"Setting client [%d] IO priority to (%d) failed with error %d, ignoring\n",
|
||||
"Setting client [%d,%d] IO priority to (%d) failed with error %d, ignoring.\n",
|
||||
client,
|
||||
tid,
|
||||
p,
|
||||
errno);
|
||||
|
Loading…
x
Reference in New Issue
Block a user