mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-06-06 23:57:22 +02:00
Merge pull request #79 from kakra/identify-wine-exe
Identify original wine exe by PID
This commit is contained in:
commit
3c0bc9ef5c
@ -144,7 +144,7 @@ void game_mode_context_loop(GameModeContext *context)
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ret = sd_bus_open_user(&bus);
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if (ret < 0) {
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FATAL_ERROR("Failed to connect to the bus: %s", strerror(-ret));
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FATAL_ERROR("Failed to connect to the bus: %s\n", strerror(-ret));
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}
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/* Create the object to allow connections */
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@ -156,13 +156,13 @@ void game_mode_context_loop(GameModeContext *context)
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context);
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if (ret < 0) {
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FATAL_ERROR("Failed to install GameMode object: %s", strerror(-ret));
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FATAL_ERROR("Failed to install GameMode object: %s\n", strerror(-ret));
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}
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/* Request our name */
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ret = sd_bus_request_name(bus, "com.feralinteractive.GameMode", 0);
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if (ret < 0) {
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FATAL_ERROR("Failed to acquire service name: %s", strerror(-ret));
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FATAL_ERROR("Failed to acquire service name: %s\n", strerror(-ret));
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}
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LOG_MSG("Successfully initialised bus with name [%s]...\n", "com.feralinteractive.GameMode");
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@ -172,7 +172,7 @@ void game_mode_context_loop(GameModeContext *context)
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for (;;) {
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ret = sd_bus_process(bus, NULL);
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if (ret < 0) {
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FATAL_ERROR("Failure when processing the bus: %s", strerror(-ret));
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FATAL_ERROR("Failure when processing the bus: %s\n", strerror(-ret));
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}
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/* We're done processing */
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@ -183,7 +183,7 @@ void game_mode_context_loop(GameModeContext *context)
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/* Wait for more */
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ret = sd_bus_wait(bus, (uint64_t)-1);
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if (ret < 0 && -ret != EINTR) {
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FATAL_ERROR("Failure when waiting on bus: %s", strerror(-ret));
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FATAL_ERROR("Failure when waiting on bus: %s\n", strerror(-ret));
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}
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}
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}
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@ -38,16 +38,21 @@ POSSIBILITY OF SUCH DAMAGE.
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#include "ioprio.h"
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#include "logging.h"
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#include <ctype.h>
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#include <fcntl.h>
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#include <linux/limits.h>
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#include <linux/sched.h>
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#include <pthread.h>
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#include <pwd.h>
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#include <sched.h>
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#include <signal.h>
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#include <stdatomic.h>
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#include <stdio.h>
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#include <string.h>
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#include <sys/param.h>
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#include <sys/resource.h>
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#include <sys/sysinfo.h>
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#include <sys/types.h>
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#include <systemd/sd-daemon.h>
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/* SCHED_ISO may not be defined as it is a reserved value not yet
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@ -65,6 +70,27 @@ POSSIBILITY OF SUCH DAMAGE.
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*/
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#define CLAMP(lbound, ubound, value) MIN(MIN(lbound, ubound), MAX(MAX(lbound, ubound), value))
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/* Little helper to safely print into a buffer, returns a pointer into the buffer
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*/
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#define buffered_snprintf(b, s, ...) \
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(snprintf(b, sizeof(b), s, __VA_ARGS__) < (ssize_t)sizeof(b) ? b : NULL)
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/* Little helper to safely print into a buffer, returns a newly allocated string
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*/
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#define safe_snprintf(b, s, ...) \
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(snprintf(b, sizeof(b), s, __VA_ARGS__) < (ssize_t)sizeof(b) ? strndup(b, sizeof(b)) : NULL)
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/**
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* Helper function: Test, if haystack ends with needle.
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*/
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static inline const char *strtail(const char *haystack, const char *needle)
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{
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char *pos = strstr(haystack, needle);
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if (pos && (strlen(pos) == strlen(needle)))
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return pos;
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return NULL;
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}
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/**
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* The GameModeClient encapsulates the remote connection, providing a list
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* form to contain the pid and credentials.
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@ -103,9 +129,9 @@ static GameModeContext instance = { 0 };
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*/
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static volatile bool had_context_init = false;
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static GameModeClient *game_mode_client_new(pid_t pid);
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static GameModeClient *game_mode_client_new(pid_t pid, char *exe);
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static void game_mode_client_free(GameModeClient *client);
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static bool game_mode_context_has_client(GameModeContext *self, pid_t client);
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static const GameModeClient *game_mode_context_has_client(GameModeContext *self, pid_t client);
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static int game_mode_context_num_clients(GameModeContext *self);
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static void *game_mode_context_reaper(void *userdata);
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static void game_mode_context_enter(GameModeContext *self);
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@ -407,21 +433,24 @@ static void game_mode_context_auto_expire(GameModeContext *self)
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pthread_rwlock_unlock(&self->rwlock);
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break;
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}
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if (game_mode_context_num_clients(self) == 0)
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LOG_MSG("Properly cleaned up all expired games.\n");
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}
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}
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/**
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* Determine if the client is already known to the context
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*/
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static bool game_mode_context_has_client(GameModeContext *self, pid_t client)
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static const GameModeClient *game_mode_context_has_client(GameModeContext *self, pid_t client)
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{
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bool found = false;
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const GameModeClient *found = NULL;
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pthread_rwlock_rdlock(&self->rwlock);
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/* Walk all clients and find a matching pid */
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for (GameModeClient *cl = self->client; cl; cl = cl->next) {
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if (cl->pid == client) {
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found = true;
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found = cl;
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break;
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}
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}
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@ -442,6 +471,7 @@ bool game_mode_context_register(GameModeContext *self, pid_t client)
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{
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/* Construct a new client if we can */
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GameModeClient *cl = NULL;
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char *executable = NULL;
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/* Cap the total number of active clients */
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if (game_mode_context_num_clients(self) + 1 > MAX_GAMES) {
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@ -449,27 +479,48 @@ bool game_mode_context_register(GameModeContext *self, pid_t client)
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return false;
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}
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cl = game_mode_client_new(client);
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if (!cl) {
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fputs("OOM\n", stderr);
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return false;
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}
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cl->executable = game_mode_context_find_exe(client);
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errno = 0;
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if (game_mode_context_has_client(self, client)) {
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LOG_ERROR("Addition requested for already known process [%d]\n", client);
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/* Check the PID first to spare a potentially expensive lookup for the exe */
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pthread_rwlock_rdlock(&self->rwlock); // ensure our pointer is sane
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const GameModeClient *existing = game_mode_context_has_client(self, client);
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if (existing) {
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static int once = 0;
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const char *additional_message =
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(once++
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? ""
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: " -- This may happen due to using exec or shell wrappers. You may want to\n"
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" -- blacklist this client so GameMode can see its final name here.\n");
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LOG_ERROR("Addition requested for already known client %d [%s].\n%s",
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existing->pid,
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existing->executable,
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additional_message);
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pthread_rwlock_unlock(&self->rwlock);
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goto error_cleanup;
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}
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pthread_rwlock_unlock(&self->rwlock);
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/* Lookup the executable first */
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executable = game_mode_context_find_exe(client);
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if (!executable)
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goto error_cleanup;
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/* Check our blacklist and whitelist */
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if (!config_get_client_whitelisted(self->config, cl->executable)) {
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LOG_MSG("Client [%s] was rejected (not in whitelist)\n", cl->executable);
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if (!config_get_client_whitelisted(self->config, executable)) {
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LOG_MSG("Client [%s] was rejected (not in whitelist)\n", executable);
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goto error_cleanup;
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} else if (config_get_client_blacklisted(self->config, cl->executable)) {
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LOG_MSG("Client [%s] was rejected (in blacklist)\n", cl->executable);
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} else if (config_get_client_blacklisted(self->config, executable)) {
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LOG_MSG("Client [%s] was rejected (in blacklist)\n", executable);
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goto error_cleanup;
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}
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/* From now on we depend on the client, initialize it */
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cl = game_mode_client_new(client, executable);
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if (cl)
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executable = NULL; // ownership has been delegated
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else
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goto error_cleanup;
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/* Begin a write lock now to insert our new client at list start */
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pthread_rwlock_wrlock(&self->rwlock);
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@ -492,7 +543,11 @@ bool game_mode_context_register(GameModeContext *self, pid_t client)
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game_mode_apply_ioprio(self, client);
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return true;
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error_cleanup:
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if (errno != 0)
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LOG_ERROR("Failed to register client [%d]: %s\n", client, strerror(errno));
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free(executable);
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game_mode_client_free(cl);
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return false;
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}
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@ -529,7 +584,15 @@ bool game_mode_context_unregister(GameModeContext *self, pid_t client)
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pthread_rwlock_unlock(&self->rwlock);
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if (!found) {
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LOG_ERROR("Removal requested for unknown process [%d]\n", client);
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static int once = 0;
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const char *additional_message =
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(once++
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? ""
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: " -- The parent process probably forked and tries to unregister from the\n"
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" -- wrong process now. We cannot work around this. This message will\n"
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" -- likely be paired with a nearby 'Removing expired game' which means we\n"
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" -- cleaned up properly (we will log this event).\n");
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LOG_ERROR("Removal requested for unknown process [%d].\n%s", client, additional_message);
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return false;
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}
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@ -580,9 +643,10 @@ int game_mode_context_query_status(GameModeContext *self, pid_t client)
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*
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* This is deliberately OOM safe
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*/
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static GameModeClient *game_mode_client_new(pid_t pid)
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static GameModeClient *game_mode_client_new(pid_t pid, char *executable)
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{
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GameModeClient c = {
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.executable = executable,
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.next = NULL,
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.pid = pid,
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};
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@ -652,19 +716,220 @@ GameModeContext *game_mode_context_instance()
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return &instance;
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}
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/**
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* Lookup the process environment for a specific variable or return NULL.
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* Requires an open directory FD from /proc/PID.
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*/
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static char *game_mode_lookup_proc_env(int proc_fd, const char *var)
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{
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char *environ = NULL;
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int fd = openat(proc_fd, "environ", O_RDONLY | O_CLOEXEC);
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if (fd != -1) {
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FILE *stream = fdopen(fd, "r");
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if (stream) {
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/* Read every \0 terminated line from the environment */
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char *line = NULL;
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size_t len = 0;
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size_t pos = strlen(var) + 1;
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while (!environ && (getdelim(&line, &len, 0, stream) != -1)) {
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/* Find a match including the "=" suffix */
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if ((len > pos) && (strncmp(line, var, strlen(var)) == 0) && (line[pos - 1] == '='))
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environ = strndup(line + pos, len - pos);
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}
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free(line);
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fclose(stream);
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} else
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close(fd);
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}
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/* If found variable is empty, skip it */
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if (environ && !strlen(environ)) {
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free(environ);
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environ = NULL;
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}
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return environ;
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}
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/**
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* Lookup the home directory of the user in a safe way.
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*/
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static char *game_mode_lookup_user_home(void)
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{
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/* Try loading env HOME first */
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const char *home = secure_getenv("HOME");
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if (!home) {
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||||
/* If HOME is not defined (or out of context), fall back to passwd */
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struct passwd *pw = getpwuid(getuid());
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||||
if (!pw)
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||||
return NULL;
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||||
home = pw->pw_dir;
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||||
}
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||||
/* Try to allocate into our heap */
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||||
return home ? strdup(home) : NULL;
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||||
}
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||||
|
||||
/**
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||||
* Attempt to resolve the exe for wine-preloader.
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||||
* This function is used if game_mode_context_find_exe() identified the
|
||||
* process as wine-preloader. Returns NULL when resolve fails.
|
||||
*/
|
||||
static char *game_mode_resolve_wine_preloader(pid_t pid)
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||||
{
|
||||
char buffer[PATH_MAX];
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||||
char *proc_path = NULL, *wine_exe = NULL, *wineprefix = NULL;
|
||||
int proc_fd = -1;
|
||||
|
||||
/* We could use the buffered_snprintf() helper here but it may potentially
|
||||
* overwrite proc_path when the buffer is re-used later and usage of
|
||||
* proc_path has not been discarded yet (i.e., it's used in the fail path).
|
||||
* Let's not introduce this non-obvious pitfall.
|
||||
*/
|
||||
if (!(proc_path = safe_snprintf(buffer, "/proc/%d", pid)))
|
||||
goto fail;
|
||||
|
||||
/* Open the directory, we are potentially reading multiple files from it */
|
||||
if (-1 == (proc_fd = open(proc_path, O_RDONLY | O_CLOEXEC)))
|
||||
goto fail_proc;
|
||||
|
||||
/* Open the command line */
|
||||
int fd = openat(proc_fd, "cmdline", O_RDONLY | O_CLOEXEC);
|
||||
if (fd != -1) {
|
||||
FILE *stream = fdopen(fd, "r");
|
||||
if (stream) {
|
||||
char *argv = NULL;
|
||||
size_t args = 0;
|
||||
int argc = 0;
|
||||
while (!wine_exe && (argc++ < 2) && (getdelim(&argv, &args, 0, stream) != -1)) {
|
||||
/* If we see the wine loader here, we have to use the next argument */
|
||||
if (strtail(argv, "/wine") || strtail(argv, "/wine64"))
|
||||
continue;
|
||||
free(wine_exe); // just in case
|
||||
/* Check presence of the drive letter, we assume that below */
|
||||
wine_exe = args > 2 && argv[1] == ':' ? strndup(argv, args) : NULL;
|
||||
}
|
||||
free(argv);
|
||||
fclose(stream);
|
||||
} else
|
||||
close(fd);
|
||||
}
|
||||
|
||||
/* Did we get wine exe from cmdline? */
|
||||
if (wine_exe)
|
||||
LOG_MSG("Detected wine exe for client %d [%s].\n", pid, wine_exe);
|
||||
else
|
||||
goto fail_cmdline;
|
||||
|
||||
/* Open the process environment and find the WINEPREFIX */
|
||||
errno = 0;
|
||||
if (!(wineprefix = game_mode_lookup_proc_env(proc_fd, "WINEPREFIX"))) {
|
||||
/* Lookup user home instead only if there was no error */
|
||||
char *home = NULL;
|
||||
if (errno == 0)
|
||||
home = game_mode_lookup_user_home();
|
||||
|
||||
/* Append "/.wine" if we found the user home */
|
||||
if (home)
|
||||
wineprefix = safe_snprintf(buffer, "%s/.wine", home);
|
||||
|
||||
/* Cleanup and check result */
|
||||
free(home);
|
||||
if (!wineprefix)
|
||||
goto fail_env;
|
||||
}
|
||||
|
||||
/* Wine prefix was detected, log this for diagnostics */
|
||||
LOG_MSG("Detected wine prefix for client %d: '%s'\n", pid, wineprefix);
|
||||
|
||||
/* Convert Windows to Unix path separators */
|
||||
char *ix = wine_exe;
|
||||
while (ix != NULL)
|
||||
(ix = strchr(ix, '\\')) && (*ix++ = '/');
|
||||
|
||||
/* Convert the drive letter to lcase because wine handles it this way in the prefix */
|
||||
wine_exe[0] = (char)tolower(wine_exe[0]);
|
||||
|
||||
/* Convert relative wine exe path to full unix path */
|
||||
char *wine_path = buffered_snprintf(buffer, "%s/dosdevices/%s", wineprefix, wine_exe);
|
||||
free(wine_exe);
|
||||
wine_exe = wine_path ? realpath(wine_path, NULL) : NULL;
|
||||
|
||||
/* Fine? Successo? Fortuna! */
|
||||
if (wine_exe)
|
||||
LOG_MSG("Successfully mapped wine client %d [%s].\n", pid, wine_exe);
|
||||
else
|
||||
goto fail;
|
||||
|
||||
error_cleanup:
|
||||
close(proc_fd);
|
||||
free(wineprefix);
|
||||
free(proc_path);
|
||||
return wine_exe;
|
||||
|
||||
fail:
|
||||
LOG_ERROR("Unable to find wine executable for client %d: %s\n", pid, strerror(errno));
|
||||
goto error_cleanup;
|
||||
|
||||
fail_cmdline:
|
||||
LOG_ERROR("Wine loader has no accepted cmdline for client %d yet, deferring.\n", pid);
|
||||
goto error_cleanup;
|
||||
|
||||
fail_env:
|
||||
LOG_ERROR("Failed to access process environment in '%s': %s\n", proc_path, strerror(errno));
|
||||
goto error_cleanup;
|
||||
|
||||
fail_proc:
|
||||
LOG_ERROR("Failed to access process data in '%s': %s\n", proc_path, strerror(errno));
|
||||
goto error_cleanup;
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to locate the exe for the process.
|
||||
* We might run into issues if the process is running under an odd umask.
|
||||
*/
|
||||
static char *game_mode_context_find_exe(pid_t pid)
|
||||
{
|
||||
static char proc_path[PATH_MAX] = { 0 };
|
||||
char buffer[PATH_MAX];
|
||||
char *proc_path = NULL, *wine_exe = NULL;
|
||||
|
||||
if (snprintf(proc_path, sizeof(proc_path), "/proc/%d/exe", pid) < 0) {
|
||||
LOG_ERROR("Unable to find executable for PID %d: %s\n", pid, strerror(errno));
|
||||
return NULL;
|
||||
}
|
||||
if (!(proc_path = buffered_snprintf(buffer, "/proc/%d/exe", pid)))
|
||||
goto fail;
|
||||
|
||||
/* Allocate the realpath if possible */
|
||||
return realpath(proc_path, NULL);
|
||||
char *exe = realpath(proc_path, NULL);
|
||||
if (!exe)
|
||||
goto fail;
|
||||
|
||||
/* Detect if the process is a wine loader process */
|
||||
if (strtail(exe, "/wine-preloader") || strtail(exe, "/wine64-preloader")) {
|
||||
LOG_MSG("Detected wine preloader for client %d [%s].\n", pid, exe);
|
||||
goto wine_preloader;
|
||||
}
|
||||
if (strtail(exe, "/wine") || strtail(exe, "/wine64")) {
|
||||
LOG_MSG("Detected wine loader for client %d [%s].\n", pid, exe);
|
||||
goto wine_preloader;
|
||||
}
|
||||
|
||||
return exe;
|
||||
|
||||
wine_preloader:
|
||||
|
||||
wine_exe = game_mode_resolve_wine_preloader(pid);
|
||||
if (wine_exe) {
|
||||
free(exe);
|
||||
exe = wine_exe;
|
||||
return exe;
|
||||
}
|
||||
|
||||
/* We have to ignore this because the wine process is in some sort
|
||||
* of respawn mode
|
||||
*/
|
||||
free(exe);
|
||||
|
||||
fail:
|
||||
if (errno != 0) // otherwise a proper message was logged before
|
||||
LOG_ERROR("Unable to find executable for PID %d: %s\n", pid, strerror(errno));
|
||||
return NULL;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user