mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-06-06 23:57:22 +02:00
refactor: Break ioprio API functions out of the main daemon source
Signed-off-by: Kai Krakow <kai@kaishome.de>
This commit is contained in:
parent
edf9257de4
commit
403ce122f6
@ -29,9 +29,14 @@ POSSIBILITY OF SUCH DAMAGE.
|
|||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#define _GNU_SOURCE
|
#define _GNU_SOURCE
|
||||||
|
|
||||||
|
#include "daemon_config.h"
|
||||||
|
#include "gamemode.h"
|
||||||
|
#include "helpers.h"
|
||||||
|
#include "logging.h"
|
||||||
|
|
||||||
|
#include <errno.h>
|
||||||
#include <sys/syscall.h>
|
#include <sys/syscall.h>
|
||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
|
|
||||||
@ -80,3 +85,55 @@ static inline int ioprio_set(int which, int who, int ioprio)
|
|||||||
{
|
{
|
||||||
return (int)syscall(SYS_ioprio_set, which, who, ioprio);
|
return (int)syscall(SYS_ioprio_set, which, who, ioprio);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Apply io priorities
|
||||||
|
*
|
||||||
|
* This tries to change the io priority of the client to a value specified
|
||||||
|
* and can possibly reduce lags or latency when a game has to load assets
|
||||||
|
* on demand.
|
||||||
|
*/
|
||||||
|
void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client)
|
||||||
|
{
|
||||||
|
GameModeConfig *config = game_mode_config_from_context(self);
|
||||||
|
|
||||||
|
LOG_MSG("Setting scheduling policies...\n");
|
||||||
|
|
||||||
|
/*
|
||||||
|
* read configuration "ioprio" (0..7)
|
||||||
|
*/
|
||||||
|
int ioprio = 0;
|
||||||
|
config_get_ioprio_value(config, &ioprio);
|
||||||
|
if (IOPRIO_RESET_DEFAULT == ioprio) {
|
||||||
|
LOG_MSG("IO priority will be reset to default behavior (based on CPU priority).\n");
|
||||||
|
ioprio = 0;
|
||||||
|
} else if (IOPRIO_DONT_SET == ioprio) {
|
||||||
|
return;
|
||||||
|
} else {
|
||||||
|
/* maybe clamp the value */
|
||||||
|
int invalid_ioprio = ioprio;
|
||||||
|
ioprio = CLAMP(0, 7, ioprio);
|
||||||
|
if (ioprio != invalid_ioprio)
|
||||||
|
LOG_ERROR("IO priority value %d invalid, clamping to %d\n", invalid_ioprio, ioprio);
|
||||||
|
|
||||||
|
/* We support only IOPRIO_CLASS_BE as IOPRIO_CLASS_RT required CAP_SYS_ADMIN */
|
||||||
|
ioprio = IOPRIO_PRIO_VALUE(IOPRIO_CLASS_BE, ioprio);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Actually apply the io priority
|
||||||
|
*/
|
||||||
|
int c = IOPRIO_PRIO_CLASS(ioprio), p = IOPRIO_PRIO_DATA(ioprio);
|
||||||
|
if (ioprio_set(IOPRIO_WHO_PROCESS, client, ioprio) == 0) {
|
||||||
|
if (0 == ioprio)
|
||||||
|
LOG_MSG("Resetting client [%d] IO priority.\n", client);
|
||||||
|
else
|
||||||
|
LOG_MSG("Setting client [%d] IO priority to (%d,%d).\n", client, c, p);
|
||||||
|
} else {
|
||||||
|
LOG_ERROR("Setting client [%d] IO priority to (%d,%d) failed with error %d, ignoring\n",
|
||||||
|
client,
|
||||||
|
c,
|
||||||
|
p,
|
||||||
|
errno);
|
||||||
|
}
|
||||||
|
}
|
@ -36,7 +36,6 @@ POSSIBILITY OF SUCH DAMAGE.
|
|||||||
#include "governors-query.h"
|
#include "governors-query.h"
|
||||||
#include "governors.h"
|
#include "governors.h"
|
||||||
#include "helpers.h"
|
#include "helpers.h"
|
||||||
#include "ioprio.h"
|
|
||||||
#include "logging.h"
|
#include "logging.h"
|
||||||
|
|
||||||
#include <ctype.h>
|
#include <ctype.h>
|
||||||
@ -159,56 +158,6 @@ void game_mode_context_destroy(GameModeContext *self)
|
|||||||
pthread_rwlock_destroy(&self->rwlock);
|
pthread_rwlock_destroy(&self->rwlock);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Apply io priorities
|
|
||||||
*
|
|
||||||
* This tries to change the io priority of the client to a value specified
|
|
||||||
* and can possibly reduce lags or latency when a game has to load assets
|
|
||||||
* on demand.
|
|
||||||
*/
|
|
||||||
static void game_mode_apply_ioprio(GameModeContext *self, pid_t client)
|
|
||||||
{
|
|
||||||
LOG_MSG("Setting scheduling policies...\n");
|
|
||||||
|
|
||||||
/*
|
|
||||||
* read configuration "ioprio" (0..7)
|
|
||||||
*/
|
|
||||||
int ioprio = 0;
|
|
||||||
config_get_ioprio_value(self->config, &ioprio);
|
|
||||||
if (IOPRIO_RESET_DEFAULT == ioprio) {
|
|
||||||
LOG_MSG("IO priority will be reset to default behavior (based on CPU priority).\n");
|
|
||||||
ioprio = 0;
|
|
||||||
} else if (IOPRIO_DONT_SET == ioprio) {
|
|
||||||
return;
|
|
||||||
} else {
|
|
||||||
/* maybe clamp the value */
|
|
||||||
int invalid_ioprio = ioprio;
|
|
||||||
ioprio = CLAMP(0, 7, ioprio);
|
|
||||||
if (ioprio != invalid_ioprio)
|
|
||||||
LOG_ERROR("IO priority value %d invalid, clamping to %d\n", invalid_ioprio, ioprio);
|
|
||||||
|
|
||||||
/* We support only IOPRIO_CLASS_BE as IOPRIO_CLASS_RT required CAP_SYS_ADMIN */
|
|
||||||
ioprio = IOPRIO_PRIO_VALUE(IOPRIO_CLASS_BE, ioprio);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Actually apply the io priority
|
|
||||||
*/
|
|
||||||
int c = IOPRIO_PRIO_CLASS(ioprio), p = IOPRIO_PRIO_DATA(ioprio);
|
|
||||||
if (ioprio_set(IOPRIO_WHO_PROCESS, client, ioprio) == 0) {
|
|
||||||
if (0 == ioprio)
|
|
||||||
LOG_MSG("Resetting client [%d] IO priority.\n", client);
|
|
||||||
else
|
|
||||||
LOG_MSG("Setting client [%d] IO priority to (%d,%d).\n", client, c, p);
|
|
||||||
} else {
|
|
||||||
LOG_ERROR("Setting client [%d] IO priority to (%d,%d) failed with error %d, ignoring\n",
|
|
||||||
client,
|
|
||||||
c,
|
|
||||||
p,
|
|
||||||
errno);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Pivot into game mode.
|
* Pivot into game mode.
|
||||||
*
|
*
|
||||||
|
@ -104,6 +104,12 @@ GameModeConfig *game_mode_config_from_context(const GameModeContext *context);
|
|||||||
char *game_mode_lookup_proc_env(const procfd_t proc_fd, const char *var);
|
char *game_mode_lookup_proc_env(const procfd_t proc_fd, const char *var);
|
||||||
char *game_mode_lookup_user_home(void);
|
char *game_mode_lookup_user_home(void);
|
||||||
|
|
||||||
|
/** gamemode-ioprio.c
|
||||||
|
* Provides internal API functions specific to adjusting process
|
||||||
|
* IO priorities.
|
||||||
|
*/
|
||||||
|
void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client);
|
||||||
|
|
||||||
/** gamemode-proc.c
|
/** gamemode-proc.c
|
||||||
* Provides internal API functions specific to working with process
|
* Provides internal API functions specific to working with process
|
||||||
* environments.
|
* environments.
|
||||||
|
@ -19,6 +19,7 @@ daemon_sources = [
|
|||||||
'main.c',
|
'main.c',
|
||||||
'gamemode.c',
|
'gamemode.c',
|
||||||
'gamemode-env.c',
|
'gamemode-env.c',
|
||||||
|
'gamemode-ioprio.c',
|
||||||
'gamemode-proc.c',
|
'gamemode-proc.c',
|
||||||
'gamemode-sched.c',
|
'gamemode-sched.c',
|
||||||
'daemonize.c',
|
'daemonize.c',
|
||||||
|
Loading…
x
Reference in New Issue
Block a user