mirror of
https://github.com/FeralInteractive/gamemode.git
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refactor: Break ioprio API functions out of the main daemon source
Signed-off-by: Kai Krakow <kai@kaishome.de>
This commit is contained in:
parent
edf9257de4
commit
403ce122f6
@ -29,9 +29,14 @@ POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#define _GNU_SOURCE
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#include "daemon_config.h"
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#include "gamemode.h"
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#include "helpers.h"
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#include "logging.h"
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#include <errno.h>
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#include <sys/syscall.h>
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#include <unistd.h>
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@ -80,3 +85,55 @@ static inline int ioprio_set(int which, int who, int ioprio)
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{
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return (int)syscall(SYS_ioprio_set, which, who, ioprio);
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}
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/**
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* Apply io priorities
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*
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* This tries to change the io priority of the client to a value specified
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* and can possibly reduce lags or latency when a game has to load assets
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* on demand.
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*/
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void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client)
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{
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GameModeConfig *config = game_mode_config_from_context(self);
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LOG_MSG("Setting scheduling policies...\n");
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/*
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* read configuration "ioprio" (0..7)
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*/
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int ioprio = 0;
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config_get_ioprio_value(config, &ioprio);
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if (IOPRIO_RESET_DEFAULT == ioprio) {
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LOG_MSG("IO priority will be reset to default behavior (based on CPU priority).\n");
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ioprio = 0;
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} else if (IOPRIO_DONT_SET == ioprio) {
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return;
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} else {
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/* maybe clamp the value */
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int invalid_ioprio = ioprio;
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ioprio = CLAMP(0, 7, ioprio);
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if (ioprio != invalid_ioprio)
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LOG_ERROR("IO priority value %d invalid, clamping to %d\n", invalid_ioprio, ioprio);
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/* We support only IOPRIO_CLASS_BE as IOPRIO_CLASS_RT required CAP_SYS_ADMIN */
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ioprio = IOPRIO_PRIO_VALUE(IOPRIO_CLASS_BE, ioprio);
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}
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/*
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* Actually apply the io priority
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*/
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int c = IOPRIO_PRIO_CLASS(ioprio), p = IOPRIO_PRIO_DATA(ioprio);
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if (ioprio_set(IOPRIO_WHO_PROCESS, client, ioprio) == 0) {
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if (0 == ioprio)
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LOG_MSG("Resetting client [%d] IO priority.\n", client);
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else
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LOG_MSG("Setting client [%d] IO priority to (%d,%d).\n", client, c, p);
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} else {
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LOG_ERROR("Setting client [%d] IO priority to (%d,%d) failed with error %d, ignoring\n",
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client,
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c,
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p,
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errno);
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}
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}
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@ -36,7 +36,6 @@ POSSIBILITY OF SUCH DAMAGE.
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#include "governors-query.h"
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#include "governors.h"
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#include "helpers.h"
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#include "ioprio.h"
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#include "logging.h"
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#include <ctype.h>
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@ -159,56 +158,6 @@ void game_mode_context_destroy(GameModeContext *self)
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pthread_rwlock_destroy(&self->rwlock);
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}
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/**
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* Apply io priorities
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*
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* This tries to change the io priority of the client to a value specified
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* and can possibly reduce lags or latency when a game has to load assets
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* on demand.
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*/
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static void game_mode_apply_ioprio(GameModeContext *self, pid_t client)
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{
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LOG_MSG("Setting scheduling policies...\n");
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/*
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* read configuration "ioprio" (0..7)
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*/
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int ioprio = 0;
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config_get_ioprio_value(self->config, &ioprio);
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if (IOPRIO_RESET_DEFAULT == ioprio) {
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LOG_MSG("IO priority will be reset to default behavior (based on CPU priority).\n");
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ioprio = 0;
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} else if (IOPRIO_DONT_SET == ioprio) {
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return;
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} else {
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/* maybe clamp the value */
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int invalid_ioprio = ioprio;
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ioprio = CLAMP(0, 7, ioprio);
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if (ioprio != invalid_ioprio)
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LOG_ERROR("IO priority value %d invalid, clamping to %d\n", invalid_ioprio, ioprio);
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/* We support only IOPRIO_CLASS_BE as IOPRIO_CLASS_RT required CAP_SYS_ADMIN */
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ioprio = IOPRIO_PRIO_VALUE(IOPRIO_CLASS_BE, ioprio);
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}
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/*
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* Actually apply the io priority
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*/
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int c = IOPRIO_PRIO_CLASS(ioprio), p = IOPRIO_PRIO_DATA(ioprio);
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if (ioprio_set(IOPRIO_WHO_PROCESS, client, ioprio) == 0) {
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if (0 == ioprio)
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LOG_MSG("Resetting client [%d] IO priority.\n", client);
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else
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LOG_MSG("Setting client [%d] IO priority to (%d,%d).\n", client, c, p);
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} else {
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LOG_ERROR("Setting client [%d] IO priority to (%d,%d) failed with error %d, ignoring\n",
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client,
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c,
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p,
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errno);
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}
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}
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/**
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* Pivot into game mode.
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*
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@ -104,6 +104,12 @@ GameModeConfig *game_mode_config_from_context(const GameModeContext *context);
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char *game_mode_lookup_proc_env(const procfd_t proc_fd, const char *var);
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char *game_mode_lookup_user_home(void);
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/** gamemode-ioprio.c
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* Provides internal API functions specific to adjusting process
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* IO priorities.
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*/
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void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client);
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/** gamemode-proc.c
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* Provides internal API functions specific to working with process
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* environments.
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@ -19,6 +19,7 @@ daemon_sources = [
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'main.c',
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'gamemode.c',
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'gamemode-env.c',
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'gamemode-ioprio.c',
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'gamemode-proc.c',
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'gamemode-sched.c',
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'daemonize.c',
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