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Now that renice works - set it to a hard fail again
Also move some comments around
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@ -865,9 +865,6 @@ static int game_mode_run_feature_tests(struct GameModeConfig *config)
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}
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}
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}
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}
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/* Does the screensaver get inhibited? */
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/* TODO: Unknown if this is testable, org.freedesktop.ScreenSaver has no query method */
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/* Was the process reniced? */
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/* Was the process reniced? */
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{
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{
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LOG_MSG("::: Verifying renice\n");
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LOG_MSG("::: Verifying renice\n");
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@ -878,9 +875,9 @@ static int game_mode_run_feature_tests(struct GameModeConfig *config)
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else if (renicestatus == 0)
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else if (renicestatus == 0)
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LOG_MSG("::: Passed\n");
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LOG_MSG("::: Passed\n");
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else {
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else {
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LOG_MSG("::: Failed! (non-fatal, known issue with multithreaded programs)\n");
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LOG_MSG("::: Failed!\n");
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// Renice should be expected to work, if set
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// Renice should be expected to work, if set
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status = 1;
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status = -1;
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}
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}
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}
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}
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@ -899,10 +896,10 @@ static int game_mode_run_feature_tests(struct GameModeConfig *config)
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}
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}
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}
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}
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/* Was the scheduling applied? */
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/* Were io priorities changed? */
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/* Note: These don't get cleared up on un-register, so will have already been applied */
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/* TODO */
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/* TODO */
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/* Was the scheduling applied and removed? Does it get applied to a full process tree? */
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/* Does the screensaver get inhibited? Unknown if this is testable, org.freedesktop.ScreenSaver
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* has no query method */
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if (status != -1)
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if (status != -1)
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LOG_MSG(":: Passed%s\n\n", status > 0 ? " (with optional failures)" : "");
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LOG_MSG(":: Passed%s\n\n", status > 0 ? " (with optional failures)" : "");
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