Move code only used for Wine detection into wine file

This commit is contained in:
Marc Di Luzio
2019-05-22 17:18:23 +01:00
parent 2bca1fb04e
commit 41988b7f1c
4 changed files with 81 additions and 171 deletions

View File

@ -37,7 +37,11 @@ POSSIBILITY OF SUCH DAMAGE.
#include <ctype.h>
#include <fcntl.h>
#include <linux/limits.h>
#include <pwd.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
/**
@ -56,6 +60,83 @@ static bool game_mode_detect_wine_loader(const char *exe)
return (strtail(exe, "/wine") || strtail(exe, "/wine64"));
}
/**
* Opens the process environment for a specific PID and returns
* a file descriptor to the directory /proc/PID. Doing it that way prevents
* the directory going MIA when a process exits while we are looking at it
* and allows us to handle fewer error cases.
*/
static procfd_t game_mode_open_proc(const pid_t pid)
{
char buffer[PATH_MAX];
const char *proc_path = buffered_snprintf(buffer, "/proc/%d", pid);
return proc_path ? open(proc_path, O_RDONLY | O_CLOEXEC) : INVALID_PROCFD;
}
/**
* Closes the process environment.
*/
static int game_mode_close_proc(const procfd_t procfd)
{
return close(procfd);
}
/**
* Lookup the process environment for a specific variable or return NULL.
* Requires an open directory FD from /proc/PID.
*/
static char *game_mode_lookup_proc_env(const procfd_t proc_fd, const char *var)
{
char *environ = NULL;
int fd = openat(proc_fd, "environ", O_RDONLY | O_CLOEXEC);
if (fd != -1) {
FILE *stream = fdopen(fd, "r");
if (stream) {
/* Read every \0 terminated line from the environment */
char *line = NULL;
size_t len = 0;
size_t pos = strlen(var) + 1;
while (!environ && (getdelim(&line, &len, 0, stream) != -1)) {
/* Find a match including the "=" suffix */
if ((len > pos) && (strncmp(line, var, strlen(var)) == 0) && (line[pos - 1] == '='))
environ = strndup(line + pos, len - pos);
}
free(line);
fclose(stream);
} else
close(fd);
}
/* If found variable is empty, skip it */
if (environ && !strlen(environ)) {
free(environ);
environ = NULL;
}
return environ;
}
/**
* Lookup the home directory of the user in a safe way.
*/
static char *game_mode_lookup_user_home(void)
{
/* Try loading env HOME first */
const char *home = secure_getenv("HOME");
if (!home) {
/* If HOME is not defined (or out of context), fall back to passwd */
struct passwd *pw = getpwuid(getuid());
if (!pw)
return NULL;
home = pw->pw_dir;
}
/* Try to allocate into our heap */
return home ? strdup(home) : NULL;
}
/**
* Attempt to resolve the exe for wine-preloader.
* This function is used if game_mode_context_find_exe() identified the