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https://github.com/FeralInteractive/gamemode.git
synced 2025-06-26 17:31:45 +02:00
Move code only used for Wine detection into wine file
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@ -116,13 +116,6 @@ GameModeConfig *game_mode_config_from_context(const GameModeContext *context);
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*/
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int game_mode_reload_config(GameModeContext *context);
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/** gamemode-env.c
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* Provides internal API functions specific to working environment
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* variables.
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*/
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char *game_mode_lookup_proc_env(const procfd_t proc_fd, const char *var);
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char *game_mode_lookup_user_home(void);
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/** gamemode-ioprio.c
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* Provides internal API functions specific to adjusting process
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* IO priorities.
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@ -130,13 +123,6 @@ char *game_mode_lookup_user_home(void);
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int game_mode_get_ioprio(const pid_t client);
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void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client, int expected);
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/** gamemode-proc.c
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* Provides internal API functions specific to working with process
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* environments.
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*/
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procfd_t game_mode_open_proc(const pid_t pid);
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int game_mode_close_proc(const procfd_t procfd);
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/** gamemode-sched.c
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* Provides internal API functions specific to adjusting process
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* scheduling.
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