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https://github.com/FeralInteractive/gamemode.git
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gamemode: Add function to lookup user home directory
We first try to use `$HOME`, and only then fall back to passwd lookup. Signed-off-by: Kai Krakow <kai@kaishome.de>
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@ -41,6 +41,7 @@ POSSIBILITY OF SUCH DAMAGE.
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#include <linux/limits.h>
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#include <linux/limits.h>
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#include <linux/sched.h>
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#include <linux/sched.h>
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#include <pthread.h>
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#include <pthread.h>
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#include <pwd.h>
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#include <sched.h>
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#include <sched.h>
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#include <signal.h>
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#include <signal.h>
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#include <stdatomic.h>
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#include <stdatomic.h>
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@ -48,6 +49,7 @@ POSSIBILITY OF SUCH DAMAGE.
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#include <sys/param.h>
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#include <sys/param.h>
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#include <sys/resource.h>
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#include <sys/resource.h>
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#include <sys/sysinfo.h>
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#include <sys/sysinfo.h>
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#include <sys/types.h>
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#include <systemd/sd-daemon.h>
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#include <systemd/sd-daemon.h>
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/* SCHED_ISO may not be defined as it is a reserved value not yet
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/* SCHED_ISO may not be defined as it is a reserved value not yet
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@ -671,6 +673,25 @@ GameModeContext *game_mode_context_instance()
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return &instance;
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return &instance;
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}
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}
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/**
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* Lookup the home directory of the user in a safe way.
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*/
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static char *game_mode_lookup_user_home(void)
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{
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/* Try loading env HOME first */
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const char *home = secure_getenv("HOME");
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if (!home) {
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/* If HOME is not defined (or out of context), fall back to passwd */
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struct passwd *pw = getpwuid(getuid());
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if (!pw)
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return NULL;
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home = pw->pw_dir;
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}
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/* Try to allocate into our heap */
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return home ? strdup(home) : NULL;
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}
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/**
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/**
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* Attempt to locate the exe for the process.
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* Attempt to locate the exe for the process.
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* We might run into issues if the process is running under an odd umask.
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* We might run into issues if the process is running under an odd umask.
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