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https://github.com/FeralInteractive/gamemode.git
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Add gamemode_query_status and teach gamemoded '-s'
This allows the client to query the daemon about the status of gamemode. Returns the following: 0 if gamemode is inactive 1 if gamemode is active 2 if gamemode is active and this client is registered -1 if the query failed Passing -s to gamemoded will simply query and print the current status. Allows for more comprehensive testing when using 'gamemoded -r' as well as more reactionary program behaviour
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@@ -101,6 +101,26 @@ static int method_unregister_game(sd_bus_message *m, void *userdata,
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return sd_bus_reply_method_return(m, "i", 0);
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}
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/**
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* Handles the QueryStatus D-BUS Method
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*/
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static int method_query_status(sd_bus_message *m, void *userdata,
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__attribute__((unused)) sd_bus_error *ret_error)
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{
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int pid = 0;
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GameModeContext *context = userdata;
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int ret = sd_bus_message_read(m, "i", &pid);
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if (ret < 0) {
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LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
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return ret;
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}
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int status = game_mode_context_query_status(context, (pid_t)pid);
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return sd_bus_reply_method_return(m, "i", status);
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}
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/**
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* D-BUS vtable to dispatch virtual methods
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*/
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@@ -108,6 +128,7 @@ static const sd_bus_vtable gamemode_vtable[] =
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{ SD_BUS_VTABLE_START(0),
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SD_BUS_METHOD("RegisterGame", "i", "i", method_register_game, SD_BUS_VTABLE_UNPRIVILEGED),
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SD_BUS_METHOD("UnregisterGame", "i", "i", method_unregister_game, SD_BUS_VTABLE_UNPRIVILEGED),
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SD_BUS_METHOD("QueryStatus", "i", "i", method_query_status, SD_BUS_VTABLE_UNPRIVILEGED),
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SD_BUS_VTABLE_END };
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/**
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