refactor: Simplify the log hinter

Signed-off-by: Kai Krakow <kai@kaishome.de>
This commit is contained in:
Kai Krakow
2018-10-09 00:05:47 +02:00
parent f4cd01f989
commit 5396370e5d
4 changed files with 77 additions and 60 deletions

View File

@ -67,9 +67,10 @@ void game_mode_apply_renice(const GameModeContext *self, const pid_t client)
long int renice = 0;
config_get_renice_value(config, &renice);
if ((renice < 1) || (renice > 20)) {
LOG_ERROR("Invalid renice value '%ld' reset to default: %d.\n",
renice,
-NICE_DEFAULT_PRIORITY);
LOG_ONCE(ERROR,
"Invalid renice value '%ld' reset to default: %d.\n",
renice,
-NICE_DEFAULT_PRIORITY);
renice = NICE_DEFAULT_PRIORITY;
} else {
renice = -renice;
@ -81,12 +82,12 @@ void game_mode_apply_renice(const GameModeContext *self, const pid_t client)
if (getpriority(PRIO_PROCESS, (id_t)client) != 0) {
LOG_ERROR("Refused to renice client [%d]: already reniced\n", client);
} else if (setpriority(PRIO_PROCESS, (id_t)client, (int)renice)) {
LOG_ERROR(
"Failed to renice client [%d], ignoring error condition: %s\n"
" -- Your user may not have permission to do this. Please read the docs\n"
" -- to learn how to adjust the pam limits.\n",
client,
strerror(errno));
LOG_HINTED(ERROR,
"Failed to renice client [%d], ignoring error condition: %s\n",
" -- Your user may not have permission to do this. Please read the docs\n"
" -- to learn how to adjust the pam limits.\n",
client,
strerror(errno));
}
}
@ -114,40 +115,31 @@ void game_mode_apply_scheduling(const GameModeContext *self, const pid_t client)
if (!(strcmp(softrealtime, "off") == 0) && (enable_softrealtime)) {
const struct sched_param p = { .sched_priority = 0 };
if (sched_setscheduler(client, SCHED_ISO | SCHED_RESET_ON_FORK, &p)) {
const char *additional_message = "";
switch (errno) {
case EPERM: {
static int once = 0;
if (once++)
break;
additional_message =
" -- The error indicates that you may be running a resource management\n"
" -- daemon managing your game launcher and it leaks lower scheduling\n"
" -- classes into the games. This is likely a bug in the management daemon\n"
" -- and not a bug in GameMode, it should be reported upstream.\n"
" -- If unsure, please also look here:\n"
" -- https://github.com/FeralInteractive/gamemode/issues/68\n";
break;
}
case EINVAL: {
static int once = 0;
if (once++)
break;
additional_message =
" -- The error indicates that your kernel may not support this. If you\n"
" -- don't know what SCHED_ISO means, you can safely ignore this. If you\n"
" -- expected it to work, ensure you're running a kernel with MuQSS or\n"
" -- PDS scheduler.\n"
" -- For further technical reading on the topic start here:\n"
" -- https://lwn.net/Articles/720227/\n";
break;
}
}
const char *hint = "";
HINT_ONCE_ON(
errno == EPERM,
hint,
" -- The error indicates that you may be running a resource management\n"
" -- daemon managing your game launcher and it leaks lower scheduling\n"
" -- classes into the games. This is likely a bug in the management daemon\n"
" -- and not a bug in GameMode, it should be reported upstream.\n"
" -- If unsure, please also look here:\n"
" -- https://github.com/FeralInteractive/gamemode/issues/68\n");
HINT_ONCE_ON(
errno == EINVAL,
hint,
" -- The error indicates that your kernel may not support this. If you\n"
" -- don't know what SCHED_ISO means, you can safely ignore this. If you\n"
" -- expected it to work, ensure you're running a kernel with MuQSS or\n"
" -- PDS scheduler.\n"
" -- For further technical reading on the topic start here:\n"
" -- https://lwn.net/Articles/720227/\n");
LOG_ERROR(
"Failed setting client [%d] into SCHED_ISO mode, ignoring error condition: %s\n%s",
"Failed setting client [%d] into SCHED_ISO mode, ignoring error condition: %s\n"
"%s",
client,
strerror(errno),
additional_message);
hint);
}
} else {
LOG_ERROR("Skipped setting client [%d] into SCHED_ISO mode: softrealtime setting is '%s'\n",