refactor: Simplify the log hinter

Signed-off-by: Kai Krakow <kai@kaishome.de>
This commit is contained in:
Kai Krakow 2018-10-09 00:05:47 +02:00
parent f4cd01f989
commit 5396370e5d
4 changed files with 77 additions and 60 deletions

View File

@ -114,7 +114,10 @@ void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client)
int invalid_ioprio = ioprio;
ioprio = CLAMP(0, 7, ioprio);
if (ioprio != invalid_ioprio)
LOG_ERROR("IO priority value %d invalid, clamping to %d\n", invalid_ioprio, ioprio);
LOG_ONCE(ERROR,
"IO priority value %d invalid, clamping to %d\n",
invalid_ioprio,
ioprio);
/* We support only IOPRIO_CLASS_BE as IOPRIO_CLASS_RT required CAP_SYS_ADMIN */
ioprio = IOPRIO_PRIO_VALUE(IOPRIO_CLASS_BE, ioprio);

View File

@ -67,7 +67,8 @@ void game_mode_apply_renice(const GameModeContext *self, const pid_t client)
long int renice = 0;
config_get_renice_value(config, &renice);
if ((renice < 1) || (renice > 20)) {
LOG_ERROR("Invalid renice value '%ld' reset to default: %d.\n",
LOG_ONCE(ERROR,
"Invalid renice value '%ld' reset to default: %d.\n",
renice,
-NICE_DEFAULT_PRIORITY);
renice = NICE_DEFAULT_PRIORITY;
@ -81,8 +82,8 @@ void game_mode_apply_renice(const GameModeContext *self, const pid_t client)
if (getpriority(PRIO_PROCESS, (id_t)client) != 0) {
LOG_ERROR("Refused to renice client [%d]: already reniced\n", client);
} else if (setpriority(PRIO_PROCESS, (id_t)client, (int)renice)) {
LOG_ERROR(
"Failed to renice client [%d], ignoring error condition: %s\n"
LOG_HINTED(ERROR,
"Failed to renice client [%d], ignoring error condition: %s\n",
" -- Your user may not have permission to do this. Please read the docs\n"
" -- to learn how to adjust the pam limits.\n",
client,
@ -114,40 +115,31 @@ void game_mode_apply_scheduling(const GameModeContext *self, const pid_t client)
if (!(strcmp(softrealtime, "off") == 0) && (enable_softrealtime)) {
const struct sched_param p = { .sched_priority = 0 };
if (sched_setscheduler(client, SCHED_ISO | SCHED_RESET_ON_FORK, &p)) {
const char *additional_message = "";
switch (errno) {
case EPERM: {
static int once = 0;
if (once++)
break;
additional_message =
const char *hint = "";
HINT_ONCE_ON(
errno == EPERM,
hint,
" -- The error indicates that you may be running a resource management\n"
" -- daemon managing your game launcher and it leaks lower scheduling\n"
" -- classes into the games. This is likely a bug in the management daemon\n"
" -- and not a bug in GameMode, it should be reported upstream.\n"
" -- If unsure, please also look here:\n"
" -- https://github.com/FeralInteractive/gamemode/issues/68\n";
break;
}
case EINVAL: {
static int once = 0;
if (once++)
break;
additional_message =
" -- https://github.com/FeralInteractive/gamemode/issues/68\n");
HINT_ONCE_ON(
errno == EINVAL,
hint,
" -- The error indicates that your kernel may not support this. If you\n"
" -- don't know what SCHED_ISO means, you can safely ignore this. If you\n"
" -- expected it to work, ensure you're running a kernel with MuQSS or\n"
" -- PDS scheduler.\n"
" -- For further technical reading on the topic start here:\n"
" -- https://lwn.net/Articles/720227/\n";
break;
}
}
" -- https://lwn.net/Articles/720227/\n");
LOG_ERROR(
"Failed setting client [%d] into SCHED_ISO mode, ignoring error condition: %s\n%s",
"Failed setting client [%d] into SCHED_ISO mode, ignoring error condition: %s\n"
"%s",
client,
strerror(errno),
additional_message);
hint);
}
} else {
LOG_ERROR("Skipped setting client [%d] into SCHED_ISO mode: softrealtime setting is '%s'\n",

View File

@ -323,16 +323,12 @@ bool game_mode_context_register(GameModeContext *self, pid_t client)
pthread_rwlock_rdlock(&self->rwlock); // ensure our pointer is sane
const GameModeClient *existing = game_mode_context_has_client(self, client);
if (existing) {
static int once = 0;
const char *additional_message =
(once++
? ""
: " -- This may happen due to using exec or shell wrappers. You may want to\n"
" -- blacklist this client so GameMode can see its final name here.\n");
LOG_ERROR("Addition requested for already known client %d [%s].\n%s",
LOG_HINTED(ERROR,
"Addition requested for already known client %d [%s].\n",
" -- This may happen due to using exec or shell wrappers. You may want to\n"
" -- blacklist this client so GameMode can see its final name here.\n",
existing->pid,
existing->executable,
additional_message);
existing->executable);
pthread_rwlock_unlock(&self->rwlock);
goto error_cleanup;
}
@ -423,15 +419,14 @@ bool game_mode_context_unregister(GameModeContext *self, pid_t client)
pthread_rwlock_unlock(&self->rwlock);
if (!found) {
static int once = 0;
const char *additional_message =
(once++
? ""
: " -- The parent process probably forked and tries to unregister from the\n"
" -- wrong process now. We cannot work around this. This message will\n"
" -- likely be paired with a nearby 'Removing expired game' which means we\n"
" -- cleaned up properly (we will log this event).\n");
LOG_ERROR("Removal requested for unknown process [%d].\n%s", client, additional_message);
LOG_HINTED(
ERROR,
"Removal requested for unknown process [%d].\n",
" -- The parent process probably forked and tries to unregister from the wrong\n"
" -- process now. We cannot work around this. This message will likely be paired\n"
" -- with a nearby 'Removing expired game' which means we cleaned up properly\n"
" -- (we will log this event). This hint will be displayed only once.\n",
client);
return false;
}

View File

@ -62,6 +62,13 @@ POSSIBILITY OF SUCH DAMAGE.
} \
} while (0)
#define LOG_ONCE(type, ...) \
do { \
static int __once = 0; \
if (!__once++) \
LOG_##type(__VA_ARGS__); \
} while (0)
/* Fatal warnings trigger an exit */
#define FATAL_ERRORNO(msg) \
do { \
@ -74,6 +81,26 @@ POSSIBILITY OF SUCH DAMAGE.
exit(EXIT_FAILURE); \
} while (0)
/* Hinting helpers */
#define HINT_ONCE(name, hint) \
do { \
static int __once = 0; \
name = (!__once++ ? hint : ""); \
} while (0)
#define HINT_ONCE_ON(cond, ...) \
do { \
if (cond) \
HINT_ONCE(__VA_ARGS__); \
} while (0);
#define LOG_HINTED(type, msg, hint, ...) \
do { \
const char *__arg; \
HINT_ONCE(__arg, hint); \
LOG_##type(msg "%s", __VA_ARGS__, __arg); \
} while (0)
/**
* Control if and how how we use syslog
*/