mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-08-06 13:18:31 +02:00
gamemode: Apply io priority to clients
This commit allows changing the io priority of the client to a value specified in the configuration file. That can possibly reduce lags or latency when a game has to load assets on demand and you have background IO activity running (or other concurrent IO). Signed-off-by: Kai Krakow <kai@kaishome.de>
This commit is contained in:
@@ -35,6 +35,7 @@ POSSIBILITY OF SUCH DAMAGE.
|
||||
#include "daemon_config.h"
|
||||
#include "governors-query.h"
|
||||
#include "governors.h"
|
||||
#include "ioprio.h"
|
||||
#include "logging.h"
|
||||
|
||||
#include <linux/limits.h>
|
||||
@@ -241,6 +242,56 @@ static void game_mode_apply_scheduler(GameModeContext *self, pid_t client)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply io priorities
|
||||
*
|
||||
* This tries to change the io priority of the client to a value specified
|
||||
* and can possibly reduce lags or latency when a game has to load assets
|
||||
* on demand.
|
||||
*/
|
||||
static void game_mode_apply_ioprio(GameModeContext *self, pid_t client)
|
||||
{
|
||||
LOG_MSG("Setting scheduling policies...\n");
|
||||
|
||||
/*
|
||||
* read configuration "ioprio" (0..7)
|
||||
*/
|
||||
int ioprio = 0;
|
||||
config_get_ioprio_value(self->config, &ioprio);
|
||||
if (IOPRIO_RESET_DEFAULT == ioprio) {
|
||||
LOG_MSG("IO priority will be reset to default behavior (based on CPU priority).\n");
|
||||
ioprio = 0;
|
||||
} else if (IOPRIO_DONT_SET == ioprio) {
|
||||
return;
|
||||
} else {
|
||||
/* maybe clamp the value */
|
||||
int invalid_ioprio = ioprio;
|
||||
ioprio = CLAMP(0, 7, ioprio);
|
||||
if (ioprio != invalid_ioprio)
|
||||
LOG_ERROR("IO priority value %d invalid, clamping to %d\n", invalid_ioprio, ioprio);
|
||||
|
||||
/* We support only IOPRIO_CLASS_BE as IOPRIO_CLASS_RT required CAP_SYS_ADMIN */
|
||||
ioprio = IOPRIO_PRIO_VALUE(IOPRIO_CLASS_BE, ioprio);
|
||||
}
|
||||
|
||||
/*
|
||||
* Actually apply the io priority
|
||||
*/
|
||||
int c = IOPRIO_PRIO_CLASS(ioprio), p = IOPRIO_PRIO_DATA(ioprio);
|
||||
if (ioprio_set(IOPRIO_WHO_PROCESS, client, ioprio) == 0) {
|
||||
if (0 == ioprio)
|
||||
LOG_MSG("Resetting client [%d] IO priority.\n", client);
|
||||
else
|
||||
LOG_MSG("Setting client [%d] IO priority to (%d,%d).\n", client, c, p);
|
||||
} else {
|
||||
LOG_ERROR("Setting client [%d] IO priority to (%d,%d) failed with error %d, ignoring\n",
|
||||
client,
|
||||
c,
|
||||
p,
|
||||
errno);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Pivot into game mode.
|
||||
*
|
||||
@@ -437,6 +488,9 @@ bool game_mode_context_register(GameModeContext *self, pid_t client)
|
||||
/* Apply scheduler policies */
|
||||
game_mode_apply_scheduler(self, client);
|
||||
|
||||
/* Apply io priorities */
|
||||
game_mode_apply_ioprio(self, client);
|
||||
|
||||
return true;
|
||||
error_cleanup:
|
||||
game_mode_client_free(cl);
|
||||
|
Reference in New Issue
Block a user