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Extend the sleep for the child gamemode in tests
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@ -201,8 +201,8 @@ static int run_dual_client_tests(void)
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/* Parent process */
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/* None of these should early-out as we need to clean up the child */
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/* Give the child a chance to reqeust gamemode */
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usleep(1000);
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/* Give the child a chance to request gamemode */
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usleep(10000);
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/* Check that when we request gamemode, it replies that the other client is connected */
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if (verify_other_client_connected() != 0)
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