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refactor: Break proc API functions out of the main daemon source
Signed-off-by: Kai Krakow <kai@kaishome.de>
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61
daemon/gamemode-proc.c
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61
daemon/gamemode-proc.c
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/*
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Copyright (c) 2017-2018, Feral Interactive
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Feral Interactive nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#define _GNU_SOURCE
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#include "gamemode.h"
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#include "helpers.h"
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#include <fcntl.h>
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#include <linux/limits.h>
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#include <unistd.h>
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/**
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* Opens the process environment for a specific PID and returns
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* a file descriptor to the directory /proc/PID. Doing it that way prevents
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* the directory going MIA when a process exits while we are looking at it
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* and allows us to handle fewer error cases.
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*/
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procfd_t game_mode_open_proc(const pid_t pid)
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{
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char buffer[PATH_MAX];
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const char *proc_path = buffered_snprintf(buffer, "/proc/%d", pid);
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return proc_path ? open(proc_path, O_RDONLY | O_CLOEXEC) : INVALID_PROCFD;
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}
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/**
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* Closes the process environment.
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*/
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int game_mode_close_proc(const procfd_t procfd)
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{
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return close(procfd);
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}
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