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https://github.com/FeralInteractive/gamemode.git
synced 2025-06-06 23:57:22 +02:00
refactor: Break proc API functions out of the main daemon source
Signed-off-by: Kai Krakow <kai@kaishome.de>
This commit is contained in:
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c4ff3d7250
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61
daemon/gamemode-proc.c
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61
daemon/gamemode-proc.c
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/*
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Copyright (c) 2017-2018, Feral Interactive
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Feral Interactive nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#define _GNU_SOURCE
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#include "gamemode.h"
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#include "helpers.h"
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#include <fcntl.h>
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#include <linux/limits.h>
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#include <unistd.h>
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/**
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* Opens the process environment for a specific PID and returns
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* a file descriptor to the directory /proc/PID. Doing it that way prevents
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* the directory going MIA when a process exits while we are looking at it
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* and allows us to handle fewer error cases.
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*/
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procfd_t game_mode_open_proc(const pid_t pid)
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{
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char buffer[PATH_MAX];
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const char *proc_path = buffered_snprintf(buffer, "/proc/%d", pid);
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return proc_path ? open(proc_path, O_RDONLY | O_CLOEXEC) : INVALID_PROCFD;
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}
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/**
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* Closes the process environment.
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*/
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int game_mode_close_proc(const procfd_t procfd)
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{
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return close(procfd);
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}
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@ -41,7 +41,6 @@ POSSIBILITY OF SUCH DAMAGE.
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#include <ctype.h>
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#include <ctype.h>
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#include <fcntl.h>
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#include <fcntl.h>
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#include <linux/limits.h>
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#include <linux/sched.h>
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#include <linux/sched.h>
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#include <pthread.h>
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#include <pthread.h>
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#include <pwd.h>
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#include <pwd.h>
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@ -50,7 +49,6 @@ POSSIBILITY OF SUCH DAMAGE.
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#include <stdatomic.h>
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#include <stdatomic.h>
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#include <sys/resource.h>
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#include <sys/resource.h>
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#include <sys/sysinfo.h>
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#include <sys/sysinfo.h>
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#include <sys/types.h>
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#include <systemd/sd-daemon.h>
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#include <systemd/sd-daemon.h>
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/* SCHED_ISO may not be defined as it is a reserved value not yet
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/* SCHED_ISO may not be defined as it is a reserved value not yet
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@ -725,7 +723,7 @@ GameModeContext *game_mode_context_instance()
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* Lookup the process environment for a specific variable or return NULL.
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* Lookup the process environment for a specific variable or return NULL.
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* Requires an open directory FD from /proc/PID.
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* Requires an open directory FD from /proc/PID.
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*/
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*/
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static char *game_mode_lookup_proc_env(int proc_fd, const char *var)
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static char *game_mode_lookup_proc_env(const procfd_t proc_fd, const char *var)
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{
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{
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char *environ = NULL;
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char *environ = NULL;
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@ -785,18 +783,11 @@ static char *game_mode_resolve_wine_preloader(pid_t pid)
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{
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{
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char buffer[PATH_MAX];
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char buffer[PATH_MAX];
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char *proc_path = NULL, *wine_exe = NULL, *wineprefix = NULL;
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char *proc_path = NULL, *wine_exe = NULL, *wineprefix = NULL;
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int proc_fd = -1;
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/* We could use the buffered_snprintf() helper here but it may potentially
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* overwrite proc_path when the buffer is re-used later and usage of
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* proc_path has not been discarded yet (i.e., it's used in the fail path).
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* Let's not introduce this non-obvious pitfall.
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*/
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if (!(proc_path = safe_snprintf(buffer, "/proc/%d", pid)))
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goto fail;
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/* Open the directory, we are potentially reading multiple files from it */
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/* Open the directory, we are potentially reading multiple files from it */
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if (-1 == (proc_fd = open(proc_path, O_RDONLY | O_CLOEXEC)))
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procfd_t proc_fd = game_mode_open_proc(pid);
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if (proc_fd == INVALID_PROCFD)
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goto fail_proc;
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goto fail_proc;
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/* Open the command line */
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/* Open the command line */
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@ -868,7 +859,7 @@ static char *game_mode_resolve_wine_preloader(pid_t pid)
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goto fail;
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goto fail;
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error_cleanup:
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error_cleanup:
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close(proc_fd);
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game_mode_close_proc(proc_fd);
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free(wineprefix);
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free(wineprefix);
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free(proc_path);
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free(proc_path);
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return wine_exe;
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return wine_exe;
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@ -34,6 +34,10 @@ POSSIBILITY OF SUCH DAMAGE.
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#include <stdbool.h>
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#include <stdbool.h>
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#include <sys/types.h>
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#include <sys/types.h>
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#define INVALID_PROCFD -1
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typedef int procfd_t;
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/**
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/**
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* Opaque context
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* Opaque context
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*/
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*/
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@ -83,3 +87,10 @@ bool game_mode_context_unregister(GameModeContext *self, pid_t pid);
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* 2 if gamemode is active and the client is registered
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* 2 if gamemode is active and the client is registered
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*/
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*/
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int game_mode_context_query_status(GameModeContext *self, pid_t pid);
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int game_mode_context_query_status(GameModeContext *self, pid_t pid);
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/** gamemode-proc.c
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* Provides internal API functions specific to working with process
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* environments.
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*/
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procfd_t game_mode_open_proc(const pid_t pid);
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int game_mode_close_proc(const procfd_t procfd);
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@ -18,6 +18,7 @@ link_daemon_common = declare_dependency(
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daemon_sources = [
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daemon_sources = [
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'main.c',
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'main.c',
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'gamemode.c',
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'gamemode.c',
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'gamemode-proc.c',
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'daemonize.c',
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'daemonize.c',
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'dbus_messaging.c',
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'dbus_messaging.c',
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'governors.c',
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'governors.c',
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