refactor: Break proc API functions out of the main daemon source

Signed-off-by: Kai Krakow <kai@kaishome.de>
This commit is contained in:
Kai Krakow 2018-10-08 20:29:12 +02:00
parent c4ff3d7250
commit 748808be7e
4 changed files with 78 additions and 14 deletions

61
daemon/gamemode-proc.c Normal file
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@ -0,0 +1,61 @@
/*
Copyright (c) 2017-2018, Feral Interactive
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Feral Interactive nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#define _GNU_SOURCE
#include "gamemode.h"
#include "helpers.h"
#include <fcntl.h>
#include <linux/limits.h>
#include <unistd.h>
/**
* Opens the process environment for a specific PID and returns
* a file descriptor to the directory /proc/PID. Doing it that way prevents
* the directory going MIA when a process exits while we are looking at it
* and allows us to handle fewer error cases.
*/
procfd_t game_mode_open_proc(const pid_t pid)
{
char buffer[PATH_MAX];
const char *proc_path = buffered_snprintf(buffer, "/proc/%d", pid);
return proc_path ? open(proc_path, O_RDONLY | O_CLOEXEC) : INVALID_PROCFD;
}
/**
* Closes the process environment.
*/
int game_mode_close_proc(const procfd_t procfd)
{
return close(procfd);
}

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@ -41,7 +41,6 @@ POSSIBILITY OF SUCH DAMAGE.
#include <ctype.h>
#include <fcntl.h>
#include <linux/limits.h>
#include <linux/sched.h>
#include <pthread.h>
#include <pwd.h>
@ -50,7 +49,6 @@ POSSIBILITY OF SUCH DAMAGE.
#include <stdatomic.h>
#include <sys/resource.h>
#include <sys/sysinfo.h>
#include <sys/types.h>
#include <systemd/sd-daemon.h>
/* SCHED_ISO may not be defined as it is a reserved value not yet
@ -725,7 +723,7 @@ GameModeContext *game_mode_context_instance()
* Lookup the process environment for a specific variable or return NULL.
* Requires an open directory FD from /proc/PID.
*/
static char *game_mode_lookup_proc_env(int proc_fd, const char *var)
static char *game_mode_lookup_proc_env(const procfd_t proc_fd, const char *var)
{
char *environ = NULL;
@ -785,18 +783,11 @@ static char *game_mode_resolve_wine_preloader(pid_t pid)
{
char buffer[PATH_MAX];
char *proc_path = NULL, *wine_exe = NULL, *wineprefix = NULL;
int proc_fd = -1;
/* We could use the buffered_snprintf() helper here but it may potentially
* overwrite proc_path when the buffer is re-used later and usage of
* proc_path has not been discarded yet (i.e., it's used in the fail path).
* Let's not introduce this non-obvious pitfall.
*/
if (!(proc_path = safe_snprintf(buffer, "/proc/%d", pid)))
goto fail;
/* Open the directory, we are potentially reading multiple files from it */
if (-1 == (proc_fd = open(proc_path, O_RDONLY | O_CLOEXEC)))
procfd_t proc_fd = game_mode_open_proc(pid);
if (proc_fd == INVALID_PROCFD)
goto fail_proc;
/* Open the command line */
@ -868,7 +859,7 @@ static char *game_mode_resolve_wine_preloader(pid_t pid)
goto fail;
error_cleanup:
close(proc_fd);
game_mode_close_proc(proc_fd);
free(wineprefix);
free(proc_path);
return wine_exe;

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@ -34,6 +34,10 @@ POSSIBILITY OF SUCH DAMAGE.
#include <stdbool.h>
#include <sys/types.h>
#define INVALID_PROCFD -1
typedef int procfd_t;
/**
* Opaque context
*/
@ -83,3 +87,10 @@ bool game_mode_context_unregister(GameModeContext *self, pid_t pid);
* 2 if gamemode is active and the client is registered
*/
int game_mode_context_query_status(GameModeContext *self, pid_t pid);
/** gamemode-proc.c
* Provides internal API functions specific to working with process
* environments.
*/
procfd_t game_mode_open_proc(const pid_t pid);
int game_mode_close_proc(const procfd_t procfd);

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@ -18,6 +18,7 @@ link_daemon_common = declare_dependency(
daemon_sources = [
'main.c',
'gamemode.c',
'gamemode-proc.c',
'daemonize.c',
'dbus_messaging.c',
'governors.c',