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Add config file parsing
Checks for a gamemode.ini in /usr/share/gamemode/ (or in the cwd for debugging) Currently allows for blacklisting and whitelisting clients based on rudimentary needle-haystack executable name checks See the example/gamemode.ini file for expected syntax Using the BSD licensed inih library (with additional meson.build file)
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72
daemon/daemon_config.h
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72
daemon/daemon_config.h
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/*
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Copyright (c) 2017, Feral Interactive
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Feral Interactive nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <stdbool.h>
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/*
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* Opaque config context type
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*/
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typedef struct GameModeConfig GameModeConfig;
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/*
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* Initialise a config
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*/
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GameModeConfig *config_create(void);
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/*
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* Initialise a config
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* Must be called before using any config later config functions
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*/
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void config_init(GameModeConfig *self);
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/*
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* Reload a config from disk
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* Thread safe to call
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*/
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void config_reload(GameModeConfig *self);
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/*
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* Destroy a config
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* Invalidates the config
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*/
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void config_destroy(GameModeConfig *self);
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/*
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* Get if the client is in the whitelist
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* returns false for an empty whitelist
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*/
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bool config_get_client_whitelisted(GameModeConfig *self, const char *client);
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/*
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* Get if the client is in the blacklist
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*/
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bool config_get_client_blacklisted(GameModeConfig *self, const char *client);
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