mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-08-06 13:18:31 +02:00
Refactor config functions that can return their full value to do so
This pattern got a little out of hand, and was only meant for variable length values like strings
This commit is contained in:
@@ -438,9 +438,11 @@ bool config_get_client_blacklisted(GameModeConfig *self, const char *client)
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/*
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* Gets the reaper frequency
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*/
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void config_get_reaper_thread_frequency(GameModeConfig *self, long *value)
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long config_get_reaper_thread_frequency(GameModeConfig *self)
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{
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memcpy_locked_config(self, value, &self->reaper_frequency, sizeof(long));
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long value = 0;
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memcpy_locked_config(self, &value, &self->reaper_frequency, sizeof(long));
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return value;
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}
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/*
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@@ -498,24 +500,28 @@ void config_get_soft_realtime(GameModeConfig *self, char softrealtime[CONFIG_VAL
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/*
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* Get the renice value
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*/
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void config_get_renice_value(GameModeConfig *self, long *value)
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long config_get_renice_value(GameModeConfig *self)
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{
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memcpy_locked_config(self, value, &self->renice, sizeof(long));
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long value = 0;
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memcpy_locked_config(self, &value, &self->renice, sizeof(long));
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return value;
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}
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/*
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* Get the ioprio value
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*/
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void config_get_ioprio_value(GameModeConfig *self, int *value)
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long config_get_ioprio_value(GameModeConfig *self)
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{
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long value = 0;
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char ioprio_value[CONFIG_VALUE_MAX] = { 0 };
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memcpy_locked_config(self, ioprio_value, &self->ioprio, sizeof(self->ioprio));
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if (0 == strncmp(ioprio_value, "off", sizeof(self->ioprio)))
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*value = IOPRIO_DONT_SET;
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value = IOPRIO_DONT_SET;
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else if (0 == strncmp(ioprio_value, "default", sizeof(self->ioprio)))
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*value = IOPRIO_RESET_DEFAULT;
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value = IOPRIO_RESET_DEFAULT;
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else
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*value = atoi(ioprio_value);
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value = atoi(ioprio_value);
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return value;
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}
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/*
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@@ -529,36 +535,51 @@ void config_get_apply_gpu_optimisations(GameModeConfig *self, char value[CONFIG_
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sizeof(self->apply_gpu_optimisations));
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}
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void config_get_gpu_vendor(GameModeConfig *self, long *value)
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long config_get_gpu_vendor(GameModeConfig *self)
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{
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memcpy_locked_config(self, value, &self->gpu_vendor, sizeof(long));
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long value = 0;
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memcpy_locked_config(self, &value, &self->gpu_vendor, sizeof(long));
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return value;
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}
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void config_get_gpu_device(GameModeConfig *self, long *value)
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long config_get_gpu_device(GameModeConfig *self)
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{
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memcpy_locked_config(self, value, &self->gpu_device, sizeof(long));
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long value = 0;
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memcpy_locked_config(self, &value, &self->gpu_device, sizeof(long));
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return value;
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}
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void config_get_nv_core_clock_mhz_offset(GameModeConfig *self, long *value)
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long config_get_nv_core_clock_mhz_offset(GameModeConfig *self)
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{
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memcpy_locked_config(self, value, &self->nv_core_clock_mhz_offset, sizeof(long));
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long value = 0;
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memcpy_locked_config(self, &value, &self->nv_core_clock_mhz_offset, sizeof(long));
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return value;
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}
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void config_get_nv_mem_clock_mhz_offset(GameModeConfig *self, long *value)
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long config_get_nv_mem_clock_mhz_offset(GameModeConfig *self)
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{
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memcpy_locked_config(self, value, &self->nv_mem_clock_mhz_offset, sizeof(long));
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}
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void config_get_nv_perf_level(GameModeConfig *self, long *value)
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{
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memcpy_locked_config(self, value, &self->nv_perf_level, sizeof(long));
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long value = 0;
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memcpy_locked_config(self, &value, &self->nv_mem_clock_mhz_offset, sizeof(long));
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return value;
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}
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void config_get_amd_core_clock_percentage(GameModeConfig *self, long *value)
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long config_get_nv_perf_level(GameModeConfig *self)
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{
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memcpy_locked_config(self, value, &self->amd_core_clock_percentage, sizeof(long));
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long value = 0;
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memcpy_locked_config(self, &value, &self->nv_perf_level, sizeof(long));
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return value;
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}
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void config_get_amd_mem_clock_percentage(GameModeConfig *self, long *value)
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long config_get_amd_core_clock_percentage(GameModeConfig *self)
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{
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memcpy_locked_config(self, value, &self->amd_mem_clock_percentage, sizeof(long));
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long value = 0;
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memcpy_locked_config(self, &value, &self->amd_core_clock_percentage, sizeof(long));
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return value;
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}
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long config_get_amd_mem_clock_percentage(GameModeConfig *self)
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{
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long value = 0;
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memcpy_locked_config(self, &value, &self->amd_mem_clock_percentage, sizeof(long));
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return value;
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}
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