Refactor config functions that can return their full value to do so

This pattern got a little out of hand, and was only meant for variable length values like strings
This commit is contained in:
Marc Di Luzio
2019-02-09 14:52:07 +00:00
parent d17d682082
commit b7dff4265c
6 changed files with 65 additions and 47 deletions

View File

@@ -438,9 +438,11 @@ bool config_get_client_blacklisted(GameModeConfig *self, const char *client)
/*
* Gets the reaper frequency
*/
void config_get_reaper_thread_frequency(GameModeConfig *self, long *value)
long config_get_reaper_thread_frequency(GameModeConfig *self)
{
memcpy_locked_config(self, value, &self->reaper_frequency, sizeof(long));
long value = 0;
memcpy_locked_config(self, &value, &self->reaper_frequency, sizeof(long));
return value;
}
/*
@@ -498,24 +500,28 @@ void config_get_soft_realtime(GameModeConfig *self, char softrealtime[CONFIG_VAL
/*
* Get the renice value
*/
void config_get_renice_value(GameModeConfig *self, long *value)
long config_get_renice_value(GameModeConfig *self)
{
memcpy_locked_config(self, value, &self->renice, sizeof(long));
long value = 0;
memcpy_locked_config(self, &value, &self->renice, sizeof(long));
return value;
}
/*
* Get the ioprio value
*/
void config_get_ioprio_value(GameModeConfig *self, int *value)
long config_get_ioprio_value(GameModeConfig *self)
{
long value = 0;
char ioprio_value[CONFIG_VALUE_MAX] = { 0 };
memcpy_locked_config(self, ioprio_value, &self->ioprio, sizeof(self->ioprio));
if (0 == strncmp(ioprio_value, "off", sizeof(self->ioprio)))
*value = IOPRIO_DONT_SET;
value = IOPRIO_DONT_SET;
else if (0 == strncmp(ioprio_value, "default", sizeof(self->ioprio)))
*value = IOPRIO_RESET_DEFAULT;
value = IOPRIO_RESET_DEFAULT;
else
*value = atoi(ioprio_value);
value = atoi(ioprio_value);
return value;
}
/*
@@ -529,36 +535,51 @@ void config_get_apply_gpu_optimisations(GameModeConfig *self, char value[CONFIG_
sizeof(self->apply_gpu_optimisations));
}
void config_get_gpu_vendor(GameModeConfig *self, long *value)
long config_get_gpu_vendor(GameModeConfig *self)
{
memcpy_locked_config(self, value, &self->gpu_vendor, sizeof(long));
long value = 0;
memcpy_locked_config(self, &value, &self->gpu_vendor, sizeof(long));
return value;
}
void config_get_gpu_device(GameModeConfig *self, long *value)
long config_get_gpu_device(GameModeConfig *self)
{
memcpy_locked_config(self, value, &self->gpu_device, sizeof(long));
long value = 0;
memcpy_locked_config(self, &value, &self->gpu_device, sizeof(long));
return value;
}
void config_get_nv_core_clock_mhz_offset(GameModeConfig *self, long *value)
long config_get_nv_core_clock_mhz_offset(GameModeConfig *self)
{
memcpy_locked_config(self, value, &self->nv_core_clock_mhz_offset, sizeof(long));
long value = 0;
memcpy_locked_config(self, &value, &self->nv_core_clock_mhz_offset, sizeof(long));
return value;
}
void config_get_nv_mem_clock_mhz_offset(GameModeConfig *self, long *value)
long config_get_nv_mem_clock_mhz_offset(GameModeConfig *self)
{
memcpy_locked_config(self, value, &self->nv_mem_clock_mhz_offset, sizeof(long));
}
void config_get_nv_perf_level(GameModeConfig *self, long *value)
{
memcpy_locked_config(self, value, &self->nv_perf_level, sizeof(long));
long value = 0;
memcpy_locked_config(self, &value, &self->nv_mem_clock_mhz_offset, sizeof(long));
return value;
}
void config_get_amd_core_clock_percentage(GameModeConfig *self, long *value)
long config_get_nv_perf_level(GameModeConfig *self)
{
memcpy_locked_config(self, value, &self->amd_core_clock_percentage, sizeof(long));
long value = 0;
memcpy_locked_config(self, &value, &self->nv_perf_level, sizeof(long));
return value;
}
void config_get_amd_mem_clock_percentage(GameModeConfig *self, long *value)
long config_get_amd_core_clock_percentage(GameModeConfig *self)
{
memcpy_locked_config(self, value, &self->amd_mem_clock_percentage, sizeof(long));
long value = 0;
memcpy_locked_config(self, &value, &self->amd_core_clock_percentage, sizeof(long));
return value;
}
long config_get_amd_mem_clock_percentage(GameModeConfig *self)
{
long value = 0;
memcpy_locked_config(self, &value, &self->amd_mem_clock_percentage, sizeof(long));
return value;
}