Refactor config functions that can return their full value to do so

This pattern got a little out of hand, and was only meant for variable length values like strings
This commit is contained in:
Marc Di Luzio 2019-02-09 14:52:07 +00:00
parent d17d682082
commit b7dff4265c
6 changed files with 65 additions and 47 deletions

View File

@ -438,9 +438,11 @@ bool config_get_client_blacklisted(GameModeConfig *self, const char *client)
/* /*
* Gets the reaper frequency * Gets the reaper frequency
*/ */
void config_get_reaper_thread_frequency(GameModeConfig *self, long *value) long config_get_reaper_thread_frequency(GameModeConfig *self)
{ {
memcpy_locked_config(self, value, &self->reaper_frequency, sizeof(long)); long value = 0;
memcpy_locked_config(self, &value, &self->reaper_frequency, sizeof(long));
return value;
} }
/* /*
@ -498,24 +500,28 @@ void config_get_soft_realtime(GameModeConfig *self, char softrealtime[CONFIG_VAL
/* /*
* Get the renice value * Get the renice value
*/ */
void config_get_renice_value(GameModeConfig *self, long *value) long config_get_renice_value(GameModeConfig *self)
{ {
memcpy_locked_config(self, value, &self->renice, sizeof(long)); long value = 0;
memcpy_locked_config(self, &value, &self->renice, sizeof(long));
return value;
} }
/* /*
* Get the ioprio value * Get the ioprio value
*/ */
void config_get_ioprio_value(GameModeConfig *self, int *value) long config_get_ioprio_value(GameModeConfig *self)
{ {
long value = 0;
char ioprio_value[CONFIG_VALUE_MAX] = { 0 }; char ioprio_value[CONFIG_VALUE_MAX] = { 0 };
memcpy_locked_config(self, ioprio_value, &self->ioprio, sizeof(self->ioprio)); memcpy_locked_config(self, ioprio_value, &self->ioprio, sizeof(self->ioprio));
if (0 == strncmp(ioprio_value, "off", sizeof(self->ioprio))) if (0 == strncmp(ioprio_value, "off", sizeof(self->ioprio)))
*value = IOPRIO_DONT_SET; value = IOPRIO_DONT_SET;
else if (0 == strncmp(ioprio_value, "default", sizeof(self->ioprio))) else if (0 == strncmp(ioprio_value, "default", sizeof(self->ioprio)))
*value = IOPRIO_RESET_DEFAULT; value = IOPRIO_RESET_DEFAULT;
else else
*value = atoi(ioprio_value); value = atoi(ioprio_value);
return value;
} }
/* /*
@ -529,36 +535,51 @@ void config_get_apply_gpu_optimisations(GameModeConfig *self, char value[CONFIG_
sizeof(self->apply_gpu_optimisations)); sizeof(self->apply_gpu_optimisations));
} }
void config_get_gpu_vendor(GameModeConfig *self, long *value) long config_get_gpu_vendor(GameModeConfig *self)
{ {
memcpy_locked_config(self, value, &self->gpu_vendor, sizeof(long)); long value = 0;
memcpy_locked_config(self, &value, &self->gpu_vendor, sizeof(long));
return value;
} }
void config_get_gpu_device(GameModeConfig *self, long *value) long config_get_gpu_device(GameModeConfig *self)
{ {
memcpy_locked_config(self, value, &self->gpu_device, sizeof(long)); long value = 0;
memcpy_locked_config(self, &value, &self->gpu_device, sizeof(long));
return value;
} }
void config_get_nv_core_clock_mhz_offset(GameModeConfig *self, long *value) long config_get_nv_core_clock_mhz_offset(GameModeConfig *self)
{ {
memcpy_locked_config(self, value, &self->nv_core_clock_mhz_offset, sizeof(long)); long value = 0;
memcpy_locked_config(self, &value, &self->nv_core_clock_mhz_offset, sizeof(long));
return value;
} }
void config_get_nv_mem_clock_mhz_offset(GameModeConfig *self, long *value) long config_get_nv_mem_clock_mhz_offset(GameModeConfig *self)
{ {
memcpy_locked_config(self, value, &self->nv_mem_clock_mhz_offset, sizeof(long)); long value = 0;
} memcpy_locked_config(self, &value, &self->nv_mem_clock_mhz_offset, sizeof(long));
void config_get_nv_perf_level(GameModeConfig *self, long *value) return value;
{
memcpy_locked_config(self, value, &self->nv_perf_level, sizeof(long));
} }
void config_get_amd_core_clock_percentage(GameModeConfig *self, long *value) long config_get_nv_perf_level(GameModeConfig *self)
{ {
memcpy_locked_config(self, value, &self->amd_core_clock_percentage, sizeof(long)); long value = 0;
memcpy_locked_config(self, &value, &self->nv_perf_level, sizeof(long));
return value;
} }
void config_get_amd_mem_clock_percentage(GameModeConfig *self, long *value) long config_get_amd_core_clock_percentage(GameModeConfig *self)
{ {
memcpy_locked_config(self, value, &self->amd_mem_clock_percentage, sizeof(long)); long value = 0;
memcpy_locked_config(self, &value, &self->amd_core_clock_percentage, sizeof(long));
return value;
}
long config_get_amd_mem_clock_percentage(GameModeConfig *self)
{
long value = 0;
memcpy_locked_config(self, &value, &self->amd_mem_clock_percentage, sizeof(long));
return value;
} }

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@ -87,7 +87,7 @@ bool config_get_client_blacklisted(GameModeConfig *self, const char *client);
/* /*
* Get the frequency (in seconds) for the reaper thread * Get the frequency (in seconds) for the reaper thread
*/ */
void config_get_reaper_thread_frequency(GameModeConfig *self, long *value); long config_get_reaper_thread_frequency(GameModeConfig *self);
/* /*
* Get whether we want to inhibit the screensaver (defaults to true) * Get whether we want to inhibit the screensaver (defaults to true)
@ -123,21 +123,21 @@ void config_get_soft_realtime(GameModeConfig *self, char softrealtime[CONFIG_VAL
/* /*
* Get the renice value * Get the renice value
*/ */
void config_get_renice_value(GameModeConfig *self, long *value); long config_get_renice_value(GameModeConfig *self);
/* /*
* Get the ioprio value * Get the ioprio value
*/ */
void config_get_ioprio_value(GameModeConfig *self, int *value); long config_get_ioprio_value(GameModeConfig *self);
/* /*
* Get various config info for gpu optimisations * Get various config info for gpu optimisations
*/ */
void config_get_apply_gpu_optimisations(GameModeConfig *self, char value[CONFIG_VALUE_MAX]); void config_get_apply_gpu_optimisations(GameModeConfig *self, char value[CONFIG_VALUE_MAX]);
void config_get_gpu_vendor(GameModeConfig *self, long *value); long config_get_gpu_vendor(GameModeConfig *self);
void config_get_gpu_device(GameModeConfig *self, long *value); long config_get_gpu_device(GameModeConfig *self);
void config_get_nv_core_clock_mhz_offset(GameModeConfig *self, long *value); long config_get_nv_core_clock_mhz_offset(GameModeConfig *self);
void config_get_nv_mem_clock_mhz_offset(GameModeConfig *self, long *value); long config_get_nv_mem_clock_mhz_offset(GameModeConfig *self);
void config_get_nv_perf_level(GameModeConfig *self, long *value); long config_get_nv_perf_level(GameModeConfig *self);
void config_get_amd_core_clock_percentage(GameModeConfig *self, long *value); long config_get_amd_core_clock_percentage(GameModeConfig *self);
void config_get_amd_mem_clock_percentage(GameModeConfig *self, long *value); long config_get_amd_mem_clock_percentage(GameModeConfig *self);

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@ -71,8 +71,8 @@ int game_mode_initialise_gpu(GameModeConfig *config, GameModeGPUInfo **info)
memset(new_info, 0, sizeof(GameModeGPUInfo)); memset(new_info, 0, sizeof(GameModeGPUInfo));
/* Get the config parameters */ /* Get the config parameters */
config_get_gpu_vendor(config, &new_info->vendor); new_info->vendor = config_get_gpu_vendor(config);
config_get_gpu_device(config, &new_info->device); new_info->device = config_get_gpu_device(config);
/* verify device ID */ /* verify device ID */
if (new_info->device == -1) { if (new_info->device == -1) {
@ -100,8 +100,8 @@ int game_mode_initialise_gpu(GameModeConfig *config, GameModeGPUInfo **info)
/* Load the config based on GPU and also verify the values are sane */ /* Load the config based on GPU and also verify the values are sane */
switch (new_info->vendor) { switch (new_info->vendor) {
case Vendor_NVIDIA: case Vendor_NVIDIA:
config_get_nv_core_clock_mhz_offset(config, &new_info->core); new_info->core = config_get_nv_core_clock_mhz_offset(config);
config_get_nv_mem_clock_mhz_offset(config, &new_info->mem); new_info->mem = config_get_nv_mem_clock_mhz_offset(config);
/* Reject values over some guessed values /* Reject values over some guessed values
* If a user wants to go into very unsafe levels they can recompile * If a user wants to go into very unsafe levels they can recompile
@ -122,7 +122,7 @@ int game_mode_initialise_gpu(GameModeConfig *config, GameModeGPUInfo **info)
} }
/* Sanity check the performance level value as well */ /* Sanity check the performance level value as well */
config_get_nv_perf_level(config, &new_info->nv_perf_level); new_info->nv_perf_level = config_get_nv_perf_level(config);
if (new_info->nv_perf_level < 0 || new_info->nv_perf_level > 16) { if (new_info->nv_perf_level < 0 || new_info->nv_perf_level > 16) {
LOG_ERROR( LOG_ERROR(
"NVIDIA Performance level value likely invalid (%ld), will not apply " "NVIDIA Performance level value likely invalid (%ld), will not apply "
@ -134,8 +134,8 @@ int game_mode_initialise_gpu(GameModeConfig *config, GameModeGPUInfo **info)
break; break;
case Vendor_AMD: case Vendor_AMD:
config_get_amd_core_clock_percentage(config, &new_info->core); new_info->core = config_get_amd_core_clock_percentage(config);
config_get_amd_mem_clock_percentage(config, &new_info->mem); new_info->mem = config_get_amd_mem_clock_percentage(config);
/* Reject values over 20% /* Reject values over 20%
* If a user wants to go into very unsafe levels they can recompile * If a user wants to go into very unsafe levels they can recompile

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@ -102,8 +102,7 @@ void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client)
/* /*
* read configuration "ioprio" (0..7) * read configuration "ioprio" (0..7)
*/ */
int ioprio = 0; int ioprio = (int)config_get_ioprio_value(config);
config_get_ioprio_value(config, &ioprio);
if (IOPRIO_RESET_DEFAULT == ioprio) { if (IOPRIO_RESET_DEFAULT == ioprio) {
LOG_MSG("IO priority will be reset to default behavior (based on CPU priority).\n"); LOG_MSG("IO priority will be reset to default behavior (based on CPU priority).\n");
ioprio = 0; ioprio = 0;

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@ -66,8 +66,7 @@ void game_mode_apply_renice(const GameModeContext *self, const pid_t client)
/* /*
* read configuration "renice" (1..20) * read configuration "renice" (1..20)
*/ */
long int renice = 0; long int renice = config_get_renice_value(config);
config_get_renice_value(config, &renice);
if ((renice < 1) || (renice > 20)) { if ((renice < 1) || (renice > 20)) {
LOG_ONCE(ERROR, "Configured renice value '%ld' is invalid, will not renice.\n", renice); LOG_ONCE(ERROR, "Configured renice value '%ld' is invalid, will not renice.\n", renice);
return; return;

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@ -549,8 +549,7 @@ static void *game_mode_context_reaper(void *userdata)
/* Stack, not allocated, won't disappear. */ /* Stack, not allocated, won't disappear. */
GameModeContext *self = userdata; GameModeContext *self = userdata;
long reaper_interval = 0.0f; long reaper_interval = config_get_reaper_thread_frequency(self->config);
config_get_reaper_thread_frequency(self->config, &reaper_interval);
struct timespec ts = { 0, 0 }; struct timespec ts = { 0, 0 };
ts.tv_sec = time(NULL) + reaper_interval; ts.tv_sec = time(NULL) + reaper_interval;