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https://github.com/FeralInteractive/gamemode.git
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refactor: Avoid exposing various internal types
Signed-off-by: Kai Krakow <kai@kaishome.de>
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@ -718,6 +718,11 @@ GameModeContext *game_mode_context_instance()
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return &instance;
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return &instance;
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}
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}
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GameModeConfig *game_mode_config_from_context(const GameModeContext *context)
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{
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return context ? context->config : NULL;
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}
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/**
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/**
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* Attempt to resolve the exe for wine-preloader.
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* Attempt to resolve the exe for wine-preloader.
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* This function is used if game_mode_context_find_exe() identified the
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* This function is used if game_mode_context_find_exe() identified the
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@ -39,9 +39,10 @@ POSSIBILITY OF SUCH DAMAGE.
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typedef int procfd_t;
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typedef int procfd_t;
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/**
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/**
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* Opaque context
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* Opaque types
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*/
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*/
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typedef struct GameModeContext GameModeContext;
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typedef struct GameModeContext GameModeContext;
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typedef struct GameModeConfig GameModeConfig;
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/**
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/**
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* Return the singleton instance
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* Return the singleton instance
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@ -88,6 +89,14 @@ bool game_mode_context_unregister(GameModeContext *self, pid_t pid);
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*/
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*/
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int game_mode_context_query_status(GameModeContext *self, pid_t pid);
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int game_mode_context_query_status(GameModeContext *self, pid_t pid);
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/**
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* Query the config of a gamemode context
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*
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* @param context A gamemode context
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* @returns Configuration from the gamemode context
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*/
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GameModeConfig *game_mode_config_from_context(const GameModeContext *context);
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/** gamemode-env.c
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/** gamemode-env.c
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* Provides internal API functions specific to working environment
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* Provides internal API functions specific to working environment
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* variables.
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* variables.
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