refactor: Avoid exposing various internal types

Signed-off-by: Kai Krakow <kai@kaishome.de>
This commit is contained in:
Kai Krakow 2018-10-08 21:45:23 +02:00
parent 92967b135b
commit b9c9a5f120
2 changed files with 15 additions and 1 deletions

View File

@ -718,6 +718,11 @@ GameModeContext *game_mode_context_instance()
return &instance; return &instance;
} }
GameModeConfig *game_mode_config_from_context(const GameModeContext *context)
{
return context ? context->config : NULL;
}
/** /**
* Attempt to resolve the exe for wine-preloader. * Attempt to resolve the exe for wine-preloader.
* This function is used if game_mode_context_find_exe() identified the * This function is used if game_mode_context_find_exe() identified the

View File

@ -39,9 +39,10 @@ POSSIBILITY OF SUCH DAMAGE.
typedef int procfd_t; typedef int procfd_t;
/** /**
* Opaque context * Opaque types
*/ */
typedef struct GameModeContext GameModeContext; typedef struct GameModeContext GameModeContext;
typedef struct GameModeConfig GameModeConfig;
/** /**
* Return the singleton instance * Return the singleton instance
@ -88,6 +89,14 @@ bool game_mode_context_unregister(GameModeContext *self, pid_t pid);
*/ */
int game_mode_context_query_status(GameModeContext *self, pid_t pid); int game_mode_context_query_status(GameModeContext *self, pid_t pid);
/**
* Query the config of a gamemode context
*
* @param context A gamemode context
* @returns Configuration from the gamemode context
*/
GameModeConfig *game_mode_config_from_context(const GameModeContext *context);
/** gamemode-env.c /** gamemode-env.c
* Provides internal API functions specific to working environment * Provides internal API functions specific to working environment
* variables. * variables.