mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-06-06 23:57:22 +02:00
gamemode: Add executable to initializer
This allows to initialize the GameModeClient later and cleans up the error path. Signed-off-by: Kai Krakow <kai@kaishome.de>
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parent
8214f93630
commit
bd811c6646
@ -103,7 +103,7 @@ static GameModeContext instance = { 0 };
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*/
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*/
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static volatile bool had_context_init = false;
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static volatile bool had_context_init = false;
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static GameModeClient *game_mode_client_new(pid_t pid);
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static GameModeClient *game_mode_client_new(pid_t pid, char *exe);
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static void game_mode_client_free(GameModeClient *client);
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static void game_mode_client_free(GameModeClient *client);
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static bool game_mode_context_has_client(GameModeContext *self, pid_t client);
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static bool game_mode_context_has_client(GameModeContext *self, pid_t client);
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static int game_mode_context_num_clients(GameModeContext *self);
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static int game_mode_context_num_clients(GameModeContext *self);
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@ -442,6 +442,7 @@ bool game_mode_context_register(GameModeContext *self, pid_t client)
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{
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{
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/* Construct a new client if we can */
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/* Construct a new client if we can */
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GameModeClient *cl = NULL;
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GameModeClient *cl = NULL;
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char *executable = NULL;
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/* Cap the total number of active clients */
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/* Cap the total number of active clients */
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if (game_mode_context_num_clients(self) + 1 > MAX_GAMES) {
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if (game_mode_context_num_clients(self) + 1 > MAX_GAMES) {
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@ -449,11 +450,7 @@ bool game_mode_context_register(GameModeContext *self, pid_t client)
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return false;
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return false;
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}
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}
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cl = game_mode_client_new(client);
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errno = 0;
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if (!cl) {
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fputs("OOM\n", stderr);
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return false;
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}
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/* Check the PID first to spare a potentially expensive lookup for the exe */
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/* Check the PID first to spare a potentially expensive lookup for the exe */
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if (game_mode_context_has_client(self, client)) {
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if (game_mode_context_has_client(self, client)) {
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@ -461,20 +458,27 @@ bool game_mode_context_register(GameModeContext *self, pid_t client)
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goto error_cleanup;
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goto error_cleanup;
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}
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}
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/* Lookup the executable */
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/* Lookup the executable first */
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cl->executable = game_mode_context_find_exe(client);
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executable = game_mode_context_find_exe(client);
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if (!cl->executable)
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if (!executable)
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goto error_cleanup;
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goto error_cleanup;
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/* Check our blacklist and whitelist */
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/* Check our blacklist and whitelist */
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if (!config_get_client_whitelisted(self->config, cl->executable)) {
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if (!config_get_client_whitelisted(self->config, executable)) {
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LOG_MSG("Client [%s] was rejected (not in whitelist)\n", cl->executable);
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LOG_MSG("Client [%s] was rejected (not in whitelist)\n", executable);
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goto error_cleanup;
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goto error_cleanup;
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} else if (config_get_client_blacklisted(self->config, cl->executable)) {
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} else if (config_get_client_blacklisted(self->config, executable)) {
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LOG_MSG("Client [%s] was rejected (in blacklist)\n", cl->executable);
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LOG_MSG("Client [%s] was rejected (in blacklist)\n", executable);
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goto error_cleanup;
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goto error_cleanup;
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}
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}
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/* From now on we depend on the client, initialize it */
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cl = game_mode_client_new(client, executable);
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if (cl)
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executable = NULL; // ownership has been delegated
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else
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goto error_cleanup;
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/* Begin a write lock now to insert our new client at list start */
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/* Begin a write lock now to insert our new client at list start */
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pthread_rwlock_wrlock(&self->rwlock);
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pthread_rwlock_wrlock(&self->rwlock);
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@ -497,7 +501,11 @@ bool game_mode_context_register(GameModeContext *self, pid_t client)
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game_mode_apply_ioprio(self, client);
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game_mode_apply_ioprio(self, client);
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return true;
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return true;
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error_cleanup:
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error_cleanup:
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if (errno != 0)
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LOG_ERROR("Failed to register client [%d]: %s\n", client, strerror(errno));
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free(executable);
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game_mode_client_free(cl);
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game_mode_client_free(cl);
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return false;
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return false;
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}
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}
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@ -585,9 +593,10 @@ int game_mode_context_query_status(GameModeContext *self, pid_t client)
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*
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*
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* This is deliberately OOM safe
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* This is deliberately OOM safe
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*/
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*/
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static GameModeClient *game_mode_client_new(pid_t pid)
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static GameModeClient *game_mode_client_new(pid_t pid, char *executable)
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{
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{
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GameModeClient c = {
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GameModeClient c = {
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.executable = executable,
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.next = NULL,
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.next = NULL,
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.pid = pid,
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.pid = pid,
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};
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};
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