Add "script_timeout" config value to control if a user wants to extend the script timeout before kill value

This commit is contained in:
Marc Di Luzio
2019-02-21 20:47:31 +00:00
parent 53d1700a68
commit c215626ccd
4 changed files with 24 additions and 7 deletions

View File

@@ -93,7 +93,7 @@ static void *game_mode_context_reaper(void *userdata);
static void game_mode_context_enter(GameModeContext *self);
static void game_mode_context_leave(GameModeContext *self);
static char *game_mode_context_find_exe(pid_t pid);
static void game_mode_execute_scripts(char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX]);
static void game_mode_execute_scripts(char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX], int timeout);
void game_mode_context_init(GameModeContext *self)
{
@@ -209,7 +209,8 @@ static void game_mode_context_enter(GameModeContext *self)
char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
memset(scripts, 0, sizeof(scripts));
config_get_gamemode_start_scripts(self->config, scripts);
game_mode_execute_scripts(scripts);
long timeout = config_get_script_timeout(self->config);
game_mode_execute_scripts(scripts, (int)timeout);
}
/**
@@ -252,7 +253,8 @@ static void game_mode_context_leave(GameModeContext *self)
char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
memset(scripts, 0, sizeof(scripts));
config_get_gamemode_end_scripts(self->config, scripts);
game_mode_execute_scripts(scripts);
long timeout = config_get_script_timeout(self->config);
game_mode_execute_scripts(scripts, (int)timeout);
}
/**
@@ -686,14 +688,14 @@ fail:
}
/* Executes a set of scripts */
static void game_mode_execute_scripts(char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX])
static void game_mode_execute_scripts(char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX], int timeout)
{
unsigned int i = 0;
while (*scripts[i] != '\0' && i < CONFIG_LIST_MAX) {
LOG_MSG("Executing script [%s]\n", scripts[i]);
int err;
const char *args[] = { "/bin/sh", "-c", scripts[i], NULL };
if ((err = run_external_process(args, NULL, 10)) != 0) {
if ((err = run_external_process(args, NULL, timeout)) != 0) {
/* Log the failure, but this is not fatal */
LOG_ERROR("Script [%s] failed with error %d\n", scripts[i], err);
}