Implement game_mode_query_status_for as well

This commit is contained in:
Marc Di Luzio
2019-02-09 16:09:11 +00:00
parent 1b96111afc
commit c2f7e971c6
5 changed files with 99 additions and 0 deletions

View File

@@ -162,6 +162,27 @@ static int method_unregister_game_by_pid(sd_bus_message *m, void *userdata,
return sd_bus_reply_method_return(m, "i", reply);
}
/**
* Handles the QueryStatus D-BUS Method
*/
static int method_query_status_for(sd_bus_message *m, void *userdata,
__attribute__((unused)) sd_bus_error *ret_error)
{
int callerpid = 0;
int gamepid = 0;
GameModeContext *context = userdata;
int ret = sd_bus_message_read(m, "ii", &callerpid, &gamepid);
if (ret < 0) {
LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
return ret;
}
int status = game_mode_context_query_status_for(context, (pid_t)callerpid, (pid_t)gamepid);
return sd_bus_reply_method_return(m, "i", status);
}
/**
* D-BUS vtable to dispatch virtual methods
*/
@@ -174,6 +195,8 @@ static const sd_bus_vtable gamemode_vtable[] =
SD_BUS_VTABLE_UNPRIVILEGED),
SD_BUS_METHOD("UnregisterGameByPID", "ii", "i", method_unregister_game_by_pid,
SD_BUS_VTABLE_UNPRIVILEGED),
SD_BUS_METHOD("QueryStatusFor", "ii", "i", method_query_status_for,
SD_BUS_VTABLE_UNPRIVILEGED),
SD_BUS_VTABLE_END };
/**