Implement game_mode_query_status_for as well

This commit is contained in:
Marc Di Luzio 2019-02-09 16:09:11 +00:00
parent 1b96111afc
commit c2f7e971c6
5 changed files with 99 additions and 0 deletions

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@ -162,6 +162,27 @@ static int method_unregister_game_by_pid(sd_bus_message *m, void *userdata,
return sd_bus_reply_method_return(m, "i", reply); return sd_bus_reply_method_return(m, "i", reply);
} }
/**
* Handles the QueryStatus D-BUS Method
*/
static int method_query_status_for(sd_bus_message *m, void *userdata,
__attribute__((unused)) sd_bus_error *ret_error)
{
int callerpid = 0;
int gamepid = 0;
GameModeContext *context = userdata;
int ret = sd_bus_message_read(m, "ii", &callerpid, &gamepid);
if (ret < 0) {
LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
return ret;
}
int status = game_mode_context_query_status_for(context, (pid_t)callerpid, (pid_t)gamepid);
return sd_bus_reply_method_return(m, "i", status);
}
/** /**
* D-BUS vtable to dispatch virtual methods * D-BUS vtable to dispatch virtual methods
*/ */
@ -174,6 +195,8 @@ static const sd_bus_vtable gamemode_vtable[] =
SD_BUS_VTABLE_UNPRIVILEGED), SD_BUS_VTABLE_UNPRIVILEGED),
SD_BUS_METHOD("UnregisterGameByPID", "ii", "i", method_unregister_game_by_pid, SD_BUS_METHOD("UnregisterGameByPID", "ii", "i", method_unregister_game_by_pid,
SD_BUS_VTABLE_UNPRIVILEGED), SD_BUS_VTABLE_UNPRIVILEGED),
SD_BUS_METHOD("QueryStatusFor", "ii", "i", method_query_status_for,
SD_BUS_VTABLE_UNPRIVILEGED),
SD_BUS_VTABLE_END }; SD_BUS_VTABLE_END };
/** /**

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@ -568,6 +568,38 @@ error_cleanup:
return status; return status;
} }
/**
* Request status on behalf of caller
*/
int game_mode_context_query_status_for(GameModeContext *self, pid_t callerpid, pid_t gamepid)
{
int status = 0;
/* Lookup the executable first */
char *executable = game_mode_context_find_exe(callerpid);
if (!executable) {
status = -1;
goto error_cleanup;
}
/* Check our blacklist and whitelist */
if (!config_get_supervisor_whitelisted(self->config, executable)) {
LOG_MSG("Supervisor [%s] was rejected (not in whitelist)\n", executable);
status = -2;
goto error_cleanup;
} else if (config_get_supervisor_blacklisted(self->config, executable)) {
LOG_MSG("Supervisor [%s] was rejected (in blacklist)\n", executable);
status = -2;
goto error_cleanup;
}
/* Checks cleared, call the original query */
return game_mode_context_query_status(self, gamepid);
error_cleanup:
free(executable);
return status;
}
/** /**
* Construct a new GameModeClient for the given process ID * Construct a new GameModeClient for the given process ID
* *

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@ -111,6 +111,17 @@ int game_mode_context_register_by_pid(GameModeContext *self, pid_t callerpid, pi
*/ */
int game_mode_context_unregister_by_pid(GameModeContext *self, pid_t callerpid, pid_t gamepid); int game_mode_context_unregister_by_pid(GameModeContext *self, pid_t callerpid, pid_t gamepid);
/**
* Query the current status of gamemode for another process
*
* @param pid Process ID for the remote client
* @returns Positive if gamemode is active
* 1 if gamemode is active but the client is not registered
* 2 if gamemode is active and the client is registered
* -2 if this supervisor was rejected
*/
int game_mode_context_query_status_for(GameModeContext *self, pid_t callerpid, pid_t gamepid);
/** /**
* Query the config of a gamemode context * Query the config of a gamemode context
* *

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@ -124,3 +124,9 @@ extern int real_gamemode_register_end_for(pid_t pid)
{ {
return gamemode_request("UnregisterGameByPID", pid); return gamemode_request("UnregisterGameByPID", pid);
} }
// Wrapper to call QueryStatusFor
extern int real_gamemode_query_status_for(pid_t pid)
{
return gamemode_request("QueryStatusFor", pid);
}

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@ -58,6 +58,10 @@ POSSIBILITY OF SUCH DAMAGE.
* -1 if the request failed * -1 if the request failed
* -2 if the request was rejected * -2 if the request was rejected
* *
* int gamemode_query_status_for(pid_t pid) - Query the current status of gamemode for another
* process 0 if gamemode is inactive 1 if gamemode is active 2 if gamemode is active and this client
* is registered -1 if the query failed
*
* const char* gamemode_error_string() - Get an error string * const char* gamemode_error_string() - Get an error string
* returns a string describing any of the above errors * returns a string describing any of the above errors
*/ */
@ -95,6 +99,7 @@ static api_call_return_int REAL_internal_gamemode_query_status = NULL;
static api_call_return_cstring REAL_internal_gamemode_error_string = NULL; static api_call_return_cstring REAL_internal_gamemode_error_string = NULL;
static api_call_pid_return_int REAL_internal_gamemode_request_start_for = NULL; static api_call_pid_return_int REAL_internal_gamemode_request_start_for = NULL;
static api_call_pid_return_int REAL_internal_gamemode_request_end_for = NULL; static api_call_pid_return_int REAL_internal_gamemode_request_end_for = NULL;
static api_call_pid_return_int REAL_internal_gamemode_query_status_for = NULL;
/** /**
* Internal helper to perform the symbol binding safely. * Internal helper to perform the symbol binding safely.
@ -166,6 +171,10 @@ __attribute__((always_inline)) static inline int internal_load_libgamemode(void)
(void **)&REAL_internal_gamemode_request_end_for, (void **)&REAL_internal_gamemode_request_end_for,
sizeof(REAL_internal_gamemode_request_end_for), sizeof(REAL_internal_gamemode_request_end_for),
false }, false },
{ "real_gamemode_query_status_for",
(void **)&REAL_internal_gamemode_query_status_for,
sizeof(REAL_internal_gamemode_query_status_for),
false },
}; };
void *libgamemode = NULL; void *libgamemode = NULL;
@ -330,4 +339,22 @@ __attribute__((always_inline)) static inline int gamemode_request_end_for(pid_t
return REAL_internal_gamemode_request_end_for(pid); return REAL_internal_gamemode_request_end_for(pid);
} }
/* Redirect to the real libgamemode */
__attribute__((always_inline)) static inline int gamemode_query_status_for(pid_t pid)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
return -1;
}
if (REAL_internal_gamemode_query_status_for == NULL) {
snprintf(internal_gamemode_client_error_string,
sizeof(internal_gamemode_client_error_string),
"gamemode_query_status_for missing (older host?)");
return -1;
}
return REAL_internal_gamemode_query_status_for(pid);
}
#endif // CLIENT_GAMEMODE_H #endif // CLIENT_GAMEMODE_H