From d25379e001ec0ceeb89719a20aab69cafc44e855 Mon Sep 17 00:00:00 2001 From: Alex Smith Date: Tue, 22 Oct 2019 12:31:13 +0100 Subject: [PATCH] Increase a test timeout to avoid spurious failures --- daemon/gamemode-tests.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/daemon/gamemode-tests.c b/daemon/gamemode-tests.c index b9b9c3b..6e06e78 100644 --- a/daemon/gamemode-tests.c +++ b/daemon/gamemode-tests.c @@ -275,7 +275,7 @@ static int run_gamemoderun_and_reaper_tests(struct GameModeConfig *config) } /* Give the child a chance to reqeust gamemode */ - usleep(10000); + usleep(100000); /* Check that when we request gamemode, it replies that the other client is connected */ if (verify_other_client_connected() != 0)