Correct internal name for query_status_for

This commit is contained in:
Marc Di Luzio
2019-02-09 16:13:11 +00:00
parent de1049f070
commit d4fdd9e3b4
4 changed files with 8 additions and 8 deletions

View File

@@ -165,8 +165,8 @@ static int method_unregister_game_by_pid(sd_bus_message *m, void *userdata,
/**
* Handles the QueryStatus D-BUS Method
*/
static int method_query_status_for(sd_bus_message *m, void *userdata,
__attribute__((unused)) sd_bus_error *ret_error)
static int method_query_status_by_pid(sd_bus_message *m, void *userdata,
__attribute__((unused)) sd_bus_error *ret_error)
{
int callerpid = 0;
int gamepid = 0;
@@ -178,7 +178,7 @@ static int method_query_status_for(sd_bus_message *m, void *userdata,
return ret;
}
int status = game_mode_context_query_status_for(context, (pid_t)callerpid, (pid_t)gamepid);
int status = game_mode_context_query_status_by_pid(context, (pid_t)callerpid, (pid_t)gamepid);
return sd_bus_reply_method_return(m, "i", status);
}
@@ -195,7 +195,7 @@ static const sd_bus_vtable gamemode_vtable[] =
SD_BUS_VTABLE_UNPRIVILEGED),
SD_BUS_METHOD("UnregisterGameByPID", "ii", "i", method_unregister_game_by_pid,
SD_BUS_VTABLE_UNPRIVILEGED),
SD_BUS_METHOD("QueryStatusFor", "ii", "i", method_query_status_for,
SD_BUS_METHOD("QueryStatusByPID", "ii", "i", method_query_status_by_pid,
SD_BUS_VTABLE_UNPRIVILEGED),
SD_BUS_VTABLE_END };

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@@ -571,7 +571,7 @@ error_cleanup:
/**
* Request status on behalf of caller
*/
int game_mode_context_query_status_for(GameModeContext *self, pid_t callerpid, pid_t gamepid)
int game_mode_context_query_status_by_pid(GameModeContext *self, pid_t callerpid, pid_t gamepid)
{
int status = 0;

View File

@@ -120,7 +120,7 @@ int game_mode_context_unregister_by_pid(GameModeContext *self, pid_t callerpid,
* 2 if gamemode is active and the client is registered
* -2 if this supervisor was rejected
*/
int game_mode_context_query_status_for(GameModeContext *self, pid_t callerpid, pid_t gamepid);
int game_mode_context_query_status_by_pid(GameModeContext *self, pid_t callerpid, pid_t gamepid);
/**
* Query the config of a gamemode context